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https://youtu.be/j9tuzMtb-xE
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1819280990
It's a little bit tricky to get it to work and I know that the taxiways in between the rows looking a bit strange, but it was the only way without possible traffic jam and aicraft collisions are very rare.
Regarding arrival on ground level and departure on 1st level, use the laziness of path finding. Peds and vehicles always try to use the shortest way to destination. In my example approx. 50% arrive for departure on 1st level by bus (very few by taxi), 40% arrive by monorail using the tunnel and just 10% arrive on ground level (taxi and by feet).
Nearly vice versa on plane arrival leaving the area: approx. 60% leaving on ground level, 30% leaving by using tunnel to monorail and 10% leaving on 1st level by bus (very few by taxi).
https://steamhost.cn/steamcommunity_com/profiles/76561198054616743/screenshot/780730384662343672
https://steamhost.cn/steamcommunity_com/profiles/76561198054616743/screenshot/780730384662351642
It will let you clip buildings / roads into each other, even if they intersect.
I have to say, I do not understand how to use simple plane stands to make this airport functional. is there a guide/tutorial? I have not found one.
As far as I know, there is no work around.
Que: The lights of the different assets light up differently - as in sometimes some of the assets don't light up at all and sometimes they are really bright and sometimes they are medium bright. Is this normal or intentional?