Total War: WARHAMMER

Total War: WARHAMMER

Crynsos' Faction Unlocker+ Submod: More building slots
148 Comments
Starfoth The Burgundy Silk Rug 13 Mar, 2021 @ 1:47am 
I getcha. I'll go looking for the mods I got with the PFM to find the ones that edit the startpos and use DAVE to add more slots to them to see what's what. Might require a fair bit of cross-referencing to find which one is causing the issue, though. But I'll have my epic Tilea campaign yet!
Zorander  [author] 13 Mar, 2021 @ 12:30am 
I'm not sure anymore, but I think GCCM only modifies battle maps and not the campaign map itself? I could be wrong though. Don't know about Radious right now.
Currently, this submod and its main mod work in the way they are intended to work.
Unfortunately, due to how the game works, you can only have one campaign map file at a time.
To update it, Crynsos and I have to consolidate all of our files and then add some changes to them for the sake of compatibility. We really want to avoid doing this unless Creative Assembly decides to change the Warhammer I campaign map again.
So I can't just add any small tweaks to this mod on the fly, it's always "leave it as it is" or "redo the whole thing"
Starfoth The Burgundy Silk Rug 12 Mar, 2021 @ 3:08am 
I can't seem to get it to work with GCCM or Radious, sadly and I imagine it would be too intensive to try and make them compatible
Especially for an outdated version of the game
Zorander  [author] 23 Jan, 2021 @ 4:18am 
@Nerube: It's tedious to figure this out on your own, which is why I've tried to explain it in my guide. The link is right above this comment section under "Further reading"

Quick changes can also be performed by editing the startpos.esf file directly using (R)PFM, which is somewhat annoying to do and I don't have good instructions available for that right now. I remember writing a lengthy comment about this somewhere, but can't find it at the moment.
Amarandus 22 Jan, 2021 @ 10:53pm 
Would it be difficult to increase the number of added slots from the user side? I curranty use Ax's Super Urbanization (More Slots) when im not using a faction unlocker just because I like a relaxed game (Yea I know its over the top) But it would be cool to be able to change the number of slots I want based on the difficulty of game I want and how many choices I want to make for building cohesion. Thanks for making such an incredibly needed mod!
aravanal 28 Dec, 2019 @ 5:49pm 
crash. crysor normal work well. but wiht this not.
Zorander  [author] 7 Oct, 2019 @ 3:30am 
@AceOfCaydes: Yes, it can't work for campaigns in progress I'm afraid :/
AceOfCaydes 6 Oct, 2019 @ 6:30pm 
Forget what I said
Turns out it doesn't work for campaigns already in progress
AceOfCaydes 6 Oct, 2019 @ 6:15pm 
It's acting weird for me
I downloaded it but it didn't give me 8 slots, however, it gave my capital 4 building slots unlocked at level 2. (Still only 6 building slots available) And when upgrading it to level 3 all slots were unlocked. Has this happened to anyone else, and if so did you find a way to fix it?
Manikin 16 Jun, 2019 @ 4:31am 
Ok so, taking your words for granted, i tried deleting all my mods 1 by 1 then grabbing unlocker + submod + this submod wich didnt fix my problem, however deleting all mods + fresh install of the game as fixed it. Guess my problem was something strictly related to my pc. Works like a charm now )
Manikin 16 Jun, 2019 @ 2:44am 
Oh and last thing dk if that can help, my game is updated to last version with all DLC
Manikin 16 Jun, 2019 @ 2:43am 
I also followed mod instructions and tried to tweak load order without any tangible results
Manikin 16 Jun, 2019 @ 2:40am 
I am running crynsos unlocker and crynsos unlocker submod only, followed instructions. The mod works when playing with vanilla version but not at all when using unlocker. AS i said i only have unlocker + and 1 submod running
Zorander  [author] 15 Jun, 2019 @ 11:52am 
I usually don't know what to respond to "doesn't work" comments, because answering with "does work for me" probably isn't really helpful either.
I just performed a short testing run with Tilea and both Crynsos' main mod as well as my submod seemed to be working fine. Factions were unlocked, settlement had more slots available and so on.
I could look into more specific cases if anyone had given me more information than "doesn't work", but that's note the case.
So I'll assume you made some small installation mistakes or there's a mod conflict in your load order. Hope you can find the issue.
Manikin 15 Jun, 2019 @ 11:05am 
not working, any chance this could get updated whenever u get a chance too? I know the W2 one is already taking much of your time
Reitschuster 22 May, 2019 @ 3:32pm 
Doesn't work
Песочный человек 27 Feb, 2019 @ 12:19pm 
It is not working now. I activate this mod with faction unlocker and it is not working at the moment but your original mod works without.
Zorander  [author] 30 May, 2018 @ 4:43am 
@[TFM] bh5496: The amount of slots for Icedrake Fjord was determined via the survey linked in the description. 69% voted for 10.

