Killing Floor 2

Killing Floor 2

KF-Stalker-Hospital
17 Comments
gnoll 9 May @ 7:45pm 
This one is a true hidden gem. This is the kind of map balance and design that I think most KF2 veterans would have liked to see more of in the Official roster.

There are long lanes dotted by alcoves with zed spawners in them, which can be blocked by LoS, thereby creating makeshift camping spots that are tricky, but not overly difficult to defend. Imagine if containment station had shorter lanes, but railings you could see over instead of walls (the balconies in this case). In this way, the player is encouraged to shoot at zeds that aren't just walking in a straight line at them.

With multiple players, I imagine things could get REALLY interesting on this map, especially with a coordinated team.

TLDR;
Fast-paced, and fun to boot up in solo as a precision perk to see if you can defend 2-way square-shaped lanes.
MrRogersBestNeighbor 5 Jul, 2019 @ 1:18am 
Honestly not a fan of most of the Stalker maps as they're way too wide open (effectively turning the game into a shooting range simulator), but this one is so fun to play! Probably my favorite of the ones you've done.
Sheepboy Sammy 29 May, 2018 @ 11:00am 
@Yahsome I experienced the same problem
RockMax  [author] 4 Oct, 2017 @ 1:38pm 
All stalker maps have Ambient set on that you can´t disable. Sorry for the inconvenience.
Atmos 4 Oct, 2017 @ 1:34pm 
that's exactly the problem, turning off game music doesn't turn off the map's music
RockMax  [author] 4 Oct, 2017 @ 12:03pm 
Just turn off game music.
Atmos 4 Oct, 2017 @ 11:34am 
Looks cool but the fact that it has its own music is really annoying, it overlaps with the music that i already have on and I don't know how to turn off map music (if at all possible)
Iridius 5 Jun, 2017 @ 4:31pm 
I found a glitch in the back of the hospital. I fell on top of some rubble and there were invisible walls around it so I couldn't get out.
RockMax  [author] 15 Apr, 2017 @ 10:59pm 
There were boxes, fences and churgical chairs but I felt that it will only hurt the AI pathing. I will probably add it but not now.
dyra55 15 Apr, 2017 @ 9:03pm 
Yeah it was empty in game too, only served as the path to Limansk, fight with monolith and bossbattle with Army Helicopter
Igor_HellishGuy-c902 15 Apr, 2017 @ 8:28pm 
Shame that this map is a bit empty, i never played stalker so if this map was empty in game shame on me.
oliwier.guliwer PL 31 Mar, 2017 @ 7:14am 
ANU CHEEKIE BRIEKIE IV DAMKE !
EldenMoon 29 Mar, 2017 @ 3:21am 
You should make Shi No Numa or Verruckt from Cod Waw
HELLDIVER 29 Mar, 2017 @ 1:41am 
Wow looks awesomne
The Renegadist 27 Mar, 2017 @ 10:35pm 
Impressive bunch of Cheeki maps we have here!
High Velocity Raptor 24 Mar, 2017 @ 1:10pm 
This map is a lot smaller than it looks. Here is one video of gameplay so everyone can see what it looks like

https://www.youtube.com/watch?v=TBbVJKMd6Yk