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Can anyone help me to increase the road creation chance in the config?
Like, if a unit is outside friendly territory, "in the wild" the unit loses 2hp per turn?
Thank you very much!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1686216891
This attrition not only represent the lack of food, but the weariness of a unit, the danger associated with some tiles, like diseases, getting lost, whatever.
I want to keep catastrophes because:
they add a little RPG feel to this mod. They represent more something real bad that can happen in the environment, like a landslide, wild animals attacks, food or water poisoning, disease or epidemics striking the unit, anything "not normal".
I tried to balance this with the bonus of road discovery.
Maybe the bonus should be just to have the free XPs without the catastrophe :-).
6. Tiles with greater than 3 or more food should have diminished/minimal moving and static attrition, to represent that tile's better ability to sustain, replenish the unit.
7. Ideally, I tip tool would tell you how much attrition you'll suffer by moving/staying in a given tile.
8. Support units that remove static attrition would make this even better. For example: Supply Train, Camp Followers,
9. This mod also begs for additions and tweaks to unit promotions that impact static and moving attrition in certain environments: "living off the land", "force march", "nomad', "guerilla", "mountaineer", etc.
10. This mod can be brutal without the prospect of trade routes and roads. Games that deliver trade routes slowly would be even more dependent on useful promotions.
1. I like the general concept, as limitless wandering always struck me as unrealistic and boring.
2. Catastrophes are too random and not fun. It's a strategy game, not blackjack. Would be better without them.
3. Ideally, moving attrition should never occur within your own territory, nor in friendly or allied territory.
4. Furthermore, perhaps consider that static and moving attrition within a certain distance from friendly territory (including forts) should be diminished (mountains, marsh, desert) or eliminated (other terrain).
5. Static attrition should occur only when a unit is parked in a tile with 1 food (or 0 food if a scout or great person).
It would be perfect if you could set their movement value so high that no one could move into them. Unfortunately, AFAIK a unit can always move into a tile regardless of its movement cost so long as the unit starts at full moves.
shall I be adding "static" attrition, like when a unit stays on a jungle or a mountain, it suffers from damages ?