Total War: WARHAMMER

Total War: WARHAMMER

Drakenhof (Spears)
28 Comments
Bob  [author] 10 Jul, 2018 @ 9:54am 
This was a stand alone unit that I added the Dead Rise II but matched it and balanced it a bit :) thought the unit size a bit big
Blade 9 Jul, 2018 @ 10:13pm 
Hello, author. So does this mod included in your Drakenhof Division (Dead Rise II)? But why the size of that pack is even much less than this unit mod? Thank you.
Bob  [author] 4 Nov, 2017 @ 4:46pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=893180643 they are part of this mod, yeah need to update the links
Blade 4 Nov, 2017 @ 12:03pm 
Good job, author. But could you please make a pack which include all your unit mods?
Thank you.
Bob  [author] 27 Jun, 2017 @ 1:19pm 
Thank you :) I may try that
⛧StewieK666UK777⛧ 27 Jun, 2017 @ 9:06am 
Cool stuff! An these would be good as a pike unit, without the shields.
Bob  [author] 30 Apr, 2017 @ 3:20am 
Not any time soon I'm afraid, so little rates n favs, just not worth it :/
Boonkie 30 Apr, 2017 @ 3:15am 
Any chance to see risen dead from Araby and the southern lands?
Bob  [author] 17 Mar, 2017 @ 9:53pm 
Feedback is good as long as it's constructive and especially as all these "Drakenhof" units will be going into a larger pack, have to make sure we sort out the lil troubles fiirst :)
Pythax 17 Mar, 2017 @ 9:50pm 
And thank you for fixing it :)
Bob  [author] 17 Mar, 2017 @ 9:48pm 
Sorted ;) should work fine now, silly me forgot one of the tables to allow it :D thank you for pointing that out as not been in campagn much recently
Pythax 17 Mar, 2017 @ 9:41pm 
Aye, I saw that in PFM :) - I tried switching their animation to that of the skeleton spear men for test purposes, and they were indeed working with those, but they don't seem to work for me with the empire spearman animations :(.
Bob  [author] 17 Mar, 2017 @ 9:24pm 
Just had a look and they're lively as hell for me, I'll check the campagn too, they have the empire spearmen animation
Bob  [author] 17 Mar, 2017 @ 9:20pm 
let me have a look think I know the problem ;)
Pythax 17 Mar, 2017 @ 8:56pm 
These truely do look fantastic. I am having a slight issue however - all of the spearmen stand rigid with their arms out, and no animations. The wight king officer has animations just fine. Any ideas what could be causing this? Have tried running with no other mods
Bob  [author] 17 Mar, 2017 @ 12:08pm 
Will be in the end but not at the moment :)
OomVis23 17 Mar, 2017 @ 8:34am 
Can you compile all your mods into 1 pack?
Bob  [author] 15 Mar, 2017 @ 2:15pm 
That's a good idea :) I may just do that
Auriman 15 Mar, 2017 @ 12:36pm 
Awesome! You need to make Skeleton King Leoric to lead them :steamhappy:
Bob  [author] 15 Mar, 2017 @ 9:43am 
Was thinking of making a few changes to be fair, launched these way too soon :D
Decomposed 15 Mar, 2017 @ 5:06am 
I see custom unit cards too. Awesome! One question: Why do they have the "Armoured & Shielded" trait when in their stats they only have armour value 20?
Decomposed 15 Mar, 2017 @ 5:03am 
Very nice! Keep it up! \m/
Bob  [author] 14 Mar, 2017 @ 11:57pm 
Thank you :) does fit over the skeleton helm nicely too to form a completely new helm, I'll have to have a look at the hexwraiths, not one I've thought of investigating ;)
ProwleR™ 14 Mar, 2017 @ 11:54pm 
Ahhhhh, yeah the hexwraiths have some pretty good ones too, I think they're very similar, it's just hard to tell unless you look really close because they are ethereal of course. Either way, good helmet choice.
Bob  [author] 14 Mar, 2017 @ 11:52pm 
Nopes it's one of the Wight variants, had to search a bit lol
ProwleR™ 14 Mar, 2017 @ 11:50pm 
I was just looking at this helmet variant today and wondering why more people don't use it. This is the helmet from the hexwraiths right? (or whichever one is on horses, I get them mixed up)
Bob  [author] 14 Mar, 2017 @ 9:42pm 
Thank you :)
Alex the Great 14 Mar, 2017 @ 9:29pm 
Oooo these look good. :O