Total War: WARHAMMER

Total War: WARHAMMER

No Regeneration Cap Updated
46 Comments
PopLocknHots 26 Apr, 2023 @ 3:29pm 
Kaedrin's Mod Manager v1.9.0 makes this work.
PopLocknHots 6 Jul, 2022 @ 5:01pm 
Plz Update ;)
MrBlazzar™  [author] 26 Oct, 2019 @ 5:21am 
to do what?
Lukas 26 Oct, 2019 @ 12:30am 
Do I need to edit a file with PFM just like for the first version?
MrBlazzar™  [author] 25 Jan, 2018 @ 5:17pm 
ya it's not as high as this mods but you will very rarely ever heal something for 999x it's base HP. So theirs is basically infinite as well.
OneSeed Gaming 25 Jan, 2018 @ 5:11pm 
oh Thx I actually when to check you files and did the change manually in sfo your were like 1 000 000 and sfo 999 I just changed to 10 000 in sfo to be inbetween ^^', But thx for answer anyways :)
MrBlazzar™  [author] 25 Jan, 2018 @ 4:50pm 
SFO already has this built into it. Their regen cap is set to basically unlimited.
OneSeed Gaming 25 Jan, 2018 @ 3:53pm 
is there a version steel and faith compatible ?
MrBlazzar™  [author] 5 Oct, 2017 @ 8:48am 
Matthias 5 Oct, 2017 @ 8:34am 
will test it ASAP
MrBlazzar™  [author] 5 Oct, 2017 @ 8:32am 
I fixed it. Turns out they added a extra value that didn't appear using the third party tools but I got it working now. Will submit it in a few minutes. When it comes go lives I would be thankful if you could give it a test run as well but in my games it seems to no have the same issue.
Matthias 5 Oct, 2017 @ 8:28am 
I used WH2 yes and I look forward to your WH2 verson of this mod
MrBlazzar™  [author] 5 Oct, 2017 @ 8:19am 
Since the Warhammer 2 Modding tools just came out today I'll get a working version for Warhammer 2 then drop it on the workshop for that game.

Might take some time but shouldn't be forever.
MrBlazzar™  [author] 5 Oct, 2017 @ 8:17am 
@Matthias I tested it in WH1 and WH2 this bug doesn't happen in WH1 but does in WH2 I can only assume they changed how either the regeneration ability in WH2 works compared to WH1 or changed how it applied the health cap in WH2.

I'll have to dig into WH2 a little more to see how to fix it.
MrBlazzar™  [author] 5 Oct, 2017 @ 8:02am 
@Matthias I should have asked this as well: I assume you are talking about WH2 correct?
MrBlazzar™  [author] 5 Oct, 2017 @ 7:42am 
@Matthias That is something I am not entirely sure of. I assumed it that the regeneration ability somehow scalled when I made the regen cap as high as I did. I would need to do some research and try and figure out why it does it.
Matthias 5 Oct, 2017 @ 7:11am 
@MrBlazzarTM why does it work normal in vanialla then if the regen abilty is the problem?
MrBlazzar™  [author] 5 Oct, 2017 @ 6:14am 
@Matthias I have experienced this as well recently. I'm not entirely sure how to fix this without either somehow changing the regen ability or finding a way to make the regen cap player only.
Matthias 5 Oct, 2017 @ 5:37am 
@MrBlazzarTM
you mod causes every uint with renegration to renegrate any degame done in one second
here is an example

I fought against a corpse cart who started to disintegrate
and the insane was it always popped back to full HP within a second even with all my archer and seaguard firing at it

17 UINTS SHOOTING plus DISINTEGRATING and it is stays at FULL health!!!!!!!!!!!!!!!!!!!!

can you fix this please?
A ♥♥♥♥ Pie 21 Aug, 2017 @ 1:52am 
thank you for your work, we are really really tired of that PVE always pay for PVP, stupid balance
MrBlazzar™  [author] 19 Aug, 2017 @ 9:43am 
In theory it's for everyone as it just edits the regen cap table.

