Natural Selection 2

Natural Selection 2

Healing Field
18 comentarii
Vertex 18 mart. 2017 la 7:15 
The game is the learning cruve does. This is a very small factor barely worth mentioning.
Nin  [autor] 18 mart. 2017 la 7:13 
I don't think medpacks are imbalanced in general, but they create a large skill gap between good commanders and bad ones.
Vertex 18 mart. 2017 la 6:44 
It takes a couple seconds for the full medpack to take effect. I disgree that marine medpacks are imbalanced. In the few instances I don't kill them becuase of that, it's still consuming resources.

There's a such thing as the wrong type of balance change. It might be a buff in the sense it consumes less resources and can heal multiple marines at once. But in terms of staying alive, it's a nerf that could swing game outcomes to the point where it raises alien win ratios.
Nin  [autor] 18 mart. 2017 la 6:36 
If anyone tried some games with this, please let me know how they go.
Nin  [autor] 18 mart. 2017 la 6:27 
I agree there is no silver bullet. Have you ever almost killed a marine, only to have them be instantly healed passed your damage threshold? This at least stops that from happening.
Also the healing field, as an added feature at any cost instead of a replacement for medpacks, would only be a marine buff.
Vertex 18 mart. 2017 la 6:16 
Yeah I agree with Momone Momo. Would like to see it as an added feature, not a replacement.
Char Momone 18 mart. 2017 la 5:18 
There is no silver bullet regarding playercount balanced medding, as having an aoe heal makes healing a singular marine more costly and thus making it less economically viable in lower playercount servers rather than higher playercount servers. (Due to the optimal amount of players you can heal in a given radius.) Which is why it shouldn't replace regular medpacks despite your insistance of them being too good for good commanders. Though this is just a mod and it's up to the server whether they want to include it or not.
Nin  [autor] 15 mart. 2017 la 9:38 
Med packs are not very balanced in the hands of a good commander compared to a bad one. You can keep a marine alive nearly indefinitely if you can click fast enough. On top of that, med packs don't scale with player count, so a 6v6 is going to use med packs a lot differently than a 20v20.
Vertex 15 mart. 2017 la 6:08 
This would be good as a more expensive supplement to medpacks. One that costs 3-5 resources and you can research from any command station for 15 resources. I could see this being used in vinalla in a very balanced and polished way, if it was implemented like this.
. 14 mart. 2017 la 11:34 
Cheers :steambored:
Nin  [autor] 14 mart. 2017 la 11:34 
Cheers :D: :welder:
. 14 mart. 2017 la 11:33 
I was just kidding. The area of effect reminds me of rpg games with spells and shit
Nin  [autor] 14 mart. 2017 la 11:31 
Welders and flamethrowers?
. 14 mart. 2017 la 11:31 
Nice next we need a faction of wizards and spellcasters
Nin  [autor] 14 mart. 2017 la 10:43 
This replaces medkits.
Chkn10Ds 14 mart. 2017 la 8:44 
No one would use medkits anymore.
Nin  [autor] 14 mart. 2017 la 8:02 
Interesting. I was thinking of reducing it. Why more?
Chkn10Ds 13 mart. 2017 la 22:59 
Needs to cost more res.