Total War: WARHAMMER

Total War: WARHAMMER

Medium Tier Infantry for Empire
97 Comments
VigilanteJustice 19 Sep, 2022 @ 2:43am 
Great! But the last thing I need is another expense (higher upkeep costs). Especially in my GAMES! lol!
Рихтер 25 Jul, 2018 @ 8:14am 
Не просите у него,что бы сделал для WH 2.Ему ,мудаку,тяжело.Год уже просим,а он плевать хотел на людей..скотина.
Shadowknight47 30 Oct, 2017 @ 9:50pm 
Warhammer 2 version please?
Рихтер 27 Oct, 2017 @ 1:40am 
mortal empire please.
kairoradeus 26 Oct, 2017 @ 10:20am 
I hope this mod works with mortal empire~
Kait Mateo 30 Aug, 2017 @ 12:30pm 
can i made request ? frost wyrm unit for dwarfs
Dr_Z 29 Aug, 2017 @ 8:58am 
hey these bascinets are not lore friendly,they are from bretonnia and not match empire's technology level.
Stanley  [author] 13 Jul, 2017 @ 1:08pm 
it should be automated, you normally just subscribe
Velt 13 Jul, 2017 @ 11:49am 
hey
how to active a mod ? can you give me a sample ?
Stanley  [author] 13 Jul, 2017 @ 11:47am 
i dont know man, i m sorry, never heard of something like that before
Velt 13 Jul, 2017 @ 11:42am 
i try to play costume battle but there nothing chage i mean
Stanley  [author] 13 Jul, 2017 @ 11:41am 
they do? when you say yes.... you mean they showed up or yes you allready tried but no go?
Velt 13 Jul, 2017 @ 11:40am 
yes i try it in costume battle
Stanley  [author] 13 Jul, 2017 @ 11:39am 
do the units show up on custom battle?
Velt 13 Jul, 2017 @ 11:30am 
then i clink "enable but nothing change :'3"
Stanley  [author] 13 Jul, 2017 @ 11:28am 
when you launch game it shows you a tab with the button "mod manager"
Velt 13 Jul, 2017 @ 11:22am 
select the downloaded mod ? where ? at option when game launch ?
Stanley  [author] 13 Jul, 2017 @ 11:19am 
hmm? you subscibe, steam downloads automatically the mod (it shows at the bottom) then launch the game and select the downloaded mod from the list to enable if its not allready enabled
Velt 13 Jul, 2017 @ 11:11am 
hey please help me i not understand why but when i add/subcribe a mod when i launch a game there nothing changer why ?
Train27 24 Jun, 2017 @ 3:43am 
The models look awesome, and the idea too, I always thought the Imperium needed some heavy-armoured units.
However I'm concerned about game balance, whenever I've installed an aditional unit mod ( which usually are made way better in performance/cost than regular units ) the enemy AI ends up building an army with a whole lot of those units and they just kick ass so freaking hard :(

Any thoughts on this?
King Gwynsen 21 Jun, 2017 @ 2:34am 
Ah yes it works, you just have to launch a new campaign. Thanks dude <3
King Gwynsen 21 Jun, 2017 @ 2:18am 
I look and try your advice, and i see it just works for personnalized battle.. There is no way to up the size of your units in campaign ? 'Cause when i use a mod to up that, it grows every units except those of your Elite unit pack and medium tier infantry etc..
Joe 20 Jun, 2017 @ 4:27pm 
your the best proven by the fact u didnt forget !
Stanley  [author] 20 Jun, 2017 @ 3:47pm 
i took a break mate, i m sorry, they ll come by shortly! :D
Joe 20 Jun, 2017 @ 3:29pm 
how those reskins coming stanley ?i didnt wanna bother u but im just curious
Stanley  [author] 20 Jun, 2017 @ 3:12pm 
game options ->graphics -> unit size large (Ultra makes em 120)
King Gwynsen 20 Jun, 2017 @ 1:34pm 
Dude how can we got larger units like you put here ? We have 30 knights instead of 90..
HELL LET LOOSE CHEATER 28 May, 2017 @ 8:17am 
Hey I dont like how their helmets are open any mod that changes that?
SgtoPereira>>> 19 May, 2017 @ 1:59pm 
Hello. Your mod is fantastic, really incredible. Thank you very much for the work done, the Empire troops are grateful!
Nathanael 19 Apr, 2017 @ 8:41pm 
great mod, +1 for Reikland red + white color scheme.
one oversight I found is halberdiers and veteran halberdiers have the exact same recruitment requirements = tier 2 barracs + tier 1 smith, I suggest moving veteran halberdiers up to either tier 3 barracs or tier 2 smith
KosherHam013 19 Apr, 2017 @ 11:12am 
You're welcome =) if it doesn't happen then no worries I understand. It's usually just a problem with health as radious adds a bit more. Dude, can't wait to see your Bretonnians <3

