Total War: WARHAMMER

Total War: WARHAMMER

Suspense Style - Aesthetic Overhaul - All in One
106 Comments
Suspense  [author] 24 Apr, 2019 @ 7:11pm 
I lost a lot of the original content and they overhauled the map. I'm getting back into modding. Had a hiatus
Slemo Sensei 24 Apr, 2019 @ 2:28pm 
Hi i wanna ask do you plan on porting this to TW WH2? I cant find something similar to your color map/mini overhaul.
Suspense  [author] 13 Jul, 2018 @ 1:26am 
correct
Blade 11 Jul, 2018 @ 3:02pm 
Thank you. I got it, sorry for my bad English, so I just need this one.
Suspense  [author] 11 Jul, 2018 @ 5:05am 
You don't need all of them. THe bretonnion recolor keeps the mixed colors from vanilla with faction specific mixes. That's optional. The all in one covers the recolor- all factions. SO you don't need both of those either. This includes a map recolor mod and some other various mods like renaming factions.
Blade 10 Jul, 2018 @ 10:31pm 
So if I want full recolor I need to use all those three mods together? And do you mean you are in the plan which you will put all these three mods into one pack? Thank you.
Suspense  [author] 10 Jul, 2018 @ 10:15pm 
Yep. Sorry I've been AFK as you can see from my last comment working on a big mod so these other ones are more useful for game 2. I was trying to do it the same way as the first game in the past, but nothing was really getting recolored by changing the tables alone. Eventually I'll get all the units retextured. Good things come to those that wait. Hope you enjoy what I've got so far until then.
Blade 9 Jul, 2018 @ 9:20pm 
Hello, author. So I could use your Suspense Style: III - Recolor - All Factions; Submod ~ Mixed Bretonnian Unit Colors; and Aesthetic Overhaul - All in One, these three mods together right? Thank you.
ShadowHeart 30 Aug, 2017 @ 3:57pm 
Thank you very much. ^_^
Suspense  [author] 30 Aug, 2017 @ 3:55pm 
As for Warhammer 2, I'll definitely be doing stuff for it. First thing will probably have lizardmen skin change with faction colors if it doesn't do it already. Usually sauruses and skinks are traditionally always blue, carnosaurs red, etc.
Suspense  [author] 30 Aug, 2017 @ 3:52pm 
I'd recommend just subscribing to the collection for now as usually the individual mods gets updated before this one when I'm tinkering and adjusting things. This is where I collect it all when it's final.
ShadowHeart 30 Aug, 2017 @ 3:48pm 
I see I see, I'll keep an eye on it in the meantime then. Was just going to get back into TW:W in preperation for TW:W2.

Also interested to see what you decide to do with that one. :p
and thanks for the quick response.
Suspense  [author] 30 Aug, 2017 @ 3:42pm 
I lost all my old files so I've had to redo everything since the Norsca update.
Suspense  [author] 30 Aug, 2017 @ 3:42pm 
I'm still trying to update everything still. It includes everything that is up to date but not everything I had in it originally yet.
ShadowHeart 30 Aug, 2017 @ 3:37pm 
just to clarify, in case I have misunderstood. This mod does everything that's in your "styles of suspense" collection in just the one mod? Or would I still need some of those for those features? Read the description a few times and it seemed like that its all inclusive, but wasn't 100%
SteelReserve 21 Aug, 2017 @ 10:26pm 
Thanks for update!!!
SteelReserve 21 Aug, 2017 @ 1:23pm 
Thanks for sharing you awesome work!
Suspense  [author] 20 Aug, 2017 @ 4:51pm 
Probably end of the day. It's going to be my all in one. You can pretty much get everything via the "Suspense Style" collection now. I just needto assemble it into one.
SteelReserve 20 Aug, 2017 @ 2:30pm 
@Suspense - love your mods! Any ETA for when this bad boy will be updated and ready to rock?
Suspense  [author] 11 Aug, 2017 @ 7:27am 
An update/revamp is in the works
DC™ 11 Aug, 2017 @ 4:41am 
Do you plan to update the mod and include an emblem for Norsca and Wintertooth? : ) Love the mod by the way but my favorite feature hands down is the recoloring. I like the vibrancy so keeo up the good work!
Suspense  [author] 28 Jul, 2017 @ 6:21pm 
Yeah. This doesn't unlock anything, just changes names and colors. Some factions show up but you need the crynsos mod to assign custom battle units to that faction
hwpenny 28 Jul, 2017 @ 2:02pm 
Awsome mod, but in custom battle (without Crynsos Faction Unlocker+) Some factions appear on the selection, which dont have any units and sometimes crash game. Is this not compatible without Crynsos Faction Unlocker?
Suspense  [author] 27 Jul, 2017 @ 2:23pm 
Some of the units have unique coloring not tied to the uniform color. Legendary Lords are common for this but Reikguard are one of the few other units that also do this as well as Regiments of Renown. So that's probably what's happening.
CRPoV 27 Jul, 2017 @ 10:12am 
So this mod is working great, except that some of my Reikland units retain the original colouring, such as swordsmen and Reikguard. Any idea why this is happening?
Kaybern 12 Jul, 2017 @ 7:58pm 
i mean i like all the other changes you made except for just this small parts, i really dont want to remove all the renaming work you did
Suspense  [author] 5 Jul, 2017 @ 4:29pm 
In the modpack you can just delete the factions.txt and factions.loc files for now
Kaybern 5 Jul, 2017 @ 3:49pm 
Could it be possible to get a version of this without the immerion breaking stuff like "da supense"
and "da suspense thinckenz" or ya gonna die at the hand of the bloddy etc? I really like this mod otherwise, if not if you could just tell me which files to edit factions names and stuff and ill change it for my self
Suspense  [author] 5 Jun, 2017 @ 11:11am 
You can try without getting the other mods. I haven't done that. I think the only "error" that way is that you'll have a bunch of factions for custom battles that don't have any actual units to select.
Farkas 5 Jun, 2017 @ 9:36am 
Ahhh ok well I feel dumb, but does that mean we have to have all the other mods as well?
Suspense  [author] 4 Jun, 2017 @ 11:03pm 
I can't fix this one without requiring everyone to have Cataph's mod or break their game if they don't. That's why I made a separate mod to "patch in" all of Cataph's changes to that file along with my own changes to the same file.
Suspense  [author] 4 Jun, 2017 @ 11:01pm 
That's why you need the patch mod. The map colors uses the same file as Cataph's mod and has priority over it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=921439771
Farkas 4 Jun, 2017 @ 10:12pm 
Hey bro amazing mods just letting you know for some reason this particular mod disables Cataphs tilea, estalia, and border princes unit recruitment.