Not sure how to make something like this player only.
摸鱼王 19 Aug, 2017 @ 8:57am 
Wow, thanks a lot. Is this mod just for player or both for player and ai?:bonfire2:
Wren 12 Aug, 2017 @ 8:11am 
Aye, i spotted it a moment ago and subbed immediately =D
MrBlazzar™  [author] 12 Aug, 2017 @ 6:58am 
@Zender Railen I just made a version that works natively with Radious Total War Mod without the new for a patch. I linked it in the description.
Wren 12 Aug, 2017 @ 5:43am 
The patch has only been live for a few days and i already miss this mod. The submod that let it work with radious doesn't look like it'll be updated ;_;
MrBlazzar™  [author] 11 Aug, 2017 @ 5:59am 
Can confirm it works 100% perfectly with the latest update and DLC.
MrBlazzar™  [author] 10 Aug, 2017 @ 7:29pm 
I don't actually own the new DLC but I got the ROR stuff and my assembly kit updated but when I checked it the table I edit didn't change.

So in theory this should still work with the latest launch. If I end up getting the Norsca DLC I'll see if it changes anything but I don't think it affects the table i edit.

Incase you are wondering this edits one table and that table only has 4 variables which I don't forsee ever changing. So it should work 100% with the latest patch it doesn't even say it's outdated in my launcher.
Capulis 10 Aug, 2017 @ 6:59pm 
well there was a big balance patch and ROR release plus norsca dlc...
MrBlazzar™  [author] 9 Aug, 2017 @ 5:08am 
@thaygiaomap2000 It should. Worked when I tested it on August 1st. Unless there has been a update to the game I missed. Let me know if there is I haven't played the game since I updated the mod.
thaygiaomap2000 9 Aug, 2017 @ 4:13am 
do this mod still work now ?
Bruno Magno 1 Aug, 2017 @ 11:17am 
:steamhappy:
Ok, that will do.
MrBlazzar™  [author] 1 Aug, 2017 @ 11:13am 
Alright decided to do a quick look through files to check and I upped the regen cap to like 1billion. I thin Von Carstein could heal like 2billion HP before his in battle cap was hit. It's rediculous now. But hey this is suppose to remove the cap.
Bruno Magno 1 Aug, 2017 @ 10:57am 
Thank you, Mr.Blazzar, i just initiated a campagn with the greenskins and i am looking foward to use the trolls, but i dont want them to be nerfed by some nonsense limitation patch.
Ca should have made regeneration rate slower, but not limited.
MrBlazzar™  [author] 1 Aug, 2017 @ 10:51am 
Haven't looked at it in awhile but basically from before the cap can't be technically unlimited but can be set so high there is almost no way you'll reach it.

I think this sets it to you 9 million or something like that. Haven't done anything with it in awhile.
Bruno Magno 1 Aug, 2017 @ 10:37am 
This cap can not be removed? I Just finished a campaign with the empire and i vanquished the VC of the game, anda i ws proud of my feat, especially against criatures with regenaration. But now, i fell like i cheated, because they regeneration was limitaded.
Sheperd Doggy YT 18 May, 2017 @ 1:05pm 
nevermind
Sheperd Doggy YT 18 May, 2017 @ 1:05pm 
lol where do I rate and favourite xD?
MrBlazzar™  [author] 28 Apr, 2017 @ 12:43pm 
@Enemyz Probably not as I think steel faith overrides the same table. Someone would need to make a compatibility patch.
Enemyz 28 Apr, 2017 @ 12:35pm 
Work with Steel faith bro?
◬ TRIΛNGLE MΛN ◬ 24 Apr, 2017 @ 10:41am 
Thanks for this, had the old mod and was wanting this to be updated!
Skjer? 22 Apr, 2017 @ 7:38am 
Had Vlad vs 3000 zombies. He hit regen cap @1000kills, & died tragically just shy of 1900 kills.


10 out of 10 von Carstein rings, would play again.
Inertia 20 Apr, 2017 @ 11:50pm 
Thanks!
MrBlazzar™  [author] 20 Apr, 2017 @ 3:54pm 
@Maximum Effort I know someone made a compatibility patch for the old one here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=772372507&searchtext=radious+total+war You could check to see if they updated theirs to use this one.
MrBlazzar™  [author] 20 Apr, 2017 @ 3:51pm 
@Maximum Effort Probably still need to edit files. I can take a look at the compatibilitly patch that was made for the old one and see if I can do something about it.
Inertia 20 Apr, 2017 @ 11:26am 
Radious compatible or do we still need to do it through editing the files?