Cities: Skylines

Cities: Skylines

Commissary (Ploppable RICO)
Počet komentářů: 25
ArmyMP 2. led. v 11.33 
As a retired Soldier, I laughed out loud when I saw this. Thank you so much!
Skelleten 19. čvn. 2023 v 10.20 
Commissarys In Britain:Empty
X99 19. bře. 2020 v 20.01 
Now I feel dumb for deciding not to build Ellsworth along with Rapid City.

P.S. The baggers may only work for tips, but the stockers earn even less. 25 cents per case stocked. I made more in my first week at McDonalds than I did in six months working at the commissary.
jekerdud 2. čvc. 2019 v 17.32 
Love the wording in the description.

Especially Sappers Lead the Way. Essayons!
ThePrince757Va 27. kvě. 2018 v 18.33 
I remember as a children, going here every second Saturday.
citizen.empire 25. kvě. 2018 v 1.01 
Essayons, the discription made me chuckle.
bluecollar2236 26. dub. 2018 v 15.39 
Is that Camp Pen?!?!? Holy Hell that's good
Shredra  [autor] 8. srp. 2017 v 15.11 
This building is now RICO enabled.
StafG 23. dub. 2017 v 23.10 
Love the description aha.
toruk_makto1 22. dub. 2017 v 12.30 
Annnnnnnnd! Just like that, I need to create a military asset and structures collection folder.
templeofdoom 20. dub. 2017 v 9.06 
No problem Shredra, looking forward to seeing what else you concoct. Ran out of time for the most part these days to do any modeling but maybe I'll get back into some more random military building structures and what not if I can actually get any free time.

Just to chime in as well - 2 programs I've used to model & make assets (both are free) are Blender & GIMP (alternative to Photoshop). Blender has a learning curve, but it's a one stop shop for your modeling, UV unwrapping, and exporting. You can use GIMP instead of PS to edit textures and with a few tweaks can function almost exactly like PS. Check em out. I also made a 8 part tutorial series a year or so ago on how to use Blender and make a very simple asset if you needed extra help.
itsmetheuglykid 20. dub. 2017 v 8.08 
These are cool. They will go well on my military base.
Shredra  [autor] 20. dub. 2017 v 3.51 
@MrMiyagi Thanks. Love your work, too.
Shredra  [autor] 20. dub. 2017 v 3.46 
@joeymozzer Sketchup and 3ds Max are free. Photoshop is not. But Im sure there is an alternative to that.
MrMiyagi 19. dub. 2017 v 23.46 
Cool! Thumbs up and I hit follow - really nice work and hope to see more military buildings! :)
noobified 19. dub. 2017 v 23.41 
Awesome thanks, so software is free?
Shredra  [autor] 19. dub. 2017 v 20.45 
@templeofdoom Thanks for adding my stuff to your collection. Love your work. A lot of them found a nice home in my city.
Shredra  [autor] 19. dub. 2017 v 20.41 
@joeymozzer I had no formal training. I just watched this at first:

https://www.youtube.com/watch?v=up5y0W_bxDs

If you really want to make an asset, I suggest to start really small as it could be quite challenging at first. But it gets easier as you gain experience.

Then, I highly recommend wathing ronyx69's tutorials on youtube.
philclark20 19. dub. 2017 v 12.16 
These military buildings are awesome, and thank you for your service!
templeofdoom 19. dub. 2017 v 10.55 
Excellent! I worked as a bagger for a summer in one of these places as a teenager. :) Cool additions to the military assets for the game!
noobified 19. dub. 2017 v 10.23 
Your work looks great, is it easy? Do you have formal training or self taught?
noobified 19. dub. 2017 v 10.17 
Understood thanks
Shredra  [autor] 19. dub. 2017 v 8.58 
Maybe in the future. I'm still new to 3d modeling, and it is a pretty tedious task to be honest. At this time, I'm only focusing on unique military buildings.
noobified 19. dub. 2017 v 8.41 
Good idea, I don't have a vase but have shopped at the navy exchange. Any plans to make various stores or maybe this style building w no sign for the store? Could make our own shops too :) thanks
Соединенные Штат 19. dub. 2017 v 6.48 
Very nice!