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Using the option for target bar overlay: A. B. or C lets you have the added target stats.
Turning on the "Bar Overlay" option on the other hand will give you a new target bar that covers the default (modded or not). This overlay target bar shows the Level of enemy and its name.
NOTE: Please refer to the screen captures for easier understanding of the matter.
First of, this mod is a remod of the famous LurkerHUD mod, so I'll simply call this LurkerHUD remod.
Find yourself a good HUD mod because LurkerHUD remod is just an overlay for a HUD mod or to the default HUD, not a modification of the bottom HUD by itself and it does not have retextured files in it, like the Diablo Orbs that you are after.
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=200710&searchtext=UI+HUD&childpublishedfileid=0&browsesort=trend§ion=readytouseitems
Diablo Orbs usually are in Evil UI, Diablo II, and Diablo III.
If you like Equipment Slots Overhaul mod and also desires Diablo Orbs with LurkerHUD remod, then I suggest you try Draco's UI Merger
Could you tell me your mod load order?
when i open my game
all lurker hud setting reset
You can tell very quickly if gear is worth equipping or not.
- Fixed a graphical issue where as some elements are not aligned by their z-axis (specifically, target's shield indicator pulse)
I merely pointing that out as an example, I have not tried using them together nor I have a compatibility for them. However, I have subscribers who reported about under priority issue, so its better safe than sorry.
I did download a copy of a recently uploaded Unearthed Arcana (UA) at moddb. If I happen to play the game with it, I'll look out for that Wash My Sins quest. ;)
Also I saw you recommended us to use Unearthed Arcana mod , do you notice any bug from it ? I played a short playthrough with it and I know it had a bugged quest name Wash My Sins , do you experienced with that as well? Thank you !
The weakness type is true now, I made a system to make it work as intended. Along with "Overlay target bar" you can enable "Target Stats: Type C" to compare it out yourself. :)
Ty for mod, even though I don't play TL2 anymore, I can always find time to grab and test some cool mod
I hope its not about an issue with this mod.
- An option to have the target's weakness indicator moved to the left or moved to the right
By the way - for some reasons, last update didnt apply for me again (but I've got recent warbounds patch without problems)
- Added "Highest Damage Dealt" and "Number of Monsters Killed" stats
Can I ask what HUD mod you are using, that has a time/FPS display at the same spot as the LurkerHUD's button?
I have past experience in working on overlay stats in other games, I know form experience that these info displays are meant to be quick glances, if you want them to be precise then there's arcane statistics panel for that. So, the point with abbreviated/initial labels is for them to be memorized, so you won't have to take pauses just to read them wordly. I made as intuitively as possible and you can mouse-over on them to know what exactly they mean.
Times killed is already in there but number of monster killed I don't have. Highest damage dealt is not necessarily to be shown always....how about if I make NG Rank and Highest Damage dealt switches from time to time? Same goes with Times Killed and Monsters Killed?
i like most about toggle for every stat and its also good to show various stat of mobs.
but i suggest a few things based on my opinion.
first, i want more stats after adding another row such as the number of killed monsters, death or highest damage dealt.
second, you made every stat indicatior initials. i think its not easy or quick to figure out what they are at a glance. how about changing more detaily as in original LukerHUD. for example change mrc to m reflec, a spd to attack sp
finally, where is the blue fame bar in original LukerHUD? i think fame bar is as useful as experience bar, hoping you change the fame bar can move left to right.
i love you doudley ;)
- Added an option for Health and Max Health indicator for targeted unit
- Added Label Helpers for Target Stats (See them on LurkerHUD's settings)
- Enhanced "Type C" Target Stats, now with Max Magic Damage, Atk Spd Bonus, Run Speed, and Hit Chance
- Type C target Stats will also have Notifiers if an enemy has Critical Chance and/or have a Shield/Armor
- Some fixes on visuals and alignments
You'll be happy to know that, I'll be adding a target's health and max health indicator. Although it is going to be just an overlay text (no bg image or frames), I will put it between target's name and target's description. I think it fits nicely there. :)
Both Diablo 3 UI and Better Vanilla modifies the original Target Bar, that's how they were able to pull that of. On an overlay UI mod like this, it won't work like that because Buff List and Target's Description covers a huge area, not meant to be covered by any UI.
1. Name on top of health bar, health value on the current place of name (how its done in diablo3 ui)
2. Leave name on its place, but put health under bar (like in .z/y.'s mod)
1st point seems better and easier to read, in my opinion.
About damage and weakness - Im fine with it, but is there way to inform, which one is which, in game? (by textbox, maybe? Like vanilla tips (if I remember right))