Space Engineers

Space Engineers

'Krios' Medium Battlemech (Vanilla)
55 Kommentare
RandomGuy0400 28. März 2020 um 8:35 
oh
Bruce LeedleLeedleLeedleLee  [Autor] 28. März 2020 um 8:26 
the mech is old and the scripts out of date, it used a supergrid turret to accquire targets, which has been largely removed from the game
RandomGuy0400 28. März 2020 um 8:03 
the programmable blocks all say "assembly not found"
RandomGuy0400 28. März 2020 um 8:00 
also, when i spawn it it says missing blocks
RandomGuy0400 28. März 2020 um 8:00 
so i can aim without moving the entire body
RandomGuy0400 28. März 2020 um 7:56 
also im having a hard time controlling the arms, is there a way to make them follow when i hold alt+look or something
Bruce LeedleLeedleLeedleLee  [Autor] 4. Apr. 2019 um 5:03 
Search for the arm rotors and imcrease torque
Derzerk 4. Apr. 2019 um 4:59 
I have a problem with mech, when he is walking little by little he goes down his arms, you know why?
RandomGuy0400 20. März 2019 um 7:57 
arms ragdoll when i move
the jetpack is hard to control and tends to make it fall face down and slide off into the sunset
=)
Rat Bastard 27. Okt. 2018 um 14:11 
The Arm AI does not work for me
TheEventHorizon 24. Juli 2018 um 8:12 
*PACIFIC RIM THEME INTENSIFIES*
-Dr. Jack Bright, Level 5 Resarcher, Site-[Redacted]
Bruce LeedleLeedleLeedleLee  [Autor] 2. Dez. 2017 um 7:03 
The arms are ai controlled
[ST] SGT. Shorty 1. Dez. 2017 um 16:11 
also, for me, autopilot doesn't function as well
[ST] SGT. Shorty 1. Dez. 2017 um 16:01 
One question, how to use arms?
The Awful Spartan 24. Nov. 2017 um 20:28 
could you make another one of these, i like bipedal walkers and the Krios, is by far, the best
MagnusEffect 1. Aug. 2017 um 10:19 
absolutely amazing
D3monki11er 16. Juli 2017 um 12:07 
I saw lsg gamers do a vid on this btw im new to the game
Voltem 25. Juni 2017 um 5:38 
this creation is awesome, bit awkward if it falls over because the surface is not flat enough. besides the falling-over problem its awesome.
Bruce LeedleLeedleLeedleLee  [Autor] 17. Juni 2017 um 12:30 
just put some artificial mass blocks on and it should work. preferrably to the feet
themechaman 17. Juni 2017 um 12:27 
fair point but its more or less for landing reasons and the moon cause my faction acttually wants mech based infantry and we thought this was a good canadate
Bruce LeedleLeedleLeedleLee  [Autor] 17. Juni 2017 um 3:30 
Why would i use legs in space?
themechaman 16. Juni 2017 um 19:37 
how does it handle space?
[Spitfyre] kjs 24. Mai 2017 um 17:50 
Nvm i used some gyros with 0 override to help stability and it works now.
[Spitfyre] kjs 23. Mai 2017 um 16:40 
Thing is i have the thing all built its the automation thats the trouble..
Bruce LeedleLeedleLeedleLee  [Autor] 23. Mai 2017 um 16:38 
sorry, man but even for me it's hit and miss with the mechs. If a chassis doesnt work is simply ditch it and build a new one.
[Spitfyre] kjs 23. Mai 2017 um 16:37 
Hey Bruce! Idk if you enjoy helping noobs like me but i have a mech that needs some help on its walking and stablity i'd love some help! If your interested add me.
Ai 8. Mai 2017 um 14:52 
AMAZING!!! :)
Dudo 30. Apr. 2017 um 2:43 
WOW !!!
overwerk 27. Apr. 2017 um 0:34 
wow, i managed to get shield on it, and i legit did a titanfall. that was EPIC!
BlackSteel_Miner 24. Apr. 2017 um 1:31 
nice monster hunter music
shadow trace 23. Apr. 2017 um 4:44 
Excellent Mech, Nice vid, Sweet work.
Crasher 22. Apr. 2017 um 18:32 
damn, gettin a real Mechwarrior feel from this one, nice work
I like fire 22. Apr. 2017 um 16:13 
no im not talking about your walker specifically, im just generally saying that to get the smothest possible turning or even just walking for that matter you would need advanced scripts and advanced forms of gyroscopes to make it the absolute best it can be
Bruce LeedleLeedleLeedleLee  [Autor] 22. Apr. 2017 um 15:40 
this thing does not use scripts for walking and keeping upright
I like fire 22. Apr. 2017 um 15:16 
sure gyroscopes can work but it needs to be incredibly accurate and with highly advanced scripts to make sure the game can handle it
Bruce LeedleLeedleLeedleLee  [Autor] 22. Apr. 2017 um 15:15 
gyroscopes?
HeatLighting 22. Apr. 2017 um 15:14 
First person looks sweet! Yet what about turning?
I like fire 22. Apr. 2017 um 14:49 
i like it but all mechs are ruined by the fact that they cant be made to turn effectively without falling over, if we want to have that then we need to mod some form of ai into the game which allows it to gain ballance off of a symilar function to how we feel balanced
Vandaeriel 22. Apr. 2017 um 12:35 
What is that ship on the video? Is it in the workshop?
KnightOfAraluen 22. Apr. 2017 um 9:14 
I am trying to build my own mech after getting inspiration from you, but I dont know how to make the legs. How do you do it?
Da Warptrekka 22. Apr. 2017 um 6:59 
as allways breathtaking awesome!!!! R+ and fav
XXX_SniperSlayer42069_XXX 21. Apr. 2017 um 10:45 
Standby for Titanfall!
PacificAsgard 19. Apr. 2017 um 0:58 
is it capable of being used in space?
JCapt 18. Apr. 2017 um 16:35 
Looks good! Cool mechs as always. :)
Deathlok-L17 18. Apr. 2017 um 14:09 
Amazing work!
Bruce LeedleLeedleLeedleLee  [Autor] 18. Apr. 2017 um 11:59 
i have ideas. but they are very very glitchy
overwerk 18. Apr. 2017 um 11:58 
one day, i want those builds to be practical, i want to use mechs as a viable way to inflict damage. at least without having to wory each time i want to turn. sure shield help but fitting shields on this beast is far from easy
Bruce LeedleLeedleLeedleLee  [Autor] 18. Apr. 2017 um 11:38 
yeah, about time i put some order there
BlackArmor 18. Apr. 2017 um 10:57 
Nice clean description.

This is very well thought out all around. I especially liked that cargo drop idea. And the way it marches/stomps along is quite fun to watch. Probably the most versatile biped I've seen with the scripted arms/aiming and jetpack
Bruce LeedleLeedleLeedleLee  [Autor] 18. Apr. 2017 um 8:07 
it is