Darkest Dungeon®

Darkest Dungeon®

Global Hero Balance
144 Comments
Xi Jinping 17 Jul @ 3:00pm 
I thought balancing meant making strong skills worse but apparently not and you just buff all the bad ones to make all of them strong or at least better
Sushi 5 Jun @ 7:43am 
Tracking shot has no effect, which makes useless. Please, fix it
St. George of Houston 24 Jul, 2022 @ 2:57am 
you dont know first thing about balance
Villain Vibe 25 Oct, 2021 @ 12:11pm 
Loving this mod <3
Could you please add dlc heroes to it to ?
maybe support for CC CoM to
Thanks again for this wonderfull work off art !
zen 10 Sep, 2020 @ 9:56am 
Hi, "Tracking Shot 2", Highwayman skill, does: ACC base: 100% / DMG mod -80%, that's it
丹羽月 22 Jul, 2020 @ 3:04pm 
Man at arms buff "Command" lasts for 0 round, making it useless.please fix it.
bluesub6 30 Apr, 2020 @ 11:19pm 
I absolutely loved this mod back when I first got this game. I hope you intend to update it in the future. If not thanks for at least giving a great mod back then. :) much love.
weirdmagic 17 Jan, 2020 @ 3:07pm 
Highwayman "Tracking Shot" doesn't buff anymore
Memetal 13 Nov, 2019 @ 12:27pm 
Man at arms buff "Command" lasts for 0 round, making it useless. Is that a bug?
MrMurLock 31 Mar, 2019 @ 9:46pm 
Very much hoping you update this mod for CoM, such a great mod during the CC days, would love to have this on my mod list again.
Wyrda 9 Mar, 2019 @ 11:48am 
Can this be updated? Houndmaster guard isn't working, Man At Arms Command also doesn't work.
leon2356 1 Dec, 2018 @ 5:24pm 
I Really hope you update this mod so i can give it a try.
Hecull 27 Aug, 2018 @ 4:20pm 
@I'm not typing that word Jones, this mod hasn't been updated to the latest version of the game and I'm pretty sure the way Guard works was updated when Color of Madness was released. Even if classes besides the Houndmaster work properly, that's probably the reason for the inconsistency. I hope this mod is updated soon so all of the classes are supported in their most recent iterations!
Big Beautiful Bill 23 Aug, 2018 @ 7:18pm 
Maybe I'm having mod confliction, but with this mod, my Houndmaster's Guard Dog no longer guards his target (to be 100% precise, it applies the guard buff to his target ally, but after he's done using the skill, the guard wears off *immediately*).

He still applies his self-dodge buff, but the guard is very much needed in situations, especially bosses. I also did a bunch of testing regarding other character's ability to guard, which includes Man-at-Arms and some modded classes. Didn't test Antiquarian's though. However, the others I tested actually guard properly and all of their intended effects work as stated.

Any help with the Houndmaster?
Ruru 15 Jul, 2018 @ 3:18pm 
@、初见丶离殇, that is because the mod does not contain the lines for said effect so you will have to copy and paste it from the base games files
bluesub6 15 Jul, 2018 @ 1:46pm 
I absolutely LOVED this mod for crimson court. Thanks for all the hard work Spyboy.
ChonkiestHonky 4 Jul, 2018 @ 4:37pm 
possible flagellant and musketeer in the works?
RickyDK 2 Jul, 2018 @ 6:51am 
Spyboy if i am ask will you work were are modder call Cenarkh as mod call Antiquarian mod
do you tank des will work??
RickyDK 2 Jul, 2018 @ 6:37am 
lol look Antiquarian buffs
死神 28 Jun, 2018 @ 9:56pm 
Hello, this mod affects the robber's tracking shots, making it impossible to get BUFF
HF 26 Jun, 2018 @ 10:13am 
Looking forward to playing with this again when you get it sorted. I played with it during my last run, and got so used to all the changes that coming back for CoM was quite a change. Thanks for putting in the work!
Gasp 22 Jun, 2018 @ 3:36pm 
Glad to see you are working on updating this Spyboy! Long term sub and miss the mod dearly in my new playthrough.
(Seeking)Eye 20 Jun, 2018 @ 2:13pm 
yay! take th' time you need. tiny request though if you'll keep it. i particularly like what you did with the antiquarian in the old pass (wave censor for 4 rows, the blight on the stab) and nobody else went that road.

