Starbound

Starbound

NPC Fixes
20 Comments
Aethis 28 May, 2022 @ 12:01pm 
for context, baron wont open door
Duck(bro) 10 Apr, 2022 @ 9:39am 
Is this mods fixes problem when NPC can't take dmg but you do?
Grand Poo-Bah de Canadiannaise 14 Sep, 2021 @ 12:40am 
any chance this mod interferes with villager/tenant side question location spawning?
I have only been getting quests to the entrance or depths of the abandoned mine shaft on my homeworld/start world. Would be very nice to go somewhere else for once.
STU 21 Jan, 2021 @ 12:35am 
This mod's incomparable with Elithian Races
Twisted_Code 10 Oct, 2020 @ 6:18pm 
any chance this fixes the thing where secretnote items get mixed up and NPCs take the wrong one? I've lost a few "treasure hint" notes this way. Then again, those treasure note hints aren't that helpful anyway if you forget what planet they are from...
I tried to take a look at the quest data to see if I could patch it myself but I'm not clever enough with Lua & JSON LOL.
Just a thought for you in case you want to add more patches to this (and, yes, I know this hasn't been updated in 3 years, but I can hope)
Mozetronick 26 Nov, 2018 @ 3:52pm 
This mode broke translation
Xaliber 19 Dec, 2017 @ 9:40am 
Since Shadow Wolf hasn't been active in Steam lately, please allow me to list the changes made by this mod. See below.

--------------------
Xaliber 19 Dec, 2017 @ 9:39am 
Makes these monsters captureable:
- tentaclecrawler
- tentaclebomb
- tentaclegnat
- tentaclespawner
- tentacleghost
- tentacleclam
- pogolem
- apexbrainmutant
- apexmutant
- moontant

Adds/fixes the description for:
- tentaclecrawler
- tentaclebomb
- tentaclegnat
- tentaclespawner
- tentacleghost
- tentacleclam
- apexbrainmutant
- apexmutant
- blackcat
- floki
- glitchknight
- glitchspider
- pinfriend
- po
- megapo
- micropo
- pogolem
- sewerfly
- erchiusghost
- nautileech
- minidrone

Change the damageTeam parameter:
- glitchknight, to damageTeam: 2 (they won't be able to hurt fellow glitch NPCs again)
- bonebird, to damageTeam: 0 (they won't be able to hurt other enemies)

Remove "tenant" pools from:
- stargazer.npctype
- aviantomb.npctype

Adds appropriate dialogue (they will act as a lord not ordinary Glitch) to:
- castlelord.npctype
- friendlycastlelord.npctype
Andrew 16 Aug, 2017 @ 9:10pm 
Does it fix Friendly Penguin And Human mercenaries Not attacking anything This problem makes my penguin ship Useless because they are useless :( Hopefully this will
SstarLit56 15 Aug, 2017 @ 1:47pm 
uhhh... does this fix the crew mechanic spazing out between their weapons? aka, a wrench and a gun i never gave them.
Xaliber 6 Aug, 2017 @ 8:26am 
Try unsubscribing from all or one of these
- Crew Customization
- joboffers
- joboffers-addon-crewmemberchef
- ChefCrewman
- NonUniform

You also have a number of other errors... might want to check your mod list to see if there are some outdated ones.
A Sneaky Blueberry 6 Aug, 2017 @ 7:56am 
Xaliber 6 Aug, 2017 @ 7:50am 
@A Sneaky Blueberry:
Help us help you, post your starbound.log:

- Right-click 'Starbound' in Steam
- Click 'Properties'
- Click 'Local Files'
- Click 'Browse Local Files'
- Enter the 'Storage' folder
- Open this Starbound.log (the one with the text file icon, not the blanks)
- Put the entire contents onto Pastebin.com
- Reply with the link

Here are a number of possible culprits: https://www.reddit.com/r/starbound/comments/6gp7ux/npcs_keep_dying_over_and_over/
A Sneaky Blueberry 6 Aug, 2017 @ 7:36am 
I have the error too but not with this mod. I've found the line '[Error] Exception caught loading asset: /dialog/guard.config:hail' which seems to be what makes the NPC's despawn. I'm yet to figure out which mod is causing the issue.
Xaliber 4 Aug, 2017 @ 10:42am 
@warmainiac:
Can you be more specific? Which NPC?

I'd suspect that is another mod doing, since this mod changes nothing that could cause such issue (see the change list I made below). Do you have Active Stealth Module installed? Can you post your starbound.log?
warmainiac 29 May, 2017 @ 4:30pm 
and whenever i chat with an npc that is not a merchant outside of a mission or quest, they just die for no reason at all.
warmainiac 29 May, 2017 @ 4:29pm 
this mod did not make it any better for me, in fact it made it to where i can only talk to the npcs in the missions and the merchants.
Xaliber 17 Mar, 2017 @ 11:30pm 
These below are the change list I've found from the files. I'm not sure about the damageTeam though, does damageTeam: 0 make them won't hit their own? And what does damageTeam: 2 do?
Xaliber 17 Mar, 2017 @ 11:29pm 
Makes these monsters captureable:
- tentaclecrawler
- tentaclebomb
- tentaclegnat
- tentaclespawner
- tentacleghost
- tentacleclam
- pogolem
- apexbrainmutant
- apexmutant
- moontant

Adds/fixes the description for:
- tentaclecrawler
- tentaclebomb
- tentaclegnat
- tentaclespawner
- tentacleghost
- tentacleclam
- apexbrainmutant
- apexmutant
- blackcat
- floki
- glitchknight
- glitchspider
- pinfriend
- po
- megapo
- micropo
- pogolem
- sewerfly
- erchiusghost
- nautileech
- minidrone

Change the damageTeam parameter (not sure what it does):
- glitchknight, to damageTeam: 2
- bonebird, to damageTeam: 0

Remove "tenant" pools from:
- stargazer.npctype
- aviantomb.npctype

Adds appropriate dialogue (they will act as a lord not ordinary Glitch) to:
- castlelord.npctype
- friendlycastlelord.npctype

errorinassembly 17 Mar, 2017 @ 5:32pm 
Might wanna list what all changes are made. Don't see anyone downloading otherwise.