Space Engineers

Space Engineers

'Krios' Medium Battlemech (Vanilla)
55 kommentarer
RandomGuy0400 28. mar. 2020 kl. 8:35 
oh
Bruce LeedleLeedleLeedleLee  [ophavsmand] 28. mar. 2020 kl. 8:26 
the mech is old and the scripts out of date, it used a supergrid turret to accquire targets, which has been largely removed from the game
RandomGuy0400 28. mar. 2020 kl. 8:03 
the programmable blocks all say "assembly not found"
RandomGuy0400 28. mar. 2020 kl. 8:00 
also, when i spawn it it says missing blocks
RandomGuy0400 28. mar. 2020 kl. 8:00 
so i can aim without moving the entire body
RandomGuy0400 28. mar. 2020 kl. 7:56 
also im having a hard time controlling the arms, is there a way to make them follow when i hold alt+look or something
Bruce LeedleLeedleLeedleLee  [ophavsmand] 4. apr. 2019 kl. 5:03 
Search for the arm rotors and imcrease torque
Derzerk 4. apr. 2019 kl. 4:59 
I have a problem with mech, when he is walking little by little he goes down his arms, you know why?
RandomGuy0400 20. mar. 2019 kl. 7:57 
arms ragdoll when i move
the jetpack is hard to control and tends to make it fall face down and slide off into the sunset
=)
Rat Bastard 27. okt. 2018 kl. 14:11 
The Arm AI does not work for me
TheEventHorizon 24. juli 2018 kl. 8:12 
*PACIFIC RIM THEME INTENSIFIES*
-Dr. Jack Bright, Level 5 Resarcher, Site-[Redacted]
Bruce LeedleLeedleLeedleLee  [ophavsmand] 2. dec. 2017 kl. 7:03 
The arms are ai controlled
[ST] SGT. Shorty 1. dec. 2017 kl. 16:11 
also, for me, autopilot doesn't function as well
[ST] SGT. Shorty 1. dec. 2017 kl. 16:01 
One question, how to use arms?
The Awful Spartan 24. nov. 2017 kl. 20:28 
could you make another one of these, i like bipedal walkers and the Krios, is by far, the best
MagnusEffect 1. aug. 2017 kl. 10:19 
absolutely amazing
D3monki11er 16. juli 2017 kl. 12:07 
I saw lsg gamers do a vid on this btw im new to the game
Voltem 25. juni 2017 kl. 5:38 
this creation is awesome, bit awkward if it falls over because the surface is not flat enough. besides the falling-over problem its awesome.
Bruce LeedleLeedleLeedleLee  [ophavsmand] 17. juni 2017 kl. 12:30 
just put some artificial mass blocks on and it should work. preferrably to the feet
themechaman 17. juni 2017 kl. 12:27 
fair point but its more or less for landing reasons and the moon cause my faction acttually wants mech based infantry and we thought this was a good canadate
Bruce LeedleLeedleLeedleLee  [ophavsmand] 17. juni 2017 kl. 3:30 
Why would i use legs in space?
themechaman 16. juni 2017 kl. 19:37 
how does it handle space?
[Spitfyre] kjs 24. maj 2017 kl. 17:50 
Nvm i used some gyros with 0 override to help stability and it works now.
[Spitfyre] kjs 23. maj 2017 kl. 16:40 
Thing is i have the thing all built its the automation thats the trouble..
Bruce LeedleLeedleLeedleLee  [ophavsmand] 23. maj 2017 kl. 16:38 
sorry, man but even for me it's hit and miss with the mechs. If a chassis doesnt work is simply ditch it and build a new one.
[Spitfyre] kjs 23. maj 2017 kl. 16:37 
Hey Bruce! Idk if you enjoy helping noobs like me but i have a mech that needs some help on its walking and stablity i'd love some help! If your interested add me.
Ai 8. maj 2017 kl. 14:52 
AMAZING!!! :)
Dudo 30. apr. 2017 kl. 2:43 
WOW !!!
overwerk 27. apr. 2017 kl. 0:34 
wow, i managed to get shield on it, and i legit did a titanfall. that was EPIC!
BlackSteel_Miner 24. apr. 2017 kl. 1:31 
nice monster hunter music
shadow trace 23. apr. 2017 kl. 4:44 
Excellent Mech, Nice vid, Sweet work.
Crasher 22. apr. 2017 kl. 18:32 
damn, gettin a real Mechwarrior feel from this one, nice work
I like fire 22. apr. 2017 kl. 16:13 
no im not talking about your walker specifically, im just generally saying that to get the smothest possible turning or even just walking for that matter you would need advanced scripts and advanced forms of gyroscopes to make it the absolute best it can be
Bruce LeedleLeedleLeedleLee  [ophavsmand] 22. apr. 2017 kl. 15:40 
this thing does not use scripts for walking and keeping upright
I like fire 22. apr. 2017 kl. 15:16 
sure gyroscopes can work but it needs to be incredibly accurate and with highly advanced scripts to make sure the game can handle it
Bruce LeedleLeedleLeedleLee  [ophavsmand] 22. apr. 2017 kl. 15:15 
gyroscopes?
HeatLighting 22. apr. 2017 kl. 15:14 
First person looks sweet! Yet what about turning?
I like fire 22. apr. 2017 kl. 14:49 
i like it but all mechs are ruined by the fact that they cant be made to turn effectively without falling over, if we want to have that then we need to mod some form of ai into the game which allows it to gain ballance off of a symilar function to how we feel balanced
Vandaeriel 22. apr. 2017 kl. 12:35 
What is that ship on the video? Is it in the workshop?
KnightOfAraluen 22. apr. 2017 kl. 9:14 
I am trying to build my own mech after getting inspiration from you, but I dont know how to make the legs. How do you do it?
Da Warptrekka 22. apr. 2017 kl. 6:59 
as allways breathtaking awesome!!!! R+ and fav
XXX_SniperSlayer42069_XXX 21. apr. 2017 kl. 10:45 
Standby for Titanfall!
PacificAsgard 19. apr. 2017 kl. 0:58 
is it capable of being used in space?
JCapt 18. apr. 2017 kl. 16:35 
Looks good! Cool mechs as always. :)
Deathlok-L17 18. apr. 2017 kl. 14:09 
Amazing work!
Bruce LeedleLeedleLeedleLee  [ophavsmand] 18. apr. 2017 kl. 11:59 
i have ideas. but they are very very glitchy
overwerk 18. apr. 2017 kl. 11:58 
one day, i want those builds to be practical, i want to use mechs as a viable way to inflict damage. at least without having to wory each time i want to turn. sure shield help but fitting shields on this beast is far from easy
Bruce LeedleLeedleLeedleLee  [ophavsmand] 18. apr. 2017 kl. 11:38 
yeah, about time i put some order there
BlackArmor 18. apr. 2017 kl. 10:57 
Nice clean description.

This is very well thought out all around. I especially liked that cargo drop idea. And the way it marches/stomps along is quite fun to watch. Probably the most versatile biped I've seen with the scripted arms/aiming and jetpack
Bruce LeedleLeedleLeedleLee  [ophavsmand] 18. apr. 2017 kl. 8:07 
it is