Cities: Skylines

Cities: Skylines

Large Airport Terminal Pack
129 Comments
charles.hastert 23 Apr, 2023 @ 12:42pm 
How do you clip the buildings, I cant do that.
Galactic Toast 26 Jan, 2022 @ 7:10pm 
Would it be possible now that concourse are network buildings?
vasimr22  [author] 14 Nov, 2021 @ 12:40am 
@Zach Goalifianakis Unfortunately not. Doing so would prevent it from being modular, since the in game "airport" has very specific requirements.
Zach Goalifianakis 13 Nov, 2021 @ 11:23am 
can you make this a functioning airport?
Swepunk 12 May, 2021 @ 3:55pm 
I made the roads on upper level and lower, but it says no road connection? Can someone tell how this has to be done?
EggTBD 19 Apr, 2021 @ 7:31pm 
Great modular assets for otherwise boring-looking vanilla airports!
Dying 28 Oct, 2020 @ 12:52am 
@dexularte The only "Plane Stand Pack" I know are props and just decoration, which can be moved on the functional plane stand "building". Search for plane stand in workshop in section transport plane. There are some available from vasimr22 and Zoki.
navigator 27 Oct, 2020 @ 9:22pm 
@Dying I’m working on my airport now. By the way, I am already subscribed to AIRPORT PLANE STAND PACK, I can’t seem to find it in the game menu. I saw it in the Asset but I have hard time looking for it in the menu. Is it under TRANSPORT - AIR TRANSPORT? There’s nothing in there. Thank you.
Dying 27 Oct, 2020 @ 7:12am 
No, you don't. The mod "Move It" works with current game (SH update) with or without installed DLC Sunset Habor.
navigator 27 Oct, 2020 @ 6:57am 
@Dying do I need to buy Sunset for Move It to work?
navigator 27 Oct, 2020 @ 6:56am 
Do i need to buy Sunset for the move it to work?
Dying 26 Oct, 2020 @ 12:27pm 
@dexsularte Use Road Anarchy ON and Move it. You also have to take a look at right and left side for the half round terminal
navigator 26 Oct, 2020 @ 5:36am 
Hello, please help me how to clip the terminals.
biotoxin 11 Apr, 2020 @ 8:55pm 
I can confirm it works, I'ts functional when following above guide lines.

https://youtu.be/j9tuzMtb-xE
Marlo 595 16 Mar, 2020 @ 8:34am 
Hello! Wonderful work,Only one question ,I need airport road to make it work as a airport??
easte 5 Mar, 2020 @ 1:57am 
So they're all just decoration? Which real terminal mod should I use then?
vasimr22  [author] 4 Mar, 2020 @ 5:10pm 
@easte Re-read the description. These are not functional, so they don’t.
easte 4 Mar, 2020 @ 2:40pm 
I have no idea how to connect the terminal to a road. It appears you can plop the parts anywhere but how do cims get to the planes???
Dying 29 Jul, 2019 @ 1:38pm 
Thanks to @vasimir22 regarding this and many other airport/aircraft relevated assets, I am very glad about a 100% working International Terminal with 25 gates (working for big planes):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1819280990

It's a little bit tricky to get it to work and I know that the taxiways in between the rows looking a bit strange, but it was the only way without possible traffic jam and aicraft collisions are very rare.
Dying 26 Jul, 2019 @ 12:21am 
Still try to optimize it by using invisible tunnel directly to the terminal and plane stand, to avoid long time visibility of CIMs at plane stand. Using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1754663360
Regarding arrival on ground level and departure on 1st level, use the laziness of path finding. Peds and vehicles always try to use the shortest way to destination. In my example approx. 50% arrive for departure on 1st level by bus (very few by taxi), 40% arrive by monorail using the tunnel and just 10% arrive on ground level (taxi and by feet).
Nearly vice versa on plane arrival leaving the area: approx. 60% leaving on ground level, 30% leaving by using tunnel to monorail and 10% leaving on 1st level by bus (very few by taxi).
Dying 25 Jul, 2019 @ 2:08pm 
vasimr22  [author] 25 Jul, 2019 @ 8:12am 
@Dying Thanks! Great idea!
Dying 25 Jul, 2019 @ 2:45am 
There is no need of a road connection to the terminals on second level. A pedestrian path (with bridge possibility and without street lamps) in combination with road anarchy can be fixen to second level road with a bridge to the floor and cover it with the building itself afterwards. This path (or switch to an invisible one) can be set to each terminal. If the jetway is to long (longer than within 2x2 distance between end of path and plane stand), you can start an invisible pedestrian way to the plane stand. Of course you will see cim feet below the jetway in some cases. I further recommend to set the airport area as district with no bicycle rule.
vasimr22  [author] 22 Jun, 2019 @ 9:38am 
@RomanC04 It’s possible that it was the same architect, but the buildings are from LGA and EWR.
RomanC04 21 Jun, 2019 @ 8:12pm 
Isn't that just the Kansas City International Airport?
vasimr22  [author] 11 May, 2019 @ 8:54pm 
@XxSimbuilderxX Yes, they are not functional. If you read the second sentence in the mod description, it says: It should be noted that these are NOT functional, and are listed as transportation buildings, so they do not generate tourism.
JTheGoat 11 May, 2019 @ 8:14pm 
@vasimr22 do I need plane stands only to make an airport functional with just YOUR terminals?
vasimr22  [author] 3 May, 2019 @ 12:34pm 
@Hyston You will have to use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=433567230
It will let you clip buildings / roads into each other, even if they intersect.
Vanes 3 May, 2019 @ 7:22am 
I apologize in advance that I do not know English, so I did not translate the comments, and I had such a question. how to connect the details of the airport, if the area in which they are located intersect and the game does not connect them.
FolkoBolko 30 Mar, 2019 @ 2:09am 
how do you assemble the buildings
asaphx 23 Jan, 2019 @ 10:42am 
Thank you professor!

