Arma 3
Client's FPS, Displayed for Zeus
43 Comments
NeroTheHero111 8 Oct, 2024 @ 1:40am 
There is no Clientside Tag in the A3 Tools Publisher, only "Server-side mod". Thats why I just wrote it in the Description. ^^
DriftingNitro  [author] 7 Oct, 2024 @ 6:39pm 
Thanks! Glad someone else did, I've been out of the game for too long. was trying to figure out how to add these "tags" Fox requested
NeroTheHero111 6 Oct, 2024 @ 6:03pm 
Hey guys, I uploaded an edited version without the hints and some QOL adjustments :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344508108
Fox 12 Sep, 2024 @ 1:46am 
Do you mind adding "Clientside" to the Tags then?
DriftingNitro  [author] 11 Sep, 2024 @ 9:10pm 
yes
Fox 10 Sep, 2024 @ 3:56am 
Is the mod clientside?
Phantastic 30 Oct, 2022 @ 9:30pm 
@[NZF]JD Wang, any chance you could share those edits (privately)
[NZF]JD Wang 9 Jan, 2022 @ 1:59pm 
Thanks dude appreciate it
DriftingNitro  [author] 9 Jan, 2022 @ 8:00am 
If you want to edit the package you're free to do so. I'd honestly have to relearn how to pack it lol. You're free to make any edits and use it however you'd like, glad it's been useful for your unit!
[NZF]JD Wang 8 Jan, 2022 @ 5:25pm 
Hey dude, awesome mod, I know you haven't touched it in forever, but I'm curious if you could either remove all the hints/system chat, or let me do so and package it into our units mod pack?
If not no big deal, would just be cool to have a nice clean version with just the fps counters and no hints or systemchat on mission start #myimmersion :)
Proxno 3 Jun, 2021 @ 7:05am 
@Tyl3r99 - I'm pretty sure he is talking about changing the "AllowFilePatching" parameter in the serverprofile.cfg 0 = no 1 = headlessclientsonly 2 = allow
Tyl3r99 17 May, 2021 @ 5:15am 
What did you change exactly for those who come here if they have same issue
DriftingNitro  [author] 16 May, 2021 @ 6:40pm 
It's been a while since I looked at this script. Haven't touched the script in 4 years. Not sure if anything has changed in the steam authentication since.
DriftingNitro  [author] 30 Apr, 2019 @ 2:59pm 
bind something to Custom Controls > Action 12 (Known bug, only works as Player or Zeus. Not spectator or splendid cam)
diveyez 27 Apr, 2019 @ 4:48am 
Is there anyway to turn it off and on when needed?
DriftingNitro  [author] 11 Nov, 2018 @ 10:32am 
Only the client needs the mod.
41yr old father 8 Nov, 2018 @ 11:58am 
Is this a client mod or a server mod? Does each client need to have it installed or just the server?
DriftingNitro  [author] 14 Sep, 2017 @ 9:45am 
Thanks! Also thanks for officially +1,000 subs!
Tango 11 Sep, 2017 @ 4:10pm 
this is cool
Johnny Drama 1 Jul, 2017 @ 2:51pm 
awesome. keep up the good work. this should be an essential tool for every multiplayer zeus/mission maker
DriftingNitro  [author] 1 Jul, 2017 @ 1:02pm 
Im working on some configurable settings, including which custom action keybinding you want to represent the toggle, at what distance from the camera names disappear, at what FPS they turn red, etc. Need to work on how to set up those in a userconfig file but I intend to make it more customizable.
Johnny Drama 1 Jul, 2017 @ 12:06pm 
just did a first test. is real good. maybe an option for only displaying the fps of people within a certain range? currently i see them over hundreds of meters. Or what of maybe just displaying them in a small list instead of under the player? just giving you some ideas. its already real good :)
Johnny Drama 1 Jul, 2017 @ 11:21am 
works perfectly thanks alot!!
DriftingNitro  [author] 30 Jun, 2017 @ 2:37pm 
Just updated with the server key, thanks for the heads up J.Carrera.
xX_69_breakdance 30 Jun, 2017 @ 8:42am 
Serverkey?
Johnny Drama 25 Jun, 2017 @ 3:43am 
The version is good as it is, but many missions are not Zeus and still its very interesting for admins/mission makers to see client fps. so a seperate mod version which draws a small icon above or next to them without being in Zeus would be just awesome
DriftingNitro  [author] 24 Jun, 2017 @ 7:22pm 
I worry that might be intensive on the log, Maybe if I space out the log outputs so it's once in a while. I'll see about implementing that change.
Johnny Drama 23 Jun, 2017 @ 7:12am 
what about a version for logged in admins, so they see it without being active Zeus. would be really appreciated as a mission maker :)
GySgt~SPARTA~ 22 Jun, 2017 @ 8:13pm 
awe nice thats much Clearer good Idea :steamhappy:
DriftingNitro  [author] 21 Jun, 2017 @ 8:43pm 
Maybe the description wasn't clear, this isn't for your personal FPS, it's so you can see all the other player's FPS when you are in zeus. This helps you determine whether or not frame drops are a widespread issue or an isolated case with a few users and low end hardware.
GySgt~SPARTA~ 18 Jun, 2017 @ 1:40pm 
steam already has a built in fps monitor :)
abbi 4 May, 2017 @ 3:25am 
Awesome idea! I will try this out with my group.
DriftingNitro  [author] 3 May, 2017 @ 7:00am 
I could see that being useful, I just have to figure out where to display it.
icdb / cineafx 3 May, 2017 @ 6:52am 
Would it theoretically be possible to also show the server fps to the zeus? Or maybe warn the zeus when the server fps drop a lot.
DriftingNitro  [author] 3 May, 2017 @ 6:48am 
I pondered over how useful it'd be to have for a couple months before I actually had the drive to make it. I'm glad people find it useful.
Amit 3 May, 2017 @ 1:21am 
This is the kind of stuff I browse Steam Workshop for. The little stuff that adds really nice features.
DriftingNitro  [author] 1 May, 2017 @ 1:12pm 
Thanks! Glad it's all functioning as intended.
icdb / cineafx 30 Apr, 2017 @ 3:36am 
I love the new update! Everything works perfectly fine now.
icdb / cineafx 18 Apr, 2017 @ 5:04am 
Okay great. Thanks!
DriftingNitro  [author] 17 Apr, 2017 @ 11:56pm 
I have a fix that has it wait until you open the zeus interface the first time so regardless of when you become zeus it enables it when you open the zeus menu the first time. Busy with school and will publish it when I can.
icdb / cineafx 14 Apr, 2017 @ 1:59am 
Would it be possible for the mod to wait ~10 seconds before it checks whether you are a zeus? If you are running many mods the startup of zeus can take a few secondes and every once in a while it therefore doesn't detect you are in a zeus interface.
DriftingNitro  [author] 6 Apr, 2017 @ 10:32am 
Only the Zeus user is required to have the mod, the server and other players do not need to install it. I am working on a fix for those who are using MCC, there is a bug preventing users from seeing frame-rates if they're not Zeus from the start of the mission.
Dervishvg 4 Apr, 2017 @ 8:41am 
Is this a client-side mod only or does the server need to have this running as well for it to work properly?