Killing Floor 2

Killing Floor 2

KF-KF1-LilBigClot-Kitchen
46 Comments
Windows11 15 Mar, 2021 @ 2:21pm 
Windows11 15 Mar, 2021 @ 1:15pm 
I've figured out how to be compatible with RPG Server.
use a Trader open event instead of the Wave end event.
Frostbite*  [author] 28 Jun, 2018 @ 1:08pm 
망함 ok
Windows11 27 Jun, 2018 @ 6:34pm 
oh.. do not work yet :steamsad:
Frostbite*  [author] 27 Jun, 2018 @ 5:49pm 
망함 let me know if it is compatabile with rpgs servers please
Windows11 27 Jun, 2018 @ 5:41pm 
Now subscribe! :escapethx:
zachjd 27 Jun, 2018 @ 3:07pm 
Nice.
Frostbite*  [author] 27 Jun, 2018 @ 3:02pm 
update read description or notes ty
Windows11 16 Jan, 2018 @ 10:28am 
no trader in rpg server. :steamsad:
Yokimoro 28 Dec, 2017 @ 3:01am 
Thank you! I remember how i play in kf1 , very love this map ! :3
Cat_Herder 23 Jul, 2017 @ 1:07pm 
These maps were the best, Thankyou for bring them back.
Halenio 18 Jul, 2017 @ 7:29am 
Alright, Thank you for the speedy response. Keep up the Great Work.
Frostbite*  [author] 18 Jul, 2017 @ 7:27am 
=GzR=Halenio not bug just AI naviagation were the best place for the boss to spawn thats all,u wouldnt want the boss at ya feet now would we:) just the way twis navigation works in this engine
Halenio 18 Jul, 2017 @ 7:24am 
Not sure if this is a known issue or not. Though when the boss wave comes around on this map, if players are standing ontop of the table or near it the boss takes a super long time to spawn. Not sure if this is something that can be fixed or not.
Frostbite*  [author] 4 Jul, 2017 @ 7:15pm 
clear the cache u have conflict from the older version this new updated version,thats why players will get the error message due to server files that they try to download from
,just delete old version make sure you clear the cache and try to desub and resub,its a know issuse with this workshop just not this but others
Madsci 4 Jul, 2017 @ 7:03pm 
Thank you! I had a feeling it had something to do with the trader issues.

BTW I am having players report to me that they are receiving an "Error Opening File" message when they try to play this map (the map's updated on my servers and I've even tried to upload the version I have on my PC to the server, still nothing. Not sure what's going on or if other server owners are encountering this same issue.

