Counter-Strike 2

Counter-Strike 2

AIM MAP Venice 1v1-5v5
21 Comments
turtle 12 Jun, 2017 @ 1:37pm 
make the giant walls a sky texture, would look nicer
dillweed  [author] 23 Apr, 2017 @ 5:57am 
@Not a Robot Thanks for the feedback! People have been mainly said that the giant walls detract from the map, and I plan on not using them in the future
Al3x Wolf 23 Apr, 2017 @ 3:17am 
I think making those high walls into clips will look better, but thats just my opinion. My Review:
lighting: 10/10
fps: 10/10
design: 10/10
textures and details: 9/10
Ufo361 #SHBZT 19 Apr, 2017 @ 10:44am 
Looks nice, 10 times better then my map lul
dillweed  [author] 18 Apr, 2017 @ 5:48pm 
@Trajan & @Thatbrownmonster Thank you both for the feedback, I will consider implementing your feedback into future projects! :happy_creep:
Thatbrownmonster 18 Apr, 2017 @ 4:22pm 
Interesting map
way better then all of thoose dev aim maps
+1 like
also suggestion
make a better skybox,don't make thoose giant walls
TRAJAN 18 Apr, 2017 @ 3:28am 
Looks pretty good, except the big grey wall which connects all the buildings. It reminds me a jail or something. Why don't you leave buildings? I would also suggest to make it a clear night and add more yellowish lighting. IT wil be more cosy :)
dillweed  [author] 16 Apr, 2017 @ 5:14pm 
@Johnny Rat I'd be happy t oshare anything new i make with you. Thanks again!
Rats!Rats!Rats! 16 Apr, 2017 @ 5:00pm 
Mapping is quite a fun skill to learn imo, it's something I've done on and off for a few years. Hope you enjoy inproving on it. Ifyou release anything else in the future, let me know.
Nilex 16 Apr, 2017 @ 4:38pm 
@Khyzooble well god luck with youre map looking forward to it:bonfire2:
dillweed  [author] 16 Apr, 2017 @ 4:26pm 
@Dr.Nilex already on it. Since it getting closer to the end of the school year, I should have more time to map. Ive been enjoying it lately.
Nilex 16 Apr, 2017 @ 4:19pm 
@Khyzooble well it sems like you got talent i already followd you cant wait for youre next workshop item
dillweed  [author] 16 Apr, 2017 @ 4:17pm 
@Dr.Nilex This map originated from the first box that I made in hammer, I'm not sure how, but i learned really fast.
Nilex 16 Apr, 2017 @ 4:04pm 
very good for your first map on the workshop(first public map) not like other peopel who whatch one hammer video and upload theyr map deservs more views in my opinion
dillweed  [author] 16 Apr, 2017 @ 3:55pm 
@Johnny Rat I learned actually today about areaportals and how they worked. I Learned how to use hammer last week, and im trying to constantly improve. Thank you for the feedback!
Rats!Rats!Rats! 16 Apr, 2017 @ 3:47pm 
Lovely map, I like the artificial killhouse-y look to it. I would recommend putting areaportals in the map. It helps to not have everything rendered on the map at once.
dillweed  [author] 16 Apr, 2017 @ 11:44am 
Thank you for the feedback connox! I have some displacements on the grass in mid, but not on the building areas around the trees and apc as when i did the displacement it messed w/ some of the leveling around the ramps.
WOODCHiP Finish 16 Apr, 2017 @ 11:22am 
Very nice theme, i like what you did with the buildings around the outside. To improve further you could add displacements to the grass floors :steamhappy:
Slayent 16 Apr, 2017 @ 11:07am 
nice map <3
frazierkane 16 Apr, 2017 @ 12:23am 
nice 👌
lit