@Ben Edwards, Moyer, mackincheezz: About that upgrade issue.
I just looked into this again and I am able to upgrade Nuln from T1 to T5 without any issues. It looked like this afterwards.
It is most likely caused by another mod or by a conflict with another mod.
Dr. Oz The Great And Powerful 28 May, 2018 @ 10:13pm 
Icedrake Fjord has way too many slots.
iredx2i 29 Apr, 2018 @ 2:51pm 
can you make one for all capitals to have 10 slots i like to play estalia and would like them for 10 slots also
Elder Shitting Moose 23 Mar, 2018 @ 2:55pm 
@jmoyer yeah i dont have the DLC bought either and i have the same mods and same problems you do.
Moyo 10 Dec, 2017 @ 3:26pm 
I believe it is because I don't have the dlc bought
Zorander  [author] 10 Dec, 2017 @ 12:24pm 
@Ben Edwards & jmoyer: Hmm, interesting. However, my submod does not change upgrade requirements for primary settlement buildings. This is done via a completely different table.
I don't know if this is related to Crynsos' main mod, although it could just be some other mod you are using.
Moyo 9 Dec, 2017 @ 5:09am 
I am having the same problem
Ben Edwards 29 Nov, 2017 @ 6:59pm 
Has anyone ever dealt with a problem where settlements cannot be upgraded? I suspect that the problem is related to this mod, but I want to be sure. Specifically, I am unable to upgrade the main "settlement" slot for the city of Nuln. It says that the bottom-most level, "Nuln (hamlet)" is unavailable until the tier below it is built.
Ripper150 1 Nov, 2017 @ 2:59pm 
thanks for your response.
Zorander  [author] 30 Oct, 2017 @ 6:34pm 
@BladeLuoxi: The need of this submod to be updated is entirely dependent on whether Crynsos updates the files his main mod's startpos.esf is compiled from. So currently, my submod doesn't need to be updated.

@Ripper150: I'm currently not aware of any workshop mod that provides compatibility for that, sorry :/
Ripper150 30 Oct, 2017 @ 6:12pm 
Wondering how i can get a 12 slot's all capitals, working with Crynsos' Faction Unlocker+ and its regiments of renown patch
Blade 28 Oct, 2017 @ 4:07pm 
Evening,author, just a little notification. I think your this mod need to be updated as your original "Crynsos' Faction Unlocker+" has already been updated in Sep 20th.
Michael {United Critics} 20 Oct, 2017 @ 10:19am 
can't with radious :)
Qew 20 Oct, 2017 @ 9:29am 
How do I get 12 slots all provinces with custom crynsos unlocker and radious mods work ?
Michael {United Critics} 2 Oct, 2017 @ 7:43am 
Sometimes I worry about people xD
They get all mad before knowing/reading any info..
Crynsos  [author] 2 Oct, 2017 @ 7:18am 
@(PVT)Privat-NEEBS
First off, calm down.
Second, this is not a Faction Unlocker by itself, you also have to use the Faction Unlocker+ and a faction selection submod to use this one.
MagicMike 2 Oct, 2017 @ 6:31am 
Sigmar help us..
. 2 Oct, 2017 @ 6:29am 
YOUR FUKING FACTION UNLOCKER IS NOT WORKING YOU ARE LYIER
Crynsos  [author] 26 Sep, 2017 @ 12:54pm 
Try again later, it's the launcher being bitchy.
Tancred44 26 Sep, 2017 @ 10:56am 
For some reason this mod wont fully load and keeps saying its out of date. My brother has all the same mods as me active and he has no problems. Ive tried disabling all mods and just subscribing to this one and it wont work.
W4rChi1d 13 Sep, 2017 @ 1:24pm 
When playing as Mousillon will this make the Mousillon town the capital when Couronne is taken?
-GK- Sanguinius 10 Sep, 2017 @ 2:12am 
You are great, thanks.
Zorander  [author] 9 Sep, 2017 @ 7:57pm 
@Sanguinius: Yes, the release from two days ago had some issues due to a mishap. The offices are working again. Sorry folks.
-GK- Sanguinius 9 Sep, 2017 @ 9:07am 
Hello!
Offices do not work for custom faction, if i use this mod.
Zorander  [author] 7 Sep, 2017 @ 5:33pm 
Another quick update to incorporate all of Crynsos' main mod changes into this submod.
Additionally, to fit their victory condition, Mousillon will now relocate their capital to Couronne once Couronne has been taken. (Thanks for suggesting this, anonymous survey participant!)

@Superbreadninja: Well yes, it could theoretically become one. But there are a couple of mods around that alter primary settlement buildings (the very popular SFO for example), which would then make balancing more difficult.
I would prefer to stick to CA's selection of unique settlements for now, especially for the sake of high mod compatibility.
Superbreadninja 5 Sep, 2017 @ 10:43am 
Can you make Kraka Draka a unique settlement? Just wondering since Cataph's mod adds a unique top tier building to the main settlement.
Zorander  [author] 25 Aug, 2017 @ 7:24am 
Quick update: This submod now supports all the victory conditions Crynsos has introduced in his main mod.
Furious Minch 24 Aug, 2017 @ 6:09am 
@Zorander: Thank you for checking that out, i've got it working now. It was my bad, I was using the basic version of the unlocker, the full version works fine. Sorry for wasting your time!
Zorander  [author] 24 Aug, 2017 @ 4:13am 
@Furious Minch: I tested Mousillon for five turns with the current hotfix; they are working fine for me. I read on Reddit that some people seem to be having issues with the hotfix in general though :/
Furious Minch 24 Aug, 2017 @ 3:13am 
I think the new hotfix maaay have broken this one :/ Tried to start a Mousillon campaign and I got a crash in loading. Worked fine before the hotfix and works now but without this mod. Thank you for your continued work, it's fantastic!
SirRobin 21 Aug, 2017 @ 5:07pm 
@Blaze
I was running it for a bit after the norsca patch. It just started crashing when I tried to load a save game or start a new one. That's what seemed so odd about it.
Pink_Viking 21 Aug, 2017 @ 9:09am 
OMG you da real MVP!
Theobald 21 Aug, 2017 @ 8:43am 
You're da best, man ! \o/