Total War: WARHAMMER

Total War: WARHAMMER

Chaos Rising
37 Comments
Heru Ra Ha 15 Nov, 2018 @ 12:33pm 
Hey,

thanks for the reply. The reason why I want that mod back is not due to the buff of replenishment but rather being able to catch up to other armies. CPU army attacks, gets defeated and retreats and due to my own losses I cant go after him. Even when I go after him I do not reach him due to the fact that I have to stop at 25% to change stance to make up for some losses. I dont have that issue with chaos but with the beastmen.

So I would be really thankful if you could bring it back

Gejnor  [author] 15 Nov, 2018 @ 7:58am 
Hello friend, the thing is you can now get +25% replenishment that works at all times with techs, despite not being in a stance at all! I feel therefore making you able to encamp at all times is just redundant for WoC.

You also get +10% Replenishment from one of the razing options as well so that covers it even more!
Heru Ra Ha 15 Nov, 2018 @ 3:47am 
Hey,

is there any chance that you upgrade the Chaos and Beastmen Encampment buff from WH1 to WH2? Chaos Rising unfortunately doesn't remove the movement point restriction for stance switch for the beastmen.

Until the recent VC update, it was possible to use the old mod in WH2 but now it doesn't work anymore.

Kind Regards
kaher44 [UN] 7 Jan, 2018 @ 1:47pm 
Im waiting to conquer everything with all the races in Warhammer 1 before I give in to Warhammer 2 hopefully I have the fortitude to accomplish this.
Gejnor  [author] 7 Jan, 2018 @ 8:11am 
Holy shit Warhammer 1!

Also, i forgot to add in that you probably need Norsca the DLC for those units, sorry bruv!
kaher44 [UN] 7 Jan, 2018 @ 3:53am 
Ok found the problem, even though I been conquering and subjucating the new norse clans left and right I didnt own the DLC, one quick download and I was in business. I may have missed DLC needed for it to work but everything els seem to show up fine without it. Great mod by the way. Chaos have basically 5 marauder cav units to choose from but only two infantry this added unit was definitely needed. Thanks for making this.
kaher44 [UN] 7 Jan, 2018 @ 3:28am 
I see everything but the marauder javelin troops and yes I have the Marauder rank 3 bldg built, even got a quest to recruit a unit of them but I can't. Is this a problem for anyone else?
Gejnor  [author] 27 Oct, 2017 @ 4:23pm 
Eventually, but ive more or less had to remake theese from scratch so it takes a while to do.
Archemyre 27 Oct, 2017 @ 2:55pm 
Do you plan on porting this over to warhammer 2 mortal empires?
Gejnor  [author] 25 Aug, 2017 @ 9:13am 
Marauder Hunters (Javelins) have been added as a recruitable unit, it is in the Marauder rank 3 building alongside Marauder Horsemasters!
Gejnor  [author] 19 Aug, 2017 @ 12:57pm 
Aaand another update today:
Units from the Marauder Tribes building will no longer infight and all Marauder type units, excluding the Warhounds, will now have the Rage passive like the Norscan kin. Enjoy the slaughter!
Gejnor  [author] 18 Aug, 2017 @ 3:30am 
Hello, another update today:
I've reverted all the replenishment changes sinca CA fixed the tech bonuses.
Gejnor  [author] 11 Aug, 2017 @ 3:11pm 
Mod updated for Norsca, some downscaling and rebalancing has been done.

Encampment stance replenishment will now be at 20% flat, the raze mechanic will give 15% replenishment for 1 turn. This is in response to the replenishment bonuses added by this patch does, in effect, not really work.

Other than that the slightn buffs in added to growth via skills is still in, as is other personal skill buffs.
Gejnor  [author] 7 Jul, 2017 @ 2:52pm 
Not entirely sure to be honest, it should though!
ABCXYZQWE123 7 Jul, 2017 @ 10:51am 
@Gejnor
Does it affect chaos AI?
Emiya 2 Jun, 2017 @ 6:48pm 
Compatible with ultimate chaos?
Ragnar 31 May, 2017 @ 12:33pm 
Nice mod ✔
Nice modder ✔
Smells bad though ✔
Lupus 19 May, 2017 @ 1:53pm 
Started up the game just fine with radious however infighting still happening looks like it needs updating.
Lupus 19 May, 2017 @ 1:41pm 
Does this mod still work and is it compatible with radious ?
DaTroll 24 Mar, 2017 @ 1:04am 
Hm, ok - didn't notice that. :angry_creep:
Ty for your fast response!
Gejnor  [author] 23 Mar, 2017 @ 4:27pm 
Thats true of ALL Lord choices, check Kholek and Archaeons bonuses and you'll notice they too are hidden yet still active ingame!
DaTroll 23 Mar, 2017 @ 3:02pm 
I guess I've found a minor bug.

Sigvalds Trait: "-10% Recruitment Cost for all forces" is not displayed while playing with him. It is active and you can see it on the lord selection screen.

Good mod Gejnor! Keep up the superb work!
Gejnor  [author] 21 Mar, 2017 @ 1:54pm 
In this mod im trying to keep closer to the vanilla Chaos experience but without the tedium, i have some ideas that i'd love to pull off but i suspect that if i do i'll have to make another version of it so that if people want a more "pure" version that can still get it here.
steelmidnight 21 Mar, 2017 @ 1:21pm 
This mod rocks! Are you still considering idea's to expand on it? Adding Norscan heros (the unique npc models) or gorebulls would be pretty bad ass. Just a suggestion (one I have been hoping for a long time now....)
Zugs 19 Mar, 2017 @ 2:21pm 
If you did I'm sure many would subsubcribe as I have yet to see a mod do so.
Gejnor  [author] 19 Mar, 2017 @ 1:39pm 
It is, though if i do something like that i'd have to make a new mod for it, maybe a spin-off from this, where your horde buildings generate income.
Zugs 19 Mar, 2017 @ 1:36pm 
Is it at all possible to overhaul the funding system for Chaos? I'm at 300 turns and can only afford a single army. Add more ways to make funds etc maybe?
Gejnor  [author] 19 Mar, 2017 @ 10:22am 
Hello all, Chaos Rising has been updated with a few new features!

Theres a new tech, available early, that gives you a sizeable diplomatic bonus towards Norsca, you should be able to play a more diplomatic game with them if you so wish!

Sigvald has an additional starting bonus, and his unique skills has been buffed!

The main hordesettlement building will now scale better with its upkeep reduction bonus!

Exalted Heroes have a new skill to deal with enemy agent spam, and there are new additions to later techs that give you further bonuses against enemy agents!

Happy gaming all!
steelmidnight 14 Mar, 2017 @ 6:42am 
Very cool man. Chaos kind of got the middle finger in this first installment, and although I know its because they were not meant to be playable until the third in the trilogy, but realized that too many Chaos fans were pissed so they threw "Chaos lite " together, it was still a bummer. Here, you have adressed a handful of associated problems, and did a great job at that. Aside what you fixed, and the missing stuff like daemon princes, marks, ect. Now we just need a REASON to have more then one or two lords (like way higher difficulty, or Chaos fortresses to defend and maintain ect) and all will be right with the world XD
Gejnor  [author] 12 Mar, 2017 @ 2:06pm 
Anything to please the Everchosen!
Archemyre 12 Mar, 2017 @ 12:18pm 
Oh thank you been waiting for something like this forever.
Rachel L 11 Mar, 2017 @ 12:41pm 
@Gejnor, can i ask for a mod that gives Kholek more Lighting powers (magic)?
RIP AND TEAR 11 Mar, 2017 @ 10:56am 
Gejnor you rule
Gejnor  [author] 11 Mar, 2017 @ 9:51am 
Oh, they should work fine with most other mods, it has to be something that changes the exact same tables and even then it usually works fine either way.
Rachel L 11 Mar, 2017 @ 9:28am 
I dont see a problem with these changes, its just for compatibility sake.
Gejnor  [author] 11 Mar, 2017 @ 8:55am 
You can easily open up the .pack file with PFM (Pack File Manager) and remove the tables that offend you, ive just changed the most egregious things so that it is more inline with new DLC's.

Horde growth skills are inline with Beastmen, tech turncosts are inline with the later factions such as Wood Elves and Bretonnia having much faster techtrees. The same is true for the income bonus skills, they are also derived on stuff like Wood Elves, and they are not even remotely as strong as theirs.
Rachel L 11 Mar, 2017 @ 7:20am 
Can we get a version without the skills and tech changes?