Weird right?
Controcetica 15 May, 2017 @ 6:27am 
This mod is amazing. The visual changes are are great, everything looks a lot better, especially banners for instance. And I love the small toucheslike faction coloured loading bars. But the renaming really stands out for me. Getting rid of generic names like Greenskins and implementing factions name changes upon confederation is so cool! Great work, thank you for sharing!
Suspense  [author] 13 May, 2017 @ 1:05pm 
Yeah, vampires can't confederate by default, but they have a confed name in case of other mods. If you just search dresden diplomacy, there's a few that come up. I don't think there's one that just allows confed for vamps but there is one that allows confed for all factions, including Norsca, Southern Realms, Beastmen and Chaos who also can't confederate normally I think.
Whysofurious 13 May, 2017 @ 10:13am 
Mmm i don't usually play with diplomacy tweaking mod, so i don't understand..wich dresden's mod is required? (It is required for the VC to be renamed "Arisen Dead" when confederating?)
Suspense  [author] 7 May, 2017 @ 2:05pm 
e verdade
ShadKing 7 May, 2017 @ 11:07am 
Não volte nao hahaha, aqui no huezil ta uma desgraça hahah
Suspense  [author] 7 May, 2017 @ 11:00am 
Obrigado, cara. Mas sou americano mas morava em Brasil por dois anos em Piracicaba, Campinas e outros partes. Quero voltar mas 'tou pobre demais.
ShadKing 7 May, 2017 @ 8:21am 
Um br fazendo mods? Aprovado, bom trabalho fera, vlw.
Suspense  [author] 7 May, 2017 @ 12:55am 
I'm going to be splitting up the mod later but right now the name changes are linked to the same table as the map colors and ui mod, so it's not an easy split.
Suspense  [author] 7 May, 2017 @ 12:54am 
Yes, that's part of it.
LeadViking 6 May, 2017 @ 11:48pm 
its this a complete UI overhaul like Themed UI Compilation by Crynsos, sorry if this is a dumb question just been looking for a complete 1 for a while now.. also would you be able to make a version of this that doesn't change the names in any way?
Suspense  [author] 6 May, 2017 @ 10:54pm 
Obrigado... that means thanks in Portuguese. Glad you like it.
_Zevon 6 May, 2017 @ 6:44pm 
Sir I must say, this mod is exactly on point. I salute your choices in colors and sigils, I am adding this to amm my lists.
_Zevon 6 May, 2017 @ 6:18pm 
Sweet!
Suspense  [author] 6 May, 2017 @ 5:24pm 
Yep. It's basically built for it, actually. A lot of the enhanced factions in Crynsos' is touched up, at least the ones in my submod for him plus a few extras. I prioritized it so it shouldn't be overridden by anything. Although I will be making a "compatibility patch" to go with this later that will be specific to other mods that are often used with Crynsos' mod like Cataph's Kraka Drak and Mixu's Mousillon. Currently, those specific factions just won't have map color changes is all though. That's the only issue really.
_Zevon 6 May, 2017 @ 2:44pm 
This work with crynsos's Faction Unlocker+?