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https://community.bistudio.com/wiki/drawLaser
Might have something to do with lightning/daytime settings on some maps, light is not visible during daytime but some terrains might be configured differently, that's why suggested the use of the laser beam made available few updates ago by BIS, that should be visible during day or night on any terrain
Yeah, but you'd still need to have the script in your mission and the sounds defined in your description.ext
The most friendly way will be the module which was already done by Wenza
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2293680460
I don't remember what particles i used, if it is what i think it is you cannot change the color, you would need to change the particles to do that.
Great scripts btw. :)
The script now works, but it gets triggerd whitout me using the addaction action.
I'm trying to make the script go off, when people are using a computer.
Your remote should be something like this
[[ray1, all other parameters separated by comma which i don't remember],"AL_gravity\gravity_ray.sqf"] remoteExec ["execVM"];
I'm a scrub at scripting, but I have gotten this to work localy:
this addaction ["Run latest test phase",{[ray1] execVM "AL_gravity\gravity_ray.sqf";},[], 1.5, true, true, "", "true", 9, false, "", ""];
So it probaly something wrong with the part for remoteExec.
this addaction ["Run latest test phase",{[ray1] remoteExec [execVM,2] "AL_gravity\gravity_generator.sqf";},[], 1.5, true, true, "", "true", 9, false, "", ""];
Sounds like there is a mismatch in the name of the object you use as source for gravity and the name you use to run the script
I'm trying to run ypu gravity ray script from an addaction command, and have it execute on a dedicated server.
Currently getting this error, any tips.
waitUntil {(getPosATL _grav_source select 2) < 800};
ecran = t>
21:24:23 Error position: <_grav_source select 2) < 800};
ecran = t>
21:24:23 Error Undefined variable in expression: _grav_source
21:24:23 File test\Users\Longbeard\mpmissions\SCP_Signal.abramia\AL_gravity\gravity_ray.sqf..., line 32
21:24:23 Error in expression <ec ["execVM",0];
Try to find a line containing setdamage and remove it or comment it.
Your scripts are awesome btw <3
Thanks mate! Keep them coming :)
https://www.youtube.com/watch?v=uJjocIwyxa4
In this mission, a CTRG group were ordered to take out a "Black Order" Weapons R&D facility led by rogue CTRG Commander "Scott Miller" on Malden. In one of the hangars, they find a suspicious looking device that they decided to blow up.
Yes, read the ini file, i think is depicted in videos as well
Yeah, interferes with everything visually, i wouldn't sweat on it
Yes, but i don't remember the details. However particles visibility rely on view distance and particle count in video settings, time of the day (during daytime the effect won't be so visible) and the LOD of particles. I think the particles i used have a LOD so they can be visible from far tho, so no worries on that part.
TBH i don't remember how i've setup the script to work, usually in my scripts the player must be in range for the SFX to be displayed, try to exit and enter again its range (i think it is 2 Km), maybe the disablesimulation thingy messes up with player presence in a way i am not familiar with.
Anyways, i would need to have a look when i have time to assist you
Yeah, from what i remember i slowed down the killing/destroying to avoid killing frames and server, i will have a look and do some optimizing asap
You mean lethal range?
Sort of, execute the script in global from debug console
Also, also cool to see how fast you seem to answer questions regarding your scripts!
Based on hot the particles are used and setup for that effect to achieve that you need to change the life duration of the particles.
In gravity.sqf look for the line below:
_raza setParticleParams [["\A3\data_f\cl_exp", 1, 0, 1],"","Billboard",1,17,[0,0,0],[0,0,17],0,9,9,0,[8,8,8],[[1,0.9,0.5,1],[1,0.9,0.5,1],[1,0.9,0.5,0]],[1],1,0,"","",_al_gravity];
The value you need to change is the first 17, make it shorter until you reach desired altitude, you could also temper with the second 17 value which is the vertical speed of particles, but it might break the effect, you have to test it and see what's best
The beam now seems to go on indefinitely, but i would like to try to create the effect that the beams is going into an object in the sky.
Remove the trigger, you don't need it for the "well"/generator part of the script
@About 37 hobos
As zeus you can use the debug console to execute the script in global.
As for installation is the same as for any other script check out these clips for more info
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
There are two components in this script, one (the so called generator) rises from ground and the beam of plasma which looks like is coming from sky. You want to flip the second one?
In gravity.sqf see especially line 32, you need to tweak this part
[8,8,8], [[1,0.9,0.5, 1], [1,0.9,0.5, 1], [1,0.9,0.5,0]]