Total War: WARHAMMER

Total War: WARHAMMER

Stupidly OP Archaon
26 Comments
Gorehound 15 Nov, 2017 @ 3:51am 
Oh and I have a small suggestion to make Archaon even more "stupidly OP" for if/when you decide to bring the mod over to WH2. Might I please ask for a change in the percentage values of Archaon's damage so that 80%-90% of it is armor piercing, and maybe add in a +25% or so ward save if possible and make him immune to fatigue. The main thing however would be to uber charge his armor piercing value. In the mean time, I would like to thank you for your time, and wish you a great day. :)
Louie04k 11 Nov, 2017 @ 9:40am 
can you please port to wh2
Boshty 10 Nov, 2017 @ 5:17pm 
tw2???
Gorehound 10 Nov, 2017 @ 10:26am 
I second Ana's notion. I would love to have my beloved Archaon have super powers in WH2 :3
dizzy 7 Nov, 2017 @ 8:56pm 
Any chance on seeing this in Warhammer 2?
Celestial Artisan 24 Sep, 2017 @ 6:00pm 
Archaon needs a buff in dmg and health he is getting trucked by franz which aint really good lore wise or gameplay wise (when franz has deathclaw of course) overall this is a good set of mods
yaashin52 13 Aug, 2017 @ 6:02am 
I want it too I wonder why. (I am using a translator.)
Ulrik H.D  [author] 8 Jul, 2017 @ 9:01am 
@Mad I'm afraid not, sorry
Mad 2 Jul, 2017 @ 8:40am 
Could you please update for the Archaon same as Volkmar ??
I means I want Archaon have OP magic.
Ulrik H.D  [author] 1 Jul, 2017 @ 3:14pm 
What other sort of mods do you use? If all stats are changed, but weapon damage the only possible conflict I can imagine got a probability of lim-->0 of happening (meaning I don't think the problem is what I'm thinking about), so I'm really not sure what could be wrong with weapon damage.
GannTheMann 29 Jun, 2017 @ 4:52am 
For some reason all the stats are correctly changed except the weapon damage? Same thing with Kholek in my chaos campaign, worked fine on Belegar and Skarsnik though? Just curious if I'm missing anything!
Sheperd Doggy YT 15 Jun, 2017 @ 10:12am 
Thank you! ;)
Ulrik H.D  [author] 14 Jun, 2017 @ 7:13pm 
@Gunslinger_4_ever Check the updated list for Sarthorael
Sheperd Doggy YT 10 Jun, 2017 @ 3:06am 
pls make Stupidly op sarthorael
Ulrik H.D  [author] 27 Apr, 2017 @ 5:42am 
@Ronangeli Here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=914104075
As always, let me know if you want something changed
Ulrik H.D  [author] 24 Apr, 2017 @ 2:26am 
@Ronangeli I currently got my hands full with exams until 27.04, I can make it then, but no sooner. I don't have a Patron or PayPal and I'm not really interested in donations. It just something I like to do in my spare time, a thank you in the comments is more than enough for me. If you got a few spare dollars to donate, there are plenty of other more talented modders in the community who I'm sure will really happy if you donated to :)
Kayy 23 Apr, 2017 @ 12:21pm 
Hi Ulrik! I love your mods! Is there a chance to make an Isabella version of this mod? Thank you! And do you have a patreon or paypal to donate to?
Ulrik H.D  [author] 12 Apr, 2017 @ 10:20am 
@Mack(is back) Sorry for late response (didn't see you had a question in there). Yes I use PFM whenever possible, not a fan of the assembly kit.
LordZarmack 4 Apr, 2017 @ 5:10pm 
dw ive alredy got my game set up that way- spent 5 mins erler editing my own variant-- but yeah - dont worry about it
Ulrik H.D  [author] 4 Apr, 2017 @ 3:22pm 
@DiViNE NeKO Should be fixed now
Ulrik H.D  [author] 4 Apr, 2017 @ 1:07pm 
@LordZarmack this "stupidly OP series" started from a request in the comments on my "stronger WE archers". He asked me to make a mod where they become blatantly OP with no regards to lore. Considering it takes around 5minutes to make such a mod since it demands 0 balancing. From there it has turned into a series of mods which makes requested units OP (hence the name stupidly OP). It's not meant to represent Archaon in the lore. I would recommend to hear with Reverend Belial from the lore thread as I know he is working on some mods to make the game closer to lore (if you want Archaon closer to lore stats)

Btw, if I wanted to make him closer to lore I would need to make him undefeatable to represent his plot armor in the end times :)
LordZarmack 4 Apr, 2017 @ 9:50am 
itd be aphreciated if you sorted it, - save me having to ha. on the long list of mods i fancy making/ maps - though right now its finding time to start a dam camp. - busy fixing my house lol.
LordZarmack 4 Apr, 2017 @ 9:49am 
problem is theres no setting to toggle, to make him instantly kill any common soldier, but have vanilla stats + - againsed heros/lore heros - i would say tho you can make him op- without making him "Game breaking"
LordZarmack 4 Apr, 2017 @ 9:48am 
it is the blody archon- maybe tone it down to say he can kill id say- (average battle)

instant win v any non (lore hero) - realisticly lore wise, hed be capable of killing thousends of common soldiers, but id say in a average battle maybe 500+- rather than buff him, in both ways, why not just buff his hp x20 ?

that way it is lore accurate to the point were, only through multiple heros could be be beeten. - but hounestly, woudl be nice to see a more lore accurate buff. -
Ulrik H.D  [author] 3 Apr, 2017 @ 5:39pm 
@DiViNE NeKO I'll take a look at it tomorrow
DiViNe NeKO 3 Apr, 2017 @ 5:31pm 
missing the image in the mod launcher for this and Vlad mod