Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
how to active a mod ? can you give me a sample ?
However I'm concerned about game balance, whenever I've installed an aditional unit mod ( which usually are made way better in performance/cost than regular units ) the enemy AI ends up building an army with a whole lot of those units and they just kick ass so freaking hard :(
Any thoughts on this?
one oversight I found is halberdiers and veteran halberdiers have the exact same recruitment requirements = tier 2 barracs + tier 1 smith, I suggest moving veteran halberdiers up to either tier 3 barracs or tier 2 smith
Personally I say stick with the colors you are using. I'm using a lot of dryrains mods for skins and I think you and him hit it on the mark tbh. But tbh, I say do you boo. Put a test mod out and we can see how it is =) I'm sure red and white will be fine (it's all those tights and no armor and those damn hats that I never really like lol)
Love you mods btw. This one is my favorite medium tier for Empire, like, they look awesome. Hell, all your mods do :3 thank you for creating your mods!
Were the pigface bassinet helmets in the base game assets ?
Thank you for your relpy i hope you sort somthing out with that <3