Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thanks for the reply. The reason why I want that mod back is not due to the buff of replenishment but rather being able to catch up to other armies. CPU army attacks, gets defeated and retreats and due to my own losses I cant go after him. Even when I go after him I do not reach him due to the fact that I have to stop at 25% to change stance to make up for some losses. I dont have that issue with chaos but with the beastmen.
So I would be really thankful if you could bring it back
You also get +10% Replenishment from one of the razing options as well so that covers it even more!
is there any chance that you upgrade the Chaos and Beastmen Encampment buff from WH1 to WH2? Chaos Rising unfortunately doesn't remove the movement point restriction for stance switch for the beastmen.
Until the recent VC update, it was possible to use the old mod in WH2 but now it doesn't work anymore.
Kind Regards
Also, i forgot to add in that you probably need Norsca the DLC for those units, sorry bruv!
Units from the Marauder Tribes building will no longer infight and all Marauder type units, excluding the Warhounds, will now have the Rage passive like the Norscan kin. Enjoy the slaughter!
I've reverted all the replenishment changes sinca CA fixed the tech bonuses.
Encampment stance replenishment will now be at 20% flat, the raze mechanic will give 15% replenishment for 1 turn. This is in response to the replenishment bonuses added by this patch does, in effect, not really work.
Other than that the slightn buffs in added to growth via skills is still in, as is other personal skill buffs.
Does it affect chaos AI?
Nice modder ✔
Smells bad though ✔
Ty for your fast response!
Sigvalds Trait: "-10% Recruitment Cost for all forces" is not displayed while playing with him. It is active and you can see it on the lord selection screen.
Good mod Gejnor! Keep up the superb work!
Theres a new tech, available early, that gives you a sizeable diplomatic bonus towards Norsca, you should be able to play a more diplomatic game with them if you so wish!
Sigvald has an additional starting bonus, and his unique skills has been buffed!
The main hordesettlement building will now scale better with its upkeep reduction bonus!
Exalted Heroes have a new skill to deal with enemy agent spam, and there are new additions to later techs that give you further bonuses against enemy agents!
Happy gaming all!
Horde growth skills are inline with Beastmen, tech turncosts are inline with the later factions such as Wood Elves and Bretonnia having much faster techtrees. The same is true for the income bonus skills, they are also derived on stuff like Wood Elves, and they are not even remotely as strong as theirs.