Portal 2

Portal 2

simple turret problem 5-Glodos is taunting me
57 Comments
mood3rd  [author] 30 Jan, 2018 @ 4:29am 
jjgm thankyou for your comments.
Gilles1946 29 Jan, 2018 @ 7:47pm 
Had great fun with the alternating direction tractor beam. Thanks.
mood3rd  [author] 12 Feb, 2017 @ 2:07pm 
bullfrog
thankyou & your welcome.
bullfrog 5 Dec, 2016 @ 2:08am 
Really good puzzle. The alternating direction tractor beam bit was neat/new trick to me and took quite a while to work out. Well, that’s all 5 completed now and all were really good. ‘simple turret problem 3: ( leap of faith )’ is outstanding and still my favourite, but thanks for them all/all your hard work.
mood3rd  [author] 2 Aug, 2016 @ 4:21pm 
or you could connect the laser catcher to a laser.
the laser goes into a relay, which activates another laser, that goes into the same relay.
alter the connection to the laser field, to the relay.
but make sure the reflector cube, can't activate the relay dirrectly.
moving turrets appear on more of my maps. so be prepared.
I did push the (as you say" pure PeTi-map") editor to do unusual things on a lot of my maps.
the moving turrets need speed gel (as with suspending them, in the funel. or they fall over)
the angle the turrets are to the pistons is also critical. but even then, success is not 100%.
but close.
the suspended turret, in the funel, with gel:
will only work, if the funel is dirrected from above, after the map starts.
if you position the funel over the turret & have it activated from the start.
the turret will fall over & deactivate perminantly.
it's like making a cake.
getting all the correct ingredients & preparing it, in the correct order.
see Glados for the cake :)
Zoraya 2 Aug, 2016 @ 1:41pm 
Yes I noticed the moving turret, it´s a cool thing that I have never seen before in a pure PeTi-map.

I´m glad you enjoyed my GlaDoS-map too, it´s one of my own favorites. I hope I can find the original hammer map to rework some things on it. I´ll consider your suggestion for the improvment.

Thanks again!
mood3rd  [author] 2 Aug, 2016 @ 12:03pm 
Zoraya
Thankyou for your comments :)
I have subscribed to your map :)
I thought I would show the mechanism of the alternating funel, for those who might be interested.
their are faster alternating items, with different results, in future maps.
as for playing my maps in order:
you learnt about the effects of a funel, going onto a turret, from above, in the previous map.
handy for the last turret, in this map.
did you notice the last turret moving into position ?
glad you loved it :)
Zoraya 1 Aug, 2016 @ 3:25pm 
Ha ha, this sort of crazyness, I love it!! Thanks again for this creative work.
The mechanism of the funnel room with the moving platform / laser is interesting. Took me a little while to find out how I had to use portals there.

