Natural Selection 2
Healing Field
18 коментара
Vertex 18 март 2017 в 7:15 
The game is the learning cruve does. This is a very small factor barely worth mentioning.
Nin  [автор] 18 март 2017 в 7:13 
I don't think medpacks are imbalanced in general, but they create a large skill gap between good commanders and bad ones.
Vertex 18 март 2017 в 6:44 
It takes a couple seconds for the full medpack to take effect. I disgree that marine medpacks are imbalanced. In the few instances I don't kill them becuase of that, it's still consuming resources.

There's a such thing as the wrong type of balance change. It might be a buff in the sense it consumes less resources and can heal multiple marines at once. But in terms of staying alive, it's a nerf that could swing game outcomes to the point where it raises alien win ratios.
Nin  [автор] 18 март 2017 в 6:36 
If anyone tried some games with this, please let me know how they go.
Nin  [автор] 18 март 2017 в 6:27 
I agree there is no silver bullet. Have you ever almost killed a marine, only to have them be instantly healed passed your damage threshold? This at least stops that from happening.
Also the healing field, as an added feature at any cost instead of a replacement for medpacks, would only be a marine buff.
Vertex 18 март 2017 в 6:16 
Yeah I agree with Momone Momo. Would like to see it as an added feature, not a replacement.
Char Momone 18 март 2017 в 5:18 
There is no silver bullet regarding playercount balanced medding, as having an aoe heal makes healing a singular marine more costly and thus making it less economically viable in lower playercount servers rather than higher playercount servers. (Due to the optimal amount of players you can heal in a given radius.) Which is why it shouldn't replace regular medpacks despite your insistance of them being too good for good commanders. Though this is just a mod and it's up to the server whether they want to include it or not.
Nin  [автор] 15 март 2017 в 9:38 
Med packs are not very balanced in the hands of a good commander compared to a bad one. You can keep a marine alive nearly indefinitely if you can click fast enough. On top of that, med packs don't scale with player count, so a 6v6 is going to use med packs a lot differently than a 20v20.
Vertex 15 март 2017 в 6:08 
This would be good as a more expensive supplement to medpacks. One that costs 3-5 resources and you can research from any command station for 15 resources. I could see this being used in vinalla in a very balanced and polished way, if it was implemented like this.
. 14 март 2017 в 11:34 
Cheers :steambored:
Nin  [автор] 14 март 2017 в 11:34 
Cheers :D: :welder:
. 14 март 2017 в 11:33 
I was just kidding. The area of effect reminds me of rpg games with spells and shit
Nin  [автор] 14 март 2017 в 11:31 
Welders and flamethrowers?
. 14 март 2017 в 11:31 
Nice next we need a faction of wizards and spellcasters
Nin  [автор] 14 март 2017 в 10:43 
This replaces medkits.
Chkn10Ds 14 март 2017 в 8:44 
No one would use medkits anymore.
Nin  [автор] 14 март 2017 в 8:02 
Interesting. I was thinking of reducing it. Why more?
Chkn10Ds 13 март 2017 в 22:59 
Needs to cost more res.