I have to say, I do not understand how to use simple plane stands to make this airport functional. is there a guide/tutorial? I have not found one.
vasimr22  [author] 23 Jan, 2019 @ 10:15am 
@asaphx with LSM, It should only use the texture memory of one asset, but will use the the vertex / geometry memory for all of the assets (usually only a few KB each). The losing time will probably be a bit longer though, since I believe LSM checks to verify that the textures are identical (so it would check all of the pixels for each image, or every asset in the pack - the comparison may be a hash though which would be roughly 2x faster).
asaphx 22 Jan, 2019 @ 8:53am 
so just to understand, if I use LSM, all these buildings in the pack will use the same texture, and only the memory and loading time of 1 asset?
vasimr22  [author] 3 Jan, 2019 @ 6:27pm 
@xxsimbuilderxx I think you need to use anarchy regardless, otherwise you can’t clip the footprints into each other. I’m not sure why you are asking about other airports instead of anarchy. Your only other option would be to use a different asset (there are many on the workshop). If you want to use this asset pack and have it be functional, then you need anarchy to clip them into another airport building asset, or use a plane stand asset which is placed along side the terminal assets. The terminals in this pack are not functional.
JTheGoat 3 Jan, 2019 @ 1:06pm 
Alright. Would you suggest any airports, or would you go with anarchy?
vasimr22  [author] 3 Jan, 2019 @ 12:42am 
@xxsimbuilderxx You would be better off moving these assets over / into an existing airport. Either way, they can be moved into any asset or have any asset moved into them. You just may need the anarchy mod to do so.
JTheGoat 2 Jan, 2019 @ 1:32pm 
@vasimr22 Sorry about that last comment, lel cant type. Anyways so you cant use move it to move an airport that is functional into these terminals?
vasimr22  [author] 1 Jan, 2019 @ 7:14pm 
@XxSimbuulderxX I don’t understand the question. Are you asking about a functional airport building? If so, there are several plane stand assets on the workshop (they have no building in their model).
JTheGoat 31 Dec, 2018 @ 4:47pm 
Whats a good airport that will merge with this one?
viniprado 18 Nov, 2018 @ 8:30pm 
Ok, thanks @Vasimr22
vasimr22  [author] 18 Nov, 2018 @ 6:48pm 
@pardo_vini As far as I am aware, the only requirement is that the pedestrians have a path, so you should be able to use pedestrian paths instead of roads. Otherwise, you need to use either 2-way roads, or 1-way roads that form a loop (otherwise people will only ever enter / exit the planestand). I think clipping pedestrian roads will be easier.
viniprado 18 Nov, 2018 @ 4:00pm 
Hey @vasimr22 let me ask you this: I'm making a large airport, so I have terminals separeted but connected with STERM_Spoke. The roads inside terminals must be inside Spokes to allow people pass from one to another, right? Any roads can be used? I try to use the tiny roads, but they can not be elevated. Can I use a pedestrian road insted? It's a little hard to make the roads inside something when I can't see those.
vasimr22  [author] 28 Oct, 2018 @ 11:26am 
@hockadicadie you need the road anarchy mod
hockadicadie 28 Oct, 2018 @ 11:14am 
How do you make the buildings go through eachother?
vasimr22  [author] 8 Sep, 2018 @ 12:17pm 
@BadGamer Thats sort of a bug or quirk with the game. Since each asset is a different building, the brightness and the color of the lighting will change per building every night within the game. It's the same mechanic that lights up some of the windows in office buildings and houses.
As far as I know, there is no work around.
BadGamer 8 Sep, 2018 @ 1:32am 
hi @vasimr22 - I've built a pretty large airport and it is completely functional - I used OL-CL-CR-OR-OL-CL-CR-OR to form almost a circle. It's nice so thank you for this setup.

Que: The lights of the different assets light up differently - as in sometimes some of the assets don't light up at all and sometimes they are really bright and sometimes they are medium bright. Is this normal or intentional?
vasimr22  [author] 25 Jul, 2018 @ 5:10pm 
@Nerdoroni You might, I never tried it without the anarchy mod. It's a good mod to have regardless though (since it lets you clip things into each other).
Nerdoroni The Gnome God 25 Jul, 2018 @ 4:43pm 
do you have to get an anarchy mod to place the buildings together without gaps?
george.renner 22 Apr, 2018 @ 6:41am 
Ok, thanks for the info!
vasimr22  [author] 21 Apr, 2018 @ 7:04pm 
@george.renner it's an issue with how the building shader deals with illumination. I have yet to find a way to fix it. As for URLs, steam blocks them for security reasons. You need to modify the link so that steam does not recognize it as a link.