Sid Meier's Civilization VI

Sid Meier's Civilization VI

End Game Civic
24 Comments
Noah 6 Mar, 2021 @ 6:53pm 
It works (likewise with the tech version).
Angelhearth 4 Dec, 2019 @ 7:14am 
The only reason I see for this is if you get bored of selecting Future Civic, and have maxed all your governors. What I would like to see in this mod was a +1 Wildcard and +1 Envoy. That would actually make it worth while. Anyone know how to do it? Seems the author has taken an extended leave, or just lost interest in the mod.
Pyros 3 Sep, 2019 @ 4:22pm 
Is it compatible with GS? I get an error message. Playing on Mac.
Vael 31 Jul, 2019 @ 10:08am 
Neither this nor the tech version seem to work with the base game for me, haven't bought either of the DLCs, nor plan too. Anyway to make them compatible?
YourFriendJohnny 6 Apr, 2019 @ 1:36pm 
LMK when updated for GS, really looking forward to using this mod again!
zon 12 Mar, 2019 @ 12:49am 
same as end game tech - won't work anymore :/
zon 12 Mar, 2019 @ 12:48am 
seems the same bug from R&F persists under GS @Notus Oren @ [SSC] Borealis @False Zen
Notus Oren 10 Mar, 2019 @ 1:56am 
Does anyone know why it finishes in a single turn?
|SW| J-Mart 6 Mar, 2019 @ 7:00pm 
Any chance of a compatibility update for Rising Storm?
zon 26 Feb, 2019 @ 2:02am 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
has there been any idea how to fix the bug where u hv to select it every turn? many thx :)
FalseZen 4 May, 2018 @ 11:06am 
Agree with Borealis. I just post on the Reasearch, wish I had read this first. R&F, when running under Marathon, it asks to choose a new Civic and Research after every turn. Sadly they need to updated. Again, I love your mods!
Borealis 24 Feb, 2018 @ 5:27am 
Bug: with RaF the civic costs only 1 culture to finish!!!
Also, increase the cost to the maximum the game can handle to make sure it will work intended to not have to choose it every round.

Same error occurs with research btw
Tricky2809 29 Apr, 2017 @ 5:48am 
not sure why, but the new civic is only costing 2 turns on an immortal difficulty epic speed game, my culture is only just over 2000 a turn, how much should this new civic cost ?
Nicolo 25 Apr, 2017 @ 11:05am 
if you could do the same for the building it would be perfect!!
P.S nice work!!! :steamhappy:
DATAHOARDER 31 Mar, 2017 @ 9:58am 
@faolanthehedgehog then switch it back to the Social Media civic if you need to change policies, OR you can stop being poor in the endgame and unlock policies whenever.
leatherneck6017  [author] 28 Mar, 2017 @ 3:40pm 
@Danny Devito, since you have no valuable input or opinions, your posts and my replies have been deleted. Go pick on someone else.
leatherneck6017  [author] 28 Mar, 2017 @ 7:28am 
@RoverGuy, thank you. I'm glad someone appreciates it.
WarChild 27 Mar, 2017 @ 10:18pm 
This MOD is really excellent thank you very much! :steamhappy:
Kingwolf 27 Mar, 2017 @ 9:21pm 
people dont read descriptions well lol.
leatherneck6017  [author] 27 Mar, 2017 @ 6:50pm 
@faolanthehedgehog - I think you are misunderstanding the point. This is not something to use if you have other civics to complete. If you've done them all, why would you need to switch?
faolanthehedgehog 27 Mar, 2017 @ 6:47pm 
Seems kinda pointless and causes more problems than it solves, because it prevents you from switching out your policies unless you decide to spend a butt-load of gold.
Kingwolf 27 Mar, 2017 @ 6:29pm 
kk thanks!
leatherneck6017  [author] 27 Mar, 2017 @ 6:25pm 
Doesn't do anything. It's more of a "quality of life" mod for late game play.
Kingwolf 27 Mar, 2017 @ 6:20pm 
does it do anything or just tehre so u dont have to keep reselecting lol