Sid Meier's Civilization VI

Sid Meier's Civilization VI

Improved Fog of War
39 Comments
VAB1 1 Apr, 2024 @ 12:58pm 
Только ПК завис вмертвую, удаляю
Toribax 27 Jul, 2023 @ 11:00am 
Hi mironos, could you help me and the civ community? a lot of mac users are having a graphic glitch with the fog of the war and I believe a modder could solve the problem with a mod, we believe we just need a mod that disables the outline effect of non visible tiles: https://www.reddit.com/r/civ/comments/grvy01/graphical_glitch_on_fog_of_war/
STuRoK 4 Mar, 2021 @ 7:41pm 
Thank you Zyxpsilon !
Hailenicht 3 Oct, 2019 @ 11:38pm 
update plz thx
cal7in 7 Apr, 2019 @ 4:32am 
yea a quick & dirty GS update would be amazing!!!
[ZSU] Roof_Korean 14 Feb, 2019 @ 4:37pm 
Any chance of a GS update ?
Gnister 17 Dec, 2018 @ 9:38am 
This mod isn't working for me.
Some weird map get's activated when I turn this mod on.
Furthermore some weird yellow/black field appearing on the top/bottom of the screen.
Zyxpsilon 16 Mar, 2018 @ 1:37am 
Update??

Fairly simple.. for anyone willing to do an extremely easy edit in the authentic source file from "Base\Artdefs" !
This change would only take effects in a new game though.
File == FOW.artdef
Line == <m_fValue>0.100000</m_fValue>

PS; Default was 0.700000 but the entire set of other instructions/calls also has various tricky inserts. The newest system (R&F) uses .. instead of :: for the Element_Class(es) defines and merged some referencing lines too.

Sooooo -- OR ... just unzip the already corrected file (( https://www.dropbox.com/s/3u9qq1kavk9y8k1/FIX--885563867.zip?dl=0 )) i'm linking you to & dump it into the Mod folder to replace the old one.
JohnnyRBravo 15 Feb, 2018 @ 4:48pm 
Any chance of an update, or at least an explanation of what's involved so someone can fix this?
JohnnyRBravo 12 Nov, 2017 @ 3:05pm 
Correction: Placing districts and wonders is not affected. That is for another mod that I'm testing.
JohnnyRBravo 12 Nov, 2017 @ 2:33pm 
Tried the mod and don't notice any difference. Also, placing districts and/or wonders doesn't work when the mod is active. Too bad, I've been looking for a remedy to the awful FOW graphics for a while. Perhaps an update to take into account the recent game update will fix this.... I hope!
Ritsu22 18 Aug, 2017 @ 9:04am 
needs to be updated due to the recent updates the game had
FalseZen 26 Jul, 2017 @ 8:00pm 
I've read that "Explore All" also works, but I haven't tested it yet.
FalseZen 25 Jul, 2017 @ 11:46pm 
Just go to: Documents\my games\Sid Meier's Civilization VI\AppOptions.txt
Next, scroll down to: ;Enable Debug menu. Change the 0 to a 1, so it reads: EnableDebugMenu 1
When in game and your looking at all that fog of war, press the ~ (tilde) button, and type in “Reveal All”, without the quotes. Woosh, fog is gone. Only works for single player mode. Always backup the original.
YuenHsiaoTieng 27 Jun, 2017 @ 4:01pm 
"It IS possible to have tiles that are technically in the fog of war point to the unobstructed textures -- but then it would be impossible to tell what areas were actually in the fog of war." I'm cool with that. Let's do that.
Shahadem 23 Jun, 2017 @ 1:19pm 
Civ 6's fog of war is an unworkable mess. This helps a lot!
mmatos54 23 Jun, 2017 @ 11:16am 
How can I dowload it for the app store version?
Skyh Blue 21 May, 2017 @ 1:35am 
Simple but essential :)
Basih 15 May, 2017 @ 9:34am 
Could you maybe make the coloring a bit more colourful? Or even better make it like Civ 5 with dark clouds above unexplored areas.
brucec83 29 Apr, 2017 @ 9:10am 
The first thing I noticed going from 5 to 6 is that the explored areas lacked contrast so it was hard to see what you had explored.