Personally I say stick with the colors you are using. I'm using a lot of dryrains mods for skins and I think you and him hit it on the mark tbh. But tbh, I say do you boo. Put a test mod out and we can see how it is =) I'm sure red and white will be fine (it's all those tights and no armor and those damn hats that I never really like lol)
Stanley  [author] 18 Apr, 2017 @ 11:41am 
Since you are here, I m thinking of reverting the unit's colours back to vanilla red-white to blend in better with vanilla units. What would you guys think about it? Yey or ney?
Stanley  [author] 18 Apr, 2017 @ 11:40am 
@KosherHam013, hey buddy thank you for your kind words, I will at some point try to, despite I never used radious and I don't really know how it works, but hell i may well as try to look into it. Atm i m preoccupied making a unit pack for bretonnia. After that all goes.
KosherHam013 18 Apr, 2017 @ 11:38am 
Would it be possible to create versions that are balanced with the radious mod by chance? I ask this in ignorance of how much work that would be so forgive me if it's a crappy thing to ask <3

Love you mods btw. This one is my favorite medium tier for Empire, like, they look awesome. Hell, all your mods do :3 thank you for creating your mods!
benio1230 15 Apr, 2017 @ 2:34am 
Good
Joe 12 Apr, 2017 @ 2:58pm 
stanley does good work hes is doing a footman version for bretonia right now
Makkhariel 12 Apr, 2017 @ 7:44am 
OK... I might not play with this for personal preferences, but holy f*** they look amazing man (and quite balanced). Great work man.
Were the pigface bassinet helmets in the base game assets ?
Stanley  [author] 12 Apr, 2017 @ 2:44am 
you are welcome
Bob 12 Apr, 2017 @ 2:44am 
Ok thanks
Stanley  [author] 12 Apr, 2017 @ 2:40am 
@Aishio, the same skill types and techs exactly as the vanilla swordsmen/halberdiers and spearmen
Bob 12 Apr, 2017 @ 2:29am 
DO this units benefit from some skill like the vanilla ones? If so, from which one?
Joe 11 Apr, 2017 @ 3:49pm 
yes drago
Bullshaq Drago 11 Apr, 2017 @ 3:48pm 
Do these units scale in campaign. Like do they benefit from the tech tree?
Joe 11 Apr, 2017 @ 3:45pm 
take em one at a time as they come stanley your only one person
Black Stabbath 11 Apr, 2017 @ 2:22pm 
Thats a shame about the clipping but those are Split-Visor Close Helms used by the Reiksguard. An evolution from the itallian bellows visored sallet, Frog-mouth helm and the sallet. And was only used by cavalry. infantry would use a sallet or maximillian type during the time. Pig Faced Bascinets are french and The Empire borrows from german and itallian equipment. Also they shouldn't have coifs that could be what is causing your clipping issue.

Thank you for your relpy i hope you sort somthing out with that <3
Defender Of Super Earth 11 Apr, 2017 @ 1:13pm 
Could you add the bretonnia great helms to the teir 3 units? Without the top ornament thing?
Stanley  [author] 11 Apr, 2017 @ 9:49am 
no, not for garrisons, I ll have to add that, and by now I have so many requests I don't know when I can get around it
ConfusedLemm 11 Apr, 2017 @ 9:46am 
does this effect the garrsion
Stanley  [author] 11 Apr, 2017 @ 9:12am 
@Black Stabbath btw vanilla Reiksguard units use basinets, so... I dont really know what I m gonna do
Stanley  [author] 11 Apr, 2017 @ 9:08am 
@Black Stabbath, I m looking into options to change that, but you should know that sallets (the normal version one) doesnt work well with their current armor, it clips alot with huge gaps between, so in the end I have to change the armor too, and switch to the demigryph armor with the pajama hands that most of the reskin mods use.