Space Engineers

Space Engineers

'Krios' Medium Battlemech (Vanilla)
55 Comments
RandomGuy0400 28 Mar, 2020 @ 8:35am 
oh
Bruce LeedleLeedleLeedleLee  [author] 28 Mar, 2020 @ 8:26am 
the mech is old and the scripts out of date, it used a supergrid turret to accquire targets, which has been largely removed from the game
RandomGuy0400 28 Mar, 2020 @ 8:03am 
the programmable blocks all say "assembly not found"
RandomGuy0400 28 Mar, 2020 @ 8:00am 
also, when i spawn it it says missing blocks
RandomGuy0400 28 Mar, 2020 @ 8:00am 
so i can aim without moving the entire body
RandomGuy0400 28 Mar, 2020 @ 7:56am 
also im having a hard time controlling the arms, is there a way to make them follow when i hold alt+look or something
Bruce LeedleLeedleLeedleLee  [author] 4 Apr, 2019 @ 5:03am 
Search for the arm rotors and imcrease torque
Derzerk 4 Apr, 2019 @ 4:59am 
I have a problem with mech, when he is walking little by little he goes down his arms, you know why?
RandomGuy0400 20 Mar, 2019 @ 7:57am 
arms ragdoll when i move
the jetpack is hard to control and tends to make it fall face down and slide off into the sunset
=)
Rat Bastard 27 Oct, 2018 @ 2:11pm 
The Arm AI does not work for me
TheEventHorizon 24 Jul, 2018 @ 8:12am 
*PACIFIC RIM THEME INTENSIFIES*
-Dr. Jack Bright, Level 5 Resarcher, Site-[Redacted]
Bruce LeedleLeedleLeedleLee  [author] 2 Dec, 2017 @ 7:03am 
The arms are ai controlled
[ST] SGT. Shorty 1 Dec, 2017 @ 4:11pm 
also, for me, autopilot doesn't function as well
[ST] SGT. Shorty 1 Dec, 2017 @ 4:01pm 
One question, how to use arms?
The Awful Spartan 24 Nov, 2017 @ 8:28pm 
could you make another one of these, i like bipedal walkers and the Krios, is by far, the best
MagnusEffect 1 Aug, 2017 @ 10:19am 
absolutely amazing
D3monki11er 16 Jul, 2017 @ 12:07pm 
I saw lsg gamers do a vid on this btw im new to the game
Voltem 25 Jun, 2017 @ 5:38am 
this creation is awesome, bit awkward if it falls over because the surface is not flat enough. besides the falling-over problem its awesome.
Bruce LeedleLeedleLeedleLee  [author] 17 Jun, 2017 @ 12:30pm 
just put some artificial mass blocks on and it should work. preferrably to the feet
themechaman 17 Jun, 2017 @ 12:27pm 
fair point but its more or less for landing reasons and the moon cause my faction acttually wants mech based infantry and we thought this was a good canadate
Bruce LeedleLeedleLeedleLee  [author] 17 Jun, 2017 @ 3:30am 
Why would i use legs in space?
themechaman 16 Jun, 2017 @ 7:37pm 
how does it handle space?
[Spitfyre] kjs 24 May, 2017 @ 5:50pm 
Nvm i used some gyros with 0 override to help stability and it works now.
[Spitfyre] kjs 23 May, 2017 @ 4:40pm 
Thing is i have the thing all built its the automation thats the trouble..
Bruce LeedleLeedleLeedleLee  [author] 23 May, 2017 @ 4:38pm 
sorry, man but even for me it's hit and miss with the mechs. If a chassis doesnt work is simply ditch it and build a new one.
[Spitfyre] kjs 23 May, 2017 @ 4:37pm 
Hey Bruce! Idk if you enjoy helping noobs like me but i have a mech that needs some help on its walking and stablity i'd love some help! If your interested add me.
Ai 8 May, 2017 @ 2:52pm 
AMAZING!!! :)
Dudo 30 Apr, 2017 @ 2:43am 
WOW !!!
overwerk 27 Apr, 2017 @ 12:34am 
wow, i managed to get shield on it, and i legit did a titanfall. that was EPIC!
BlackSteel_Miner 24 Apr, 2017 @ 1:31am 
nice monster hunter music
shadow trace 23 Apr, 2017 @ 4:44am 
Excellent Mech, Nice vid, Sweet work.
Crasher 22 Apr, 2017 @ 6:32pm 
damn, gettin a real Mechwarrior feel from this one, nice work
I like fire 22 Apr, 2017 @ 4:13pm 
no im not talking about your walker specifically, im just generally saying that to get the smothest possible turning or even just walking for that matter you would need advanced scripts and advanced forms of gyroscopes to make it the absolute best it can be
Bruce LeedleLeedleLeedleLee  [author] 22 Apr, 2017 @ 3:40pm 
this thing does not use scripts for walking and keeping upright
I like fire 22 Apr, 2017 @ 3:16pm 
sure gyroscopes can work but it needs to be incredibly accurate and with highly advanced scripts to make sure the game can handle it
Bruce LeedleLeedleLeedleLee  [author] 22 Apr, 2017 @ 3:15pm 
gyroscopes?
HeatLighting 22 Apr, 2017 @ 3:14pm 
First person looks sweet! Yet what about turning?
I like fire 22 Apr, 2017 @ 2:49pm 
i like it but all mechs are ruined by the fact that they cant be made to turn effectively without falling over, if we want to have that then we need to mod some form of ai into the game which allows it to gain ballance off of a symilar function to how we feel balanced
Vandaeriel 22 Apr, 2017 @ 12:35pm 
What is that ship on the video? Is it in the workshop?
KnightOfAraluen 22 Apr, 2017 @ 9:14am 
I am trying to build my own mech after getting inspiration from you, but I dont know how to make the legs. How do you do it?
Da Warptrekka 22 Apr, 2017 @ 6:59am 
as allways breathtaking awesome!!!! R+ and fav
XXX_SniperSlayer42069_XXX 21 Apr, 2017 @ 10:45am 
Standby for Titanfall!
PacificAsgard 19 Apr, 2017 @ 12:58am 
is it capable of being used in space?
JCapt 18 Apr, 2017 @ 4:35pm 
Looks good! Cool mechs as always. :)
Deathlok-L17 18 Apr, 2017 @ 2:09pm 
Amazing work!
Bruce LeedleLeedleLeedleLee  [author] 18 Apr, 2017 @ 11:59am 
i have ideas. but they are very very glitchy
overwerk 18 Apr, 2017 @ 11:58am 
one day, i want those builds to be practical, i want to use mechs as a viable way to inflict damage. at least without having to wory each time i want to turn. sure shield help but fitting shields on this beast is far from easy
Bruce LeedleLeedleLeedleLee  [author] 18 Apr, 2017 @ 11:38am 
yeah, about time i put some order there
BlackArmor 18 Apr, 2017 @ 10:57am 
Nice clean description.

This is very well thought out all around. I especially liked that cargo drop idea. And the way it marches/stomps along is quite fun to watch. Probably the most versatile biped I've seen with the scripted arms/aiming and jetpack
Bruce LeedleLeedleLeedleLee  [author] 18 Apr, 2017 @ 8:07am 
it is