That being said, it's a great map, I'm not trying to be a pain in the ass or anything. Just trying to understand and let others know what's going on :)
Frostbite*  [author] 4 Jul, 2017 @ 6:01pm 
madsci
small update and fixes:
no longer get stuck in a certain traders due to clipping and high ping on multiplayer
fixed some physics assets that were bugged
splatter maps
collision on some models
pathing outside : possibly broken due to summer sideshow event(wasnt before the event)
added new trader door
optimized the rain particles outside lower end graphic cards or laptops
new spawns:more agressive on hoe(challenge)
visibility on some mesh's
kismet work and matinee
Madsci 4 Jul, 2017 @ 5:59pm 
Map was changed today but I don't see anything in the change log nor in the map description. What was different enough to warrant an update? Thanks in advance.
Mitsukiri 4 Jul, 2017 @ 4:25pm 
While that news is troubling, I figured that the original map's old school spawn system would be a leading reason for the map changes in KF2. Regardless, your contribution to the mapping community is appreciated, it's good to see this map return changed rather than not at all.
Frostbite*  [author] 4 Jul, 2017 @ 9:40am 
«Mitsukiri» being a die hard kf1 fan too in this particular engine the map and certain naviagation for zeds arent in the kf2 editor so there is restriction that can be done,the map has all the original stuff and textures and layout,but this is kf2 and some parts like the outside are additionall to suit the kf2 vibe.i get wat u are saying there is nothing we can do about the tools that are in kf2 now regrding naviagation,still is a pretty good attempt to an old map as long as u enjoyed wat u saw thats wat counts:)
Mitsukiri 4 Jul, 2017 @ 1:33am 
While you have no obligation to make an "original" version of the map ported over to KF2, my friends and I would be so ecstatic since it's basically the map we spent 90% of our time playing on, but for the time being, I can't bring myself to play this revamped version, it's just too different for me.
Mitsukiri 4 Jul, 2017 @ 1:32am 
I am really excited to see this map return, but as well implemented as the new features are, I must admit I am really disappointed to see so many big changes to Lil-Big-Clot-Kitchen. As a result of the new additions, the map feels too cluttered but at the same time, the new outdoor portion makes the map feel far too large. Finally, the additional traders was an interesting idea, but I am just so used to the 1 original trader behind the meat cleaver. Not that the map has so vastly changed, it doesn't even feel like Lil-Big-Clot-Kitchen to me anymore. I am going to admit to my KF1 Nostalgia here, but I would REALLY give a whole lot to see JUST the original Lil-Big-Clot-Kicthen ported over to KF2 for us to play, old textures and all. Personally, the pure simplicity of the map in KF1 is alone what made me love it so much and the new additions that you added, while very impressive and interesting, I feel detracts from the original design too much for me to enjoy the map at all.
Frostbite*  [author] 3 Jul, 2017 @ 1:22pm 
after i finished with kf-farm map i will look into fixing the trader bug,sometimes it can be caused via server lag.i have the solution to fix them all so it wont bug out again,i will try to update the fix soon thanks for the support guys
[KOVID] Karl! 23 Jun, 2017 @ 2:04am 
My favorite custom map from kf1! TYTYTY
-45 14 May, 2017 @ 8:03pm 
Survivors can get stuck inside the fire extinguisher if they leave the trader area that you can warp to after it closes. I recommend adding more of these warps as well so players have a chance of reaching the trader, or some sort of launchers.
Madsci 5 May, 2017 @ 6:37pm 
Small bug. If you stand at the edge of the van when the doors close you can clip thru the roof of the van but then fall back in and get trapped until the round ends.
Frostbite*  [author] 5 Apr, 2017 @ 9:01am 
@ProbablyLotte ty,yes very old map indeed,also it is versus so there is 2 game modes in 1 map on offer here:)
It's bread 5 Apr, 2017 @ 12:15am 
Wow this thing managed to make it to KF2 after all.
Lanky 3 Apr, 2017 @ 2:30pm 
sausage
Bubsy 2 Apr, 2017 @ 10:58am 
Cool map! Added to my server! :Fleshpound:

[SLS]TOPSGT 2 Apr, 2017 @ 8:50am 
Fun map, well done.
frosty* 1 Apr, 2017 @ 7:35pm 
@pigeon thats down to servers to run custum maps
MediocrePigeon 1 Apr, 2017 @ 6:09pm 
I can't find any servers running this map. ree
C-MenGuzzler 31 Mar, 2017 @ 2:08pm 
anime sale going on right now fam:steammocking:
SCHLOCKMEISTER 31 Mar, 2017 @ 2:07pm 
HEY THIS ONES A GOOD MANP NICe MANE
Frostbite*  [author] 31 Mar, 2017 @ 10:13am 
ty high velocity and your firend for the map preview u guys played well:)
High Velocity Raptor 31 Mar, 2017 @ 9:10am 
*reioni
High Velocity Raptor 31 Mar, 2017 @ 9:06am 
Thanks for map guys. I think reiono would be proud to see her map lives on 7 years later. Here is one video of the map so others can see what it still looks like and the new features

https://www.youtube.com/watch?v=svIbPTILkUQ
MediocrePigeon 31 Mar, 2017 @ 6:00am 
Yes... YEEEEEEEEEEEEEEEEEEEES!
ogonbatto🎃゛ 31 Mar, 2017 @ 1:07am 
A M A Z I N G Map! ofc, zeds omelette with mushrooms
Cameron 31 Mar, 2017 @ 12:07am 
Thank you so much! KF1 has so many lovable custom maps.
V ! P 30 Mar, 2017 @ 3:47pm 
wow nice one!!! :Dosh: :Fistofdosh:
『⓽Fran⓽』 30 Mar, 2017 @ 2:12pm 
i have a bad memory of this map :v Fall dmg of doom
RockMax  [author] 30 Mar, 2017 @ 1:40pm 
It´s been 84 years :D
M@GISTER  [author] 30 Mar, 2017 @ 1:39pm 
nice map my friend :steamhappy: