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I bought TW:WH2 yesterday, so I will update it after installing and testing the game (may take a few weeks)
It's like an ability, not a shot.
When I get better at modding, I will create several mount options, so you can equip an anvil with more and different types of ammunition.
Tested out the updated units, they would be more balanced out if reduced OP attack damage and
increased fire rate.
- Change the cluster projectiles to a single large bolt of energy that causes blast wave on impact
- Make the energy bolt project closer from the unit's anvil
- unit card could use a change and there is no moving 3D porthole image
Good idea for a new mod unit but it could still use some more editing.
http://www.paulprofherbert.com/Gallery/images/Runelord%20Anvil%20Of%20Doom.jpg