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Currently, this submod and its main mod work in the way they are intended to work.
Unfortunately, due to how the game works, you can only have one campaign map file at a time.
To update it, Crynsos and I have to consolidate all of our files and then add some changes to them for the sake of compatibility. We really want to avoid doing this unless Creative Assembly decides to change the Warhammer I campaign map again.
So I can't just add any small tweaks to this mod on the fly, it's always "leave it as it is" or "redo the whole thing"
Especially for an outdated version of the game
Quick changes can also be performed by editing the startpos.esf file directly using (R)PFM, which is somewhat annoying to do and I don't have good instructions available for that right now. I remember writing a lengthy comment about this somewhere, but can't find it at the moment.
Turns out it doesn't work for campaigns already in progress
I downloaded it but it didn't give me 8 slots, however, it gave my capital 4 building slots unlocked at level 2. (Still only 6 building slots available) And when upgrading it to level 3 all slots were unlocked. Has this happened to anyone else, and if so did you find a way to fix it?
I just performed a short testing run with Tilea and both Crynsos' main mod as well as my submod seemed to be working fine. Factions were unlocked, settlement had more slots available and so on.
I could look into more specific cases if anyone had given me more information than "doesn't work", but that's note the case.
So I'll assume you made some small installation mistakes or there's a mod conflict in your load order. Hope you can find the issue.
@Ben Edwards, Moyer, mackincheezz: About that upgrade issue.
I just looked into this again and I am able to upgrade Nuln from T1 to T5 without any issues. It looked like this afterwards.
It is most likely caused by another mod or by a conflict with another mod.
I don't know if this is related to Crynsos' main mod, although it could just be some other mod you are using.
@Ripper150: I'm currently not aware of any workshop mod that provides compatibility for that, sorry :/
They get all mad before knowing/reading any info..
First off, calm down.
Second, this is not a Faction Unlocker by itself, you also have to use the Faction Unlocker+ and a faction selection submod to use this one.
Offices do not work for custom faction, if i use this mod.
Additionally, to fit their victory condition, Mousillon will now relocate their capital to Couronne once Couronne has been taken. (Thanks for suggesting this, anonymous survey participant!)
@Superbreadninja: Well yes, it could theoretically become one. But there are a couple of mods around that alter primary settlement buildings (the very popular SFO for example), which would then make balancing more difficult.
I would prefer to stick to CA's selection of unique settlements for now, especially for the sake of high mod compatibility.
I was running it for a bit after the norsca patch. It just started crashing when I tried to load a save game or start a new one. That's what seemed so odd about it.