I have a GlaDoS-map too, wich I removed from the public workshop due to a problem at the end (some players got stuck there).
Today I made it public again because I think you would like it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=279885806
(If you lke to play it, you only have to take care of the cube in the second to the last room, after redirecting the laser to the catcher it shouldn´t be moved by the funnel accidentally. )
mood3rd  [author] 20 Aug, 2014 @ 6:48am 
kimist108
thankyou
kimist108 19 Aug, 2014 @ 6:41pm 
Thumbs up!
mood3rd  [author] 4 Aug, 2014 @ 12:31pm 
mrsumo
I have just re-published faithplate conundrum.
if you still have portal 2 open & have it in your list.
it will be the old version.
to get the new version, either:
unsubscribe & re-subscribe to it.
or & most likely to work:
close portal 2, then re-launch it & the new version should appear in your list.
hope this solves the problem.
ps. if anyone can't get your previously working maps to load.
re-publishing it, often solves the problem.
but a good internet connection is esential.
mood3rd  [author] 4 Aug, 2014 @ 12:17pm 
well spotted :)
I think your the 2nd person to notice that.
their is not a 7th one.
as for faithplate conundrum.
I will republish it.
sometimes that sorts out user errors.
also downloading at off peak times, can stop files getting corupted.
mrsumo 3 Aug, 2014 @ 4:53pm 
mood3rd after playing the last of daloboy maps i realized i should start from no 1, that why i started yours from the beginning, i have played a lot of yours out of odor but looking forwards to the next ones,??? is there a simple turret problem 7 also falth plate conundrum i can,t play i get a message saying a error has occurred
mood3rd  [author] 3 Aug, 2014 @ 11:52am 
mrsumo
glad you had fun.
& killed the turret :)
the 2 parts reguarding the last turret.
1, the deployment.
2, how to deal with it.
comes up in some future maps, I made.
so remembering it, could help you later.
their are stranger things in some later maps.
but normaly, playing them in order, will help.
& new ideas, or glitch's often have video's
mrsumo 3 Aug, 2014 @ 7:52am 
yes i kill him, but i did let other survied and i just watch your video i should have done him the same way, o well it was fun anyway,
mood3rd  [author] 2 Aug, 2014 @ 3:25pm 
mrsumo
thankyou :)
did you kill that turret.
if you did not, their is an easy way-see video.
& the method is used to show you the effect, in previous map.
mrsumo 1 Aug, 2014 @ 8:05pm 
great map couldn't figer out why u were using speed gel until it was to late i like that it took me a few tries 2 thumbs up
mood3rd  [author] 23 Feb, 2014 @ 11:17am 
Mitch McWiggins
thankyou for your comments.
I have added your map, to my list.
I am not sure what you mean by not having a way to bounce to the top ?
if you mean, the bouncy gel dropper stopped working.
the 2 buttons, that turn it off, are:
the cieling button, the funel goes to, just before the big room.
also the sphere button in the goo room.
remove a sphere from either, will reactivate the bouncy gel dropper.
if this is not what you mean, please explain further.
as for what to do at the end.
I put a demonstration of the method, in my previous map.
if you direct a blue funel, down onto a turret, that is standing on speed gel.
(speed gel stops it falling over)
the turret will be in frozen in time, unable to see you.
remove the funel & it will see you.
if you make a map with this machanic.
the funel has to hit the turret, after you enter the map.
or they sometimes die.
Mitch McWiggins 19 Feb, 2014 @ 9:16pm 
Good one! Took me a few minutes to figure out what to do at the end, finally figured it out. Thanks. I got stuck when I pushed the X pedestal button too soon--I didn't have a way to bounce to the top level after that. No big deal. Fun, thanks. I haven't been creating much in the past few months, there's only one new one in my workshop, check it out when you get a chance. Thanks.
mood3rd  [author] 22 Sep, 2013 @ 9:59am 
chrishrly
glad you liked it.
yes, the previous map, gives you the intended,
easy answer to dealing with the turret problem :)
due to glados taunting you, the funel was ment to be a little harder.
but if you had a few goes, you would see, it is just a matter of a little though & timing.
I let the player stand & evaluate it 1st.
thankyou for the thumbs up, & your comments :)
Traveler807 22 Sep, 2013 @ 8:33am 
Very clever mechanisms in this map. Though I did find the funnel mechanism rather awkward to navigate in, The slippery turret at the end got me, but I got my revenge the second time around. Charged him down with companion cube as a shield, then rememberd your trick from the last map, I'm guessing thats how you intended me to deal with him. Thumbs up anyway
mood3rd  [author] 6 Jun, 2013 @ 10:43am 
Big Moustache
sphere cake :)
thankyou for playing & your comments.
Big Moustache 6 Jun, 2013 @ 6:28am 
Another good map. I'm surprised I was able to get a sphere at the exit :)
ingenious mechanism: Thumb
mood3rd  [author] 10 Apr, 2013 @ 7:28am 
the bug that effected the pistons & panels:
they were being deployed or visa versa, by a laser going into a relay.
after the quickload F7,
I used noclip & saw that the lasers were going into the relays, as they should be.
but the relays that should stop the pistons deploying & should have kept the panels open,
for some unknown reason, did not work after the quickload or death.
even though they worked before ?
the work around for the essential panels, with the essentail faithplate below.
I removed the connection to the relay & connected it to the button in the exit chamber.
maybe portal will fix this bug in future updates ?
I hope this info will help anyone with similar bugs/problems.
mood3rd  [author] 2 Apr, 2013 @ 2:16pm 
bug closed open panels & deploys pistons,
if you die or quickload.
made work around, so intended sollution works either way.
mood3rd  [author] 2 Apr, 2013 @ 10:53am 
fixed another exploit, found by toncica.
thankyou again, toncica.
mood3rd  [author] 28 Feb, 2013 @ 3:17pm 
toncica
the funel is the correct exit sollution, but you can also do this without going through any portals. (your way is easier). mine involves the faithplate, to funel & move along the side walls.
also after updating, this map is broken.
if you die or quickload at the end, in the exit area.
the pistons stay up. even though the mechanism to make them go down, is functioning ?

