Stellaris

Stellaris

Hungry Hungry Hordes
23 Comments
MightNight 2 Feb, 2021 @ 9:04am 
BUMP
Peter34 21 Feb, 2020 @ 7:44pm 
Bump.
Peter34 18 Feb, 2020 @ 4:06pm 
Please update this mod to v2.5.

I've just created a single-species empire of Lithoids, and they still have to pay Food to create and Upkeep Lithoidal Armies. That's obviously illogical.
K0rruptedYouth 30 Mar, 2019 @ 12:07pm 
Coming back to say it was indeed another mod, but it seems like as of 2.2.6, hive armies do cost food and uses it for upkeep, but hive leaders cost energy to hire and for upkeep.
K0rruptedYouth 29 Jan, 2019 @ 6:49pm 
Nope, but if you're not having issues, there's probably a mod conflict I didn't notice. I'll check again.
YggdrasilsSword  [author] 27 Jan, 2019 @ 7:50pm 
Not able to reproduce the issue on my end, ChillVillain. Anything in particular you know that triggers it?
K0rruptedYouth 27 Jan, 2019 @ 8:56am 
There seems to be an issue with this mod and defense armies. They now become buildable and don't automatically generate when you make defensive buildings or have soldier jobs.
MightNight 24 Jan, 2019 @ 11:06pm 
1 food upkeep is fine man
Peter34 2 Jan, 2019 @ 9:59pm 
bump?
Peter34 23 Dec, 2018 @ 3:23am 
1 Food in Upkeep per Assault Army is far too much! Try lowering to 0.5 or even 0.4 Food.
K0rruptedYouth 20 Dec, 2018 @ 6:15am 
Thanks! Makes food such a more valuable source.
MightNight 19 Dec, 2018 @ 9:27pm 
Glad to see it back. Thank you! :D
YggdrasilsSword  [author] 19 Dec, 2018 @ 6:44pm 
I've just now updated it to be compatible with the new 2.2 economy system.
K0rruptedYouth 19 Dec, 2018 @ 5:30pm 
Will this work for 2.2?
arkanikorde 8 Mar, 2018 @ 1:50am 
This could be nice for organic empire fleets too. That make the game more balanced for these empires agaist the machines empires.
MightNight 28 Feb, 2018 @ 9:47am 
Good idea
YggdrasilsSword  [author] 28 Feb, 2018 @ 9:43am 
Food upkeep might be tricky to implement. But perhaps I could at least add an installment cost of food to build the fort, to simulate the need to keep a food stockpile in case of besiegement
MightNight 28 Feb, 2018 @ 9:31am 
Thanks dude! It would be cool if Fortresses went by food upkeep instead of energy to simulate feeding the garrisoned troops
YggdrasilsSword  [author] 28 Feb, 2018 @ 8:53am 
Updated for 2.0.1
MightNight 27 Feb, 2018 @ 9:47am 
You gonna update this mod?
Gorthaur the Cruel 17 Jun, 2017 @ 2:12pm 
Ah, a shame, would've been really cool!
YggdrasilsSword  [author] 17 Jun, 2017 @ 1:09pm 
Would like to! But as far as I can tell, there's no way to implement food maintenance yet.
Gorthaur the Cruel 15 Jun, 2017 @ 11:52pm 
Don't suppose there's any way to make this a maintenence cost instead?