You have fixed this. Thank you.
Asticky 5 Apr, 2017 @ 11:14am 
Could one not replace the FoW textures with slightly darker versions to give a FoW effect similar to Civ V?
MT 24 Mar, 2017 @ 9:14am 
But would it be possible to point it to the unobstructed texture and place a black hex image with an opacity on top of it?
mironos  [author] 24 Mar, 2017 @ 8:55am 
As background on how the game produces the FOW effect -- essentially, every terrain type in the game has (at least) two textures, a normal one, and a FOW texture. This means that the fog of war is NOT simply an overlay, color, or other effect laid on top of the map, but a completely different texture file. This makes changing it -- outside of creating brand new texture files for each type of terrain -- difficult to impossible.

It IS possible to have tiles that are technically in the fog of war point to the unobstructed textures -- but then it would be impossible to tell what areas were actually in the fog of war.

So a true fog of war solution will have to largely be a time and graphic-intensive one, rather than scripting, which is unfortunately not something I can tackle atm.
MT 23 Mar, 2017 @ 10:31am 
Is it possible to simply fade the tiles instead of the brown turd of war smeared all over the map?
sonicmyst 23 Mar, 2017 @ 6:59am 
does this affect the minimap?
book 22 Mar, 2017 @ 12:23pm 
I'd advise you to put before/after screenshots in the pic collection above, so that people could compare without having to download the mod.
ChilPhil 22 Mar, 2017 @ 9:15am 
Would it be possible to change the appearance of Fog of War based on the era you're in? For instance, cave drawing style in the ancient era, printed ink in the industrial era, or digital in atomic/information era.
Sam 21 Mar, 2017 @ 11:51pm 
thx so much! The difference between fog of war and actual non explored land is indeed way too similar, this mod should fix all that :)
DankSuccLord 21 Mar, 2017 @ 8:43pm 
i see very little pupose in this but then again thtas mods for ya :D
Amphortas 21 Mar, 2017 @ 4:11am 
I came with another idea for the same problem: can the transitions be interchanged? I mean: the ones between visible-non visible and discovered-undiscovered
mironos  [author] 20 Mar, 2017 @ 5:38pm 
Possible, yes. But it likely involves redoing or replacing a lot of textures, so in other words, graphics work. I'm stronger at coding. :-)
We're Needed 20 Mar, 2017 @ 10:03am 
Thanks for your effort.
I've been hoping someone would write something along these lines, but I'm sorry to say that the mod hasn't really improved things for me.

I'd prefer a mod to restore Civ V's fog of war system - either I've seen the tile or I haven't.
Remembering that stuff could go on in places I haven't seen in a while is no problem for me.
Is such a mod a possibility?
TORARADICAL 19 Mar, 2017 @ 11:02pm 
This is simply brilliant!
KevSkegRed66 18 Mar, 2017 @ 4:01pm 
I too have been trying this mod and agree, it is a lot better, keep up the good work, thanks for sharing it.
mironos  [author] 18 Mar, 2017 @ 3:26pm 
@Kabwerewolf Thanks, glad it's helpful.

To others, agree that it's only a partial solution. Changing the actual fog color (which would be the ideal) is much more involved. From my research thus far, it's not as simple as just changing a single overlay texture (I wish it were). I'll keep looking into it though.
Kabwerewolf 18 Mar, 2017 @ 11:26am 
After playing a few games with this mod, I can say that I count it among my favorites. The Fog of War is much more tolerable. Thank you for making this!
KevSkegRed66 18 Mar, 2017 @ 4:58am 
Maybe a better idea would be to change the colour of the fog if that's possible.
Sa-Matra 17 Mar, 2017 @ 10:15pm 
Still not easy at all.
bril1201 17 Mar, 2017 @ 9:05pm 
this is sweet. is there a way to have it differ a bit on the mini-map?