the antiquarian is my favorite class in the game, and i love your version the most.
Spyboy  [author] 20 Jun, 2018 @ 9:42am 
I'll take more time to make this one compatible, because i'm going to retest the game with that DLC and rebalance accordingly with the new mecanics. Thank you for your patience!
Spyboy  [author] 20 Jun, 2018 @ 2:51am 
I’m working on it!
(Seeking)Eye 19 Jun, 2018 @ 2:42pm 
hello there. i REALLY like this mod, and i was wondering if it will be updated for the new DLC Colors of madness. will it?
Urist_Imiknorris 12 Apr, 2018 @ 8:18am 
Might I make a suggestion regarding the Grave Robber's Poison Darts? Even with the bleed resist debuff, I still find myself preferring to simply attack the enemy instead. Poison Darts just does so little damage up front that after the blight ends it'll have done a similar amount of damage to a thrown dagger. So how about making it multi-target, like a blight version of Hound's Harry? Weaken the blight from 3/4/4/4/5 to 1/1/2/2/3, and make it hit all foes. My double shieldbreaker - plague doctor - vestal team would love another mass blight.
Urist_Imiknorris 12 Apr, 2018 @ 7:32am 
Perhaps Blindfire could move the Arbalest back 1?
KayleeWolf 16 Nov, 2017 @ 7:01am 
For the arbalest's bliundfire, I was thinking they would use second rate arrows found in the field (pulled from bodies) so the good arrows don't break from hitting walls and stuff. As a result, the arrows are coated with disease causing stuff. So if it's possible, have a chance for blindfire to inflict a random disease on the enemy target.
asd_55mix 28 Oct, 2017 @ 10:58pm 
we need compability with the shield breaker, the flagellant and stealth mechanic
CinnaMoonDork 11 Sep, 2017 @ 6:30am 
1. I think you need to buff occultist heal. Like make the minimum to at least 1
2. Abomination being compatible with religious people makes a game too easy when you combo him with a leper.
3. Antiquarian needs a better healing. You can either make it stronger or it can stay the same but instead it can heal two targets (possibly the whole team) with one target being himself and an another ally. Also a higher heal. I think multiple target heals fits with antiquarian since it uses some kind of powder or vapor.
Kudikira 25 Aug, 2017 @ 10:33pm 
You should watch Magicscrumpy videos when he changes how the SSBM characters, explaining that a buff shouldn't make them equal to the best character, but rather slightly outwiegh their weaknesses just enough to feel their proper use. Personally, I think the best buff you did was Houndmaster because his Stress usually feels like a big issue, but changing how a character works (I.E. Crusader, Abomonation, etc.) also reworks how you as a strategist will play. I think the simplicity of the base Crusader is good, even though he feels like the Leper at the beginning because he just, "...[hits or buffs self]...", but that is kind of the point, he is a Tanking class, a literal Paladin (Not like WOW), tank, heal, support, lockdown. But with your changes, he'll still do that mostly, but in a way that feels like he is a DPS, not a Tank.

P.S.
I apologize if this is too much of a rant.
immrtlmind 8 Aug, 2017 @ 4:04am 
All that stuff seems to be like "how to win DD in 2 clicks", rather than "balance"
Spyboy  [author] 3 Aug, 2017 @ 8:42am 
Yes and No, if we both modifies the same stat or skill, the higher in priority in the modlist will be accepted and not what the second one do
Adamiya 3 Aug, 2017 @ 8:24am 
Does this work with heroes unchained?
bluvega28 25 Jul, 2017 @ 1:29am 
Dear, this is a great mod, but there is an issue you should correct about the characters abilties description, which is repetead twice in most cases. For example bligh/bleed resist 33 per cent, written twice the same description. Please correct this small visual issue and this will be the best mod ever for this game!!
villiwili 24 Jul, 2017 @ 11:19am 
Oh okay. Could it be that it somehow overlapped with the unmodded values without re-writing them? Just a suggestion. Guess ill have to overwrite GR, Jester and Antiquarian for a while :D
Spyboy  [author] 24 Jul, 2017 @ 8:47am 
It's a small bug but I haven't figured it out yet :/ it's apparently a reccuring bug that can happens sometime and I must find how to solve it
villiwili 24 Jul, 2017 @ 8:12am 
Some of the buffs/debuffs seem to apply twice, eg. GR blight/bleed debuff, Jester -stress buff, antiquarian blight debuff. Is it intended or? Dont have any other mods that edit the classes, and I tried to edit them myself so that the skills only apply the debuff once but Im still new at this :/
Michael976 20 Jul, 2017 @ 5:33pm 
i have soo many mods i think i broke the game.... xD
Spyboy  [author] 20 Jul, 2017 @ 2:32am 
Have you tried to drag it on top of the mod list? If you have others overhall mods the one above the others will get priority.
Michael976 19 Jul, 2017 @ 5:18pm 
thanks, and i plan on redownloading this... but i don't think anything happened when i downloaded this... like nothing changed...
Spyboy  [author] 19 Jul, 2017 @ 2:14am 
No, it won't delete anything this mod just tweak values :)
Michael976 18 Jul, 2017 @ 6:01pm 
if i deactivate/uninstall this will it delete/mess up my save file... sorry but i'm testing someting out
Spyboy  [author] 8 Jul, 2017 @ 2:54am 
Because it targets the whole party now.
Yandere-kun 8 Jul, 2017 @ 2:47am 
Is the nerf to the stress heal on inspiring cry for the crusader intentional? (There's 2 less stress heal than the base game)
Spyboy  [author] 1 Jul, 2017 @ 3:23am 
@Reinhart If we modify the same skill, then no, the mod on top in the mod list will be prioritized. But if we modify different skills then it should be compatible. try to move them up or down in the mod list to have the best result :)
Neunmalklug 1 Jul, 2017 @ 3:17am 
works perfectly with the buildings now, thx
reinhartalvaro 30 Jun, 2017 @ 11:41pm 
Does this work with Unchained Heroes by Loklin?
Spyboy  [author] 30 Jun, 2017 @ 4:14pm 
I found the problem it should be solved now!