Natural Selection 2

Natural Selection 2

Healing Field
18 件のコメント
Vertex 2017年3月18日 7時15分 
The game is the learning cruve does. This is a very small factor barely worth mentioning.
Nin  [作成者] 2017年3月18日 7時13分 
I don't think medpacks are imbalanced in general, but they create a large skill gap between good commanders and bad ones.
Vertex 2017年3月18日 6時44分 
It takes a couple seconds for the full medpack to take effect. I disgree that marine medpacks are imbalanced. In the few instances I don't kill them becuase of that, it's still consuming resources.

There's a such thing as the wrong type of balance change. It might be a buff in the sense it consumes less resources and can heal multiple marines at once. But in terms of staying alive, it's a nerf that could swing game outcomes to the point where it raises alien win ratios.
Nin  [作成者] 2017年3月18日 6時36分 
If anyone tried some games with this, please let me know how they go.
Nin  [作成者] 2017年3月18日 6時27分 
I agree there is no silver bullet. Have you ever almost killed a marine, only to have them be instantly healed passed your damage threshold? This at least stops that from happening.
Also the healing field, as an added feature at any cost instead of a replacement for medpacks, would only be a marine buff.
Vertex 2017年3月18日 6時16分 
Yeah I agree with Momone Momo. Would like to see it as an added feature, not a replacement.
Char Momone 2017年3月18日 5時18分 
There is no silver bullet regarding playercount balanced medding, as having an aoe heal makes healing a singular marine more costly and thus making it less economically viable in lower playercount servers rather than higher playercount servers. (Due to the optimal amount of players you can heal in a given radius.) Which is why it shouldn't replace regular medpacks despite your insistance of them being too good for good commanders. Though this is just a mod and it's up to the server whether they want to include it or not.
Nin  [作成者] 2017年3月15日 9時38分 
Med packs are not very balanced in the hands of a good commander compared to a bad one. You can keep a marine alive nearly indefinitely if you can click fast enough. On top of that, med packs don't scale with player count, so a 6v6 is going to use med packs a lot differently than a 20v20.
Vertex 2017年3月15日 6時08分 
This would be good as a more expensive supplement to medpacks. One that costs 3-5 resources and you can research from any command station for 15 resources. I could see this being used in vinalla in a very balanced and polished way, if it was implemented like this.
. 2017年3月14日 11時34分 
Cheers :steambored:
Nin  [作成者] 2017年3月14日 11時34分 
Cheers :D: :welder:
. 2017年3月14日 11時33分 
I was just kidding. The area of effect reminds me of rpg games with spells and shit
Nin  [作成者] 2017年3月14日 11時31分 
Welders and flamethrowers?
. 2017年3月14日 11時31分 
Nice next we need a faction of wizards and spellcasters
Nin  [作成者] 2017年3月14日 10時43分 
This replaces medkits.
Chkn10Ds 2017年3月14日 8時44分 
No one would use medkits anymore.
Nin  [作成者] 2017年3月14日 8時02分 
Interesting. I was thinking of reducing it. Why more?
Chkn10Ds 2017年3月13日 22時59分 
Needs to cost more res.