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Im going to safely assume you're basing your opinion from the (older version) of the map. And you havent played the updated version ive recently made. And yes there are few people preferring the vanilla sieges in terms of gameplay and mechanics, i respect that.
Here is the map reference we're basing it upon:
http://1.bp.blogspot.com/-u0VldpfPlbY/VBHPTyN1gQI/AAAAAAAAA_E/Fo6-WLGeyog/s1600/Mouisllon%2BMap.jpg
So you might see this released (hopefully) by the next fortnight
I am also, after I've created Mousillon, looking forward to create my version of Brionne and Outskirts of Carcassonne Castle, so it creates a cohesive feeling with connected immersion toward the players that plays that part of the Campaign.
All these are possible ONCE I've updated Carcassonne Castle, which is taking longer as expected, so for all of you, thank you for being patient!
Second across the ladies bridge to the left units can not come down the path going away from the castle, is that intentional because i had thought taking taht path would be a nice artillery spot to shoot the enemy from the castle gardens?
Not to downplay the sheer enjoyment I get out of your map or the absolute beauty that it is, just my response. Oh and as you have said being able to Garrison the walls and defend the city from the start would be awesome, so thanks for doing that in advance.
@Disciple of CLQ thank you :) the changes I'm making will definitely improve things in terms of gameplay, as issued by several players in the comment section. Rest assurred! I will be making that update!
Regards,
Knight of Roses
Reason why it hast been updated is because I'm not done with the fixing and I want to update everything in one single go (that and I have uni work in the way :S). But! Right now i'm testing out those changes/fixes to see if there is any new problems that arises. And I will keep making maps!
@Black Stabbath, I've re-hauled every prop/buildings in the city, the Peasantry Residency was not finished at the time of update, and I was going to actually place farm lands (since the buildings were so big, its kinda obv that there was no space for that to happen) and these are mostly places where in Carcassonne called "Shepards" lives, neither peasant nor knight, they still protect the realm in the name of the Duke. All will be updated on the same time.
And regarding the A.I reinforcement, I've placed three on the attacking (one from North, West and South) and One on the Defending (Gardens to the West of the Castle), if it doesn't work for you, then I'll try to tinker it.
The AI can't reinforce armys in this map be sure to set reinforcment directions.
(though I really was born in Carcassonne ;) )
Changes: Rescaling, Mannable Walls, Obstructions and Obstacles fixed, more siege angles for the Castle, Terrain height fixes, line of sight bugs fixed. And im working on Brionne ;)