Total War: WARHAMMER

Total War: WARHAMMER

Zag's Greenskin Units
30 Comments
kony 15 Sep, 2020 @ 7:47am 
the "armored wolves" have 0 armor, u wot
stofffe92 7 Aug, 2018 @ 10:31am 
Still dig your Greenskin mod. ^^ Especially your armored beasts. That's rad.
stofffe92 7 Aug, 2018 @ 10:31am 
Doesn't really make sense for orcs, not even black orcs, to have more ammunition than Wood Elves, who are supposed to be the archer faction of all archer factions(and to be fair, only the Wood Elves are the only ''real'' archer centralized faction, since most of their elven units(as in, only the elves) are archers. Even their elven lords and heroes are archers.

So the Wood Elves should really have more arrows available before they run out of them, than any orc. I think the same should apply to any High Elven and Dark Elven archer unit as well, since well, they're elves.

After all, elves usually always typically deploys more archers and have more arrows available than the opposing non-elven armies(ideally), therefore they can loose a vast quantity of arrows before they run out of arrows and have to revert to melee combat, before the enemy do, at which point the elves can pepper the incoming now arrow-less enemy forces. :D
stofffe92 7 Aug, 2018 @ 10:21am 
Wouldn't it be so cool if it was possible to make custom crossbows for the Greenskins, both for the Orcs and the Goblins? :D I think it would be so awesome to see rudimentary, yet still effective(in the hands of greenskins), Orcy/Greenskin styled crossbows for them. ^^


I mean, you can technically take the weapons of other factions' crossbowmen and add them for the greenskins to use, but it wouldn't exactly look very right. It just ain't orcy enough. xD
Ark 14 Sep, 2017 @ 7:20pm 
Zag would it be possible to get more tiers of orcs/caverly for the orcs? I would love to see some more devolopement on dis b <3
Zaguroth  [author] 31 Aug, 2017 @ 10:55am 
Oh, yea I can try for the balanced ones. Might take a while to find appropriate buildings for all of them though lol.
Pavl Pavlpav 30 Aug, 2017 @ 8:07pm 
No no, I mean can you tie your recruitment capability to unique buildings already provided by the game. For example: the Aldorf Conclave of Wizards, or the Karak 8 Peaks unique capitol building chain.
Zaguroth  [author] 30 Aug, 2017 @ 4:09pm 
If you're asking if I can make a unique building chain for them, I don't exactly know how to do that.
Pavl Pavlpav 30 Aug, 2017 @ 2:41pm 
Sweet man thanks! Do you think you can make a version where they are tied to certain unique buildings?
Zaguroth  [author] 30 Aug, 2017 @ 2:38pm 
I'm not going to get rid of my current mods, just lump all of them together and work on balancing. You'll still have the OP ones to use.
Pavl Pavlpav 30 Aug, 2017 @ 2:33pm 
Zag! If you are going to do that, why not keep an OP version, and just tie them unique buildings for recruitment, like Black Crag, K8P, Altdorf, etc? That would be legit awesome.
Zaguroth  [author] 26 Aug, 2017 @ 3:23pm 
I'm probably going to do a balanced version of my mods and lump em all together at some point. I don't know when, might start working on it this week.
Bro 26 Aug, 2017 @ 8:29am 
Hi bud, I wanted to tell you a nice thing for your work.
Just one thing, if you have the opportunity to rework it someday, think about balancing these units on the values of the basic game. Or even on Steel Faith for the brave like me. take care of yourself
Psalm 73:25 28 Jul, 2017 @ 4:07am 
Does the AI use these also?
MadMartigan 18 Jul, 2017 @ 8:03pm 
Wow, you are very talented with the units! If you could make a version that cuts maybe 25% of everyone's hitpoints, i'd say that would be balanced:steamhappy:
Godzilla2021 13 Jun, 2017 @ 7:21pm 
I think the warboss pets need regeneration
Kingketty 1 Jun, 2017 @ 11:00pm 
he said he will make a balanced version later on at the mo his making the op version i think its hilarious watching whole armys get completely annhilated by muzgonk
The Black Death 12 May, 2017 @ 6:08pm 
Can you decrease the wyvern boyz health to 10k instead of 15k and decrease the melee defense to 40 instead of 60?
Zög 13 Apr, 2017 @ 10:57pm 
nice mod
Hunter671 5 Apr, 2017 @ 3:19am 
Or increase the Heavy Orc Boyz weapon damage? At least more then the Orc Boyz :-)
Hunter671 4 Apr, 2017 @ 11:08pm 
Hey Zag, any way to put some Heavy Orc Boy Big'uns? I see you got the upgraded orc boys, just wondering if you can put for the Big'uns :)
Zaguroth  [author] 2 Apr, 2017 @ 4:37am 
Yup, that'll be a few weeks yet.
Zaguroth  [author] 29 Mar, 2017 @ 12:37pm 
They're ready, just need to get screenshots. Like usual >.>
Môrthē 29 Mar, 2017 @ 9:33am 
when shall chaos units be ready?
Zaguroth  [author] 28 Mar, 2017 @ 6:17pm 
Thats uh.. That's a new one, no idea why that would happen..
Drinkingjam 28 Mar, 2017 @ 3:40pm 
Anybody else having any issues with graphics using these guys? I've got a good PC I think, normally play on High settings, but with this glorious orks in my armies I get to a real grind/stutter of FPS and sounds. Weirdly doesn't affect me when i'm in FFWD or slow mo, but it's kind of gamebreaking for me at the moment.

Love the mod though dude, super fun
Zaguroth  [author] 26 Mar, 2017 @ 11:23am 
I've done a demi-hero type thing in each one lol.
Môrthē 26 Mar, 2017 @ 7:48am 
here's a little tip for chaos: make 1 badass looking(helmet chaos lord), strong leader, lie wuzgonk or imperial battle leader, that would be amazing :)
Overlord 25 Mar, 2017 @ 8:02am 
Great mod. Can you make a radious version? The units look awsome but are totally OP for radious.
Môrthē 24 Mar, 2017 @ 6:50am 
great work! i was hopeing for something like that and here it is!