as for updating the different maps. I still have a way to go & very little time for a while.
but I appreciate your video's. & improving my maps is always welcome.
my 501 emails can wait.
so thankyou again for the video's & re-testing.
mood3rd  [author] 28 Feb, 2013 @ 3:11pm 
toncica
thankyou again.
up to returning to the exit room, all intended sollution :)
their are multiple sollutions to dealing with the turret at the end.
1 & 2, as you did, in 1st & 2nd video.
3, place portal above where he appears, with funel coming out.
when I did this, he was still alive,
but I walked & jumped up & down, in front of it, & no responce ?
4, before putting the cube on the button. use cleansing gel, from other chamber, via funel.
to clean the spead gel.
the turret will then fall, as it comes out.
5, pre- place obsticals to trip the turret, (not always successful)
eg, the cube, dead turrets.
toncica 27 Feb, 2013 @ 5:26pm 
I didn't think about the consequences when I posted all videos in a row. Of course it must have been stressful to get unscheduled work by seeing things you want to update on several maps.
Here's the replay for you to check if I went the intended path after the update: http://youtu.be/lYZIgDCDGrQ
mood3rd  [author] 27 Feb, 2013 @ 9:19am 
toncica
thankyou again for playing / testing / & the video.
you broke it.
I have updated it to hopefully stop the exploits.
I also made some other changes, uncluding adding another room.
thankyou for showing me the exploits.
I have played your map, but got stuck.
I will try again & let you know how I do.
your videos have been very, very helpfull :)
but as a result, I have been spending more time updating, & testing my maps.
than playing other peoples, including yours.
I did finish a couple of your maps.
I find them very challenging & well thought out.
toncica 23 Feb, 2013 @ 2:02pm 
This is the last video of the first bunch. I have played your first five maps in a row and I will continue of course. It was great fun so far. For now I'll let the videos do the talk and we can do in depth analysis when I catch up with your latest maps. Great work, I'm really glad I came to your workshop. http://youtu.be/8RY-TLVlRgw

If you like to test one of mine, this latest map has been under construction for the past few days to make the solution solid after it suffered from severe breakability. I need some feedback if it was successful or if further changes need to be made.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=128560708
mood3rd  [author] 6 Feb, 2013 @ 1:50pm 
Drackvor
thankyou
glad you enjoyed it :)
I just subscribed to your map:
Ah...lets try that again
Drackvor 6 Feb, 2013 @ 1:29pm 
and if you dont mind having a look, here is another of my puzzles, hopefully they are becoming more refined and fun to play :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=125452985
Drackvor 6 Feb, 2013 @ 11:31am 
once again a very fun map, a few suprises and a few very near death experiences made this a very enjoyable map to play :)
mood3rd  [author] 29 Jan, 2013 @ 6:09am 
Jade BGE
lol, me sneaky ?
now you know, turrets can move, without funels.
I spent a while trying to do this, & keep them alive.
I'm happy you enjoyed it :)
I have subscribed to your map "Facsimile"
Jade BGE 28 Jan, 2013 @ 3:42pm 
That was nice. Sneaky aren't you? That slippery little bugger killed me the first time. Lots of enjoyment there. Took me a minute to figure out how to get out of the gel room. Thanks.
mood3rd  [author] 11 Jan, 2013 @ 3:53pm 
Ebbzylon thankyou :)
yes tried to make it a close call with a turret surprise, at the end.
I just subscribed to Kidz 01 - Like a bird.
Ebbzylon 11 Jan, 2013 @ 3:15pm 
LOL I had a good laugh. That was easy-average, with lots of fun. You are quite sadistic with those turrets :-P One of them almost got me at the end!

I'm running out of easy puzzles to suggest.
Here 's one I made for my kids, hence the 'poop' concept... trying to get an easy laugh out of them :-P

