Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It was just my personal thoughts on the game and its "desgin"
I'm sorry if my opinion rustled your jimmies :\
But on a PC, the Thieves in Time models would blend in better within that sandbox world.
Still, glad someone has been able to port Sly Cooper models into Gmod to this day. I'd love to be able to contribute if I could: A) Figure out how to extract models correctly from Thieves in Time, and B) knew how to port models into Gmod at all.
Anyways, someone has already ripped her
https://www.models-resource.com/mobile/bentleyshackpack/model/7393/
You'll have to ask someone else to rig it, or you can take a crack it yourself
heres a link to the Valve Dev Wiki if you need help with that https://developer.valvesoftware.com/wiki/Model_Creation_Overview
God thats intimidating <3
ah! ok.
> has a preview image that shows the eyelids can move.
must...find...someone..to..fix it