Kenshi
The Iron Overmind
22 Comments
Nemús 28 Sep, 2024 @ 9:28pm 
How to ally whit this faction?
Inquisition Time! 25 Jan, 2024 @ 2:35am 
I like the mod, but as any slavery faction they suddenly enslave the wrong person and start a full on war in a town, making it unusable.

Probably going to subscribe to it once again in the future after I set up the world just like I want before importing and cause some chaos.
Faust 14 May, 2023 @ 11:27pm 
This is literal trash. nobody wants a army of beefed up super slavers running all over the border zone enslaving everyone only to stand in a field for three days on end.
NinjaBeest 25 Dec, 2021 @ 11:25am 
They're going into random shops and acting as shop guards. Not helpful when a thief... And they're also just like a bunch of gods running around at the speed of light enslaving everything and picking fights.
DarkAlkaiser 9 May, 2018 @ 5:50pm 
This sounds great
Jarold Smith 22 Jan, 2018 @ 2:24pm 
Is this mod compatible with the skeleton apocalypse mod?
AshnakAGQ 9 Aug, 2017 @ 8:32pm 
Nothing wrong with Eternia by the way. This mod just seems more lore friendly. It adds to the game, but nothing drastic like new races.
BlackCat  [author] 3 Aug, 2017 @ 9:31am 
Haha fair enough. - Just gotta make a Skeleton-friendly Faction for the Floodlands.
AshnakAGQ 3 Aug, 2017 @ 3:39am 
Please don't merge this into eternia.
BlackCat  [author] 31 Jul, 2017 @ 2:00pm 
I may update this and then merge it into Project Eternia <3
Reigdaer 16 Jul, 2017 @ 5:01pm 
i'll give it a try, by the way, this idea has been in my head since i saw the "skeletons", it is possible to "breed" or create any of the available races?

it would be awesome have some robot factory to get more recruits or Hospital version for humans :D
Loki 28 Jun, 2017 @ 12:51am 
buying slaves raises the alarm
Temper 14 Jun, 2017 @ 12:27am 
Compatable with current version of the map and gameplay ?
Sir Luis 25 May, 2017 @ 11:27am 
I get tis feeling that the iron overminder should have more of a foundation and presense in the world perhaps another town or small little outpost compareable to the holy nations smaller outpost. such as holy mine holy farm. maybe the iron overminder could have iron slave pits and factories,
NotFox 11 May, 2017 @ 2:38pm 
Several Overminders i've seen are scorchlanders and not skeletons. Don't know if i'm crazy, or just had some bomb a** weed but its weird.
BlackCat  [author] 22 Apr, 2017 @ 8:01am 
Thanks! :D Hope you enjoy! You'll find homeless spawns roaming through the Holy Lands and nearby sometimes, as well! They aren't strong enough to defeat a Holy Nation Army, but can generally take down quite a few people! -- Beware of their enslaving! They tend to beat the hell out of their slaves for any slight pause in their work xD
Tarsis 22 Apr, 2017 @ 7:53am 
Going ot take a look, thanks!
BlackCat  [author] 19 Apr, 2017 @ 4:23pm 
*Correction on being able to take things xD Nevermind about that.
BlackCat  [author] 19 Apr, 2017 @ 4:15pm 
Updated with new Start-Up so that The Iron Overmind cannot attack or enslave you, but is still a Wanderer start. (However, you are considered their Faction, so you may take their goods.) Also placed in Overmind Mine where many slaves toil between the Vain and the Holy Lands. Suggested not to go looking if you aren't an Iron Overminder!
Tadwei 19 Apr, 2017 @ 2:45pm 
No worries. If i like it you'll know. Will test it after the league games.
BlackCat  [author] 19 Apr, 2017 @ 2:42pm 
Adding just a bit more to it. Going to have ONE Slave Mines that the Iron Overmind watches over, mainly consisting of Holy Nation peoples. -- Not sure if I want to, but may also write some dialogue for them instead of using packs.
Tadwei 19 Apr, 2017 @ 2:37pm 
Ooo. Another Mod to add. 81 in total now.