E.
mood3rd  [author] 30 Nov, 2012 @ 3:17pm 
glad you liked it.
thankyou for the info & screenshot. it never hapened once during extensive testing.
I don,t know what the frequency of it happening is, or even if it will happen again.
glad you liked the skating turrets. I built a later map around 5 skating turrets,
called turret deployment. their survival rate varies each time you play.
but I have improved it as much as I can, with my present knowledge.
Constantine 30 Nov, 2012 @ 4:08am 
Nice map, but, i came out of the entry door, jumped onto the button as the sphere spawned and the sphere bounced of the tractor beam which allows me to exit within 2 secs of entering the game. Here is a screenshot :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=110871166
I had another go & i had a strange thing happen with being able to shoot a portal, directly on top of the cleansing gel dropper.lols. I loved the finale with the skating turret. I hope this helps :)
mood3rd  [author] 13 Nov, 2012 @ 3:05pm 
thankyou again.
as I named it "simple turret problem 5-Glodos is taunting me"
the mechanism that closes the door & moves the pistons allowing you to safely walk to the exit over the goo, is in view to the left of the exit.
she is taunting you.
& the button to dismantle the mechanism is near the entrance to enhance the title.
the skating turrets is better on:
simple turret problem 9-turret deployment.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107326405
I was experimenting & came up with this.
I have never seen it on any other map, yet.
but in simple turret problem 9-turret deployment, I have deliberatly left all items / gates & switches on show with sinage, for players to study & use themselves, if they want to.
to many items to publish with antlines.
daloboy 13 Nov, 2012 @ 1:26pm 
And that the open door closes after some seconds...we do love appearences!
daloboy 13 Nov, 2012 @ 1:24pm 
Those skating turrets! Really funny idea! Enjoyed to see the behing the scene action!
mood3rd  [author] 8 Nov, 2012 @ 3:37pm 
I doubt I will update this map further, for the following reasons:
as things are so interconnected, that altering 1 item, will involve a major update.
it is up to the item limit, so I would have to loose / delete items, to add anything,
which would probably make this map less appealing.
also, when I tried to make simple changes, like moving the laser field, in the 2nd chamber.
it showed an error, that it interfered with an item in the 3rd chamber.
which had a wall, separating them. so this is a bug.
I tried moving the cube dropper, & instead of going up 1, it went up 3 & into the items, in the 3rd chamber. I could not get "undo" to work, so had to exit & disgard.
in short, it works, but atempts at updating are causing bugs.
probably due to being at item limit.
thankyou for your feedback.
mood3rd  [author] 8 Nov, 2012 @ 3:36pm 
tedwilliams4808
I just had another look at this map.
apart from pedestal buttons, their is only 1 button you need to activate.
& that is in the 1st chamber.
the cube in the 3rd chamber, is for this purpose.
1 of the purposes of the sphere in the 2nd chamber,
is to open the panel, to allow you to go from 1st to 2nd chamber,
& from 2nd chamber, back to 1st, when you have the cube.
mood3rd  [author] 8 Nov, 2012 @ 2:53pm 
tedwilliams4808
thankyou for your valuable feedback.
why did you take the sphere ?
the cube is what is needed.
I thought of altering the button in the 1st chamber, to only work with a cube.
but I want it to work when someone stands on it, as well.
If I think of an answer, that does not negatively affect the map,
I will update it.
I don't know why the sphere did not save along with the rest of your progress.
some portal 2 bug, I guess.
you get the same thing when you put gel on a light bridge & save.
you quick load & the gel has gone.

I have just published a new map:
simple turret problem 9-turret deployment.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107326405
some times all turrets in the begining survive, sometimes not ?
another bug I surpose, but turning them seemed to increase their survival rate.
you can thank me for the glass, later.
stormsend 8 Nov, 2012 @ 12:42am 
This was a tough nut to crack. I don't remember how I solved it before which made it like a new map to me. I did like the turret surprise at the end. Well made map. Definitely hard for me. Was it your intention that every time you died or restored a save, the sphere went back to the little room. That was aggravating. I had to be extremely careful so I didn't have to go back after the sphere. Which I did many times.
mood3rd  [author] 21 Oct, 2012 @ 1:51pm 
sorry to hear you are having difficulty with "faithplate conundrum"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=101830125
if you want help, hint or an answer to a specific question.
just write it in the "faithplate conundrum" comments.
I will only be to happy to help.
or if you say your progress, I can tell you the next step.
for now, the faithplates are used 3 times, to solve a part of the map,
in 3 different ways.
stormsend 21 Oct, 2012 @ 1:32pm 
I don't want to give up on it but I've been wandering around the first chamber for a week now. I'll keep looking whenever I get a chance. The kids loved to play around with it. They said it was cool.
mood3rd  [author] 21 Oct, 2012 @ 11:08am 
tedwilliams4808 thankyou
I just subscribed to your 3 new maps.
I have 1 you have not played here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=101830125
glad you liked "simple turret problem 5-Glodos is taunting me"
I aim to kill.
no, turrets aim to kill.
I aim to please.
or was it the other way around ?