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Game notification says it is removed, however it seems to be that it stays (despite a few turns passing, reloading the game).
Knowing Oceans LoadOrder is 5 and Truly Abundant is higher;
how are "Suk_ResourceGenerator.lua", "Suk_OceansMapGen.lua" and "Suk_MapConvolution.lua" interacting with "Resources.sql", "Resource_SeaLuxuries.sql" and "ResourceGenerator.lua"?
This would greatly alleviate the big clumps of same resources all over the map. On my maps there's clumps of literally 10 identical luxuries right next to each other, or 20-30 in like a 25 tile diameter. It's a little ridiculous.? :/
Any thoughts?
I think that the order is Standard, Plentiful, Abundant, Truly Abundant?
No problem, you're welcome, and I'm very glad to hear that you've gotten the issue sorted so that you can use both mods together without any further problems.
Thanks a lot for taking the time to help man, now it works fine with golden age.
You can find the Steam mods folder for Civ VI at whereever you installed your Steam folder. So, for example, on my machine it is installed in D:\My Games\Steam\steamapps\workshop\content\289070. Do a search using your file explorer search function for that last part of the file path I just listed above (289070) and you should be able to find it quite easily. Hopefully that makes sense