BallisticNG

BallisticNG

Abisko
13 Comments
Eien Yhu Hana 6 Oct, 2017 @ 8:12pm 
I found your video on youtube, cudos for the nice job on the scenery here.
shroomologist  [author] 28 Sep, 2017 @ 10:13am 
I hear you guys, this should happen eventually but I can't give a timescale.
ShadowPhoen1x 27 Sep, 2017 @ 7:25pm 
MOAR TRACK LIGHTS! :steamhappy:
Green Ghost 22 Jul, 2017 @ 12:50pm 
The track is a little dark in some places, think you can add some spotlights to the darker turns?
(fun)gi 15 May, 2017 @ 3:02pm 
how do i use mods
shroomologist  [author] 6 May, 2017 @ 3:35am 
Unfortunately I wouldn't know how short of remaking the entire thing from scratch. While I think I could probably do an ok job with the latter method I would have thought that there is someone out there with the know how to sort out a straight port of some kind.

It would be nice to see it happen though I'll agree.
shroomologist  [author] 4 May, 2017 @ 4:01pm 
Yeah it is a little involved, I didn't want to draw to much attention to that but it's hard to avoid lol. It's definitely possible for someone who is new to all of this to put together a coherant track though, my first attempt at modelling anything was around last October and I'd be lying if I said I knew much about Unity even now.
Maybach 660HL 4 May, 2017 @ 3:26pm 
@shroomologist Thanks for info. I'll look into that wiki, although it sounds like track creation may be a bit more difficult then i thought from what you told me so far. If i cant put the pieces together i probb ask for help, either here or discord. Regardless thanks for the response. :steamhappy:
Sir, this is a bakery 4 May, 2017 @ 1:21pm 
Looks great!
shroomologist  [author] 4 May, 2017 @ 9:29am 
I have thought about doing something like this although there has been talk of the track editor being overhauled sometime soon (I've seen some demos of new features already) so I'm reluctant to put together a guide for the time being as it is likely to become redundant rather quickly. However it sounds like you might have the majority of track editor stuff down already if you can make track layouts.

If you want to add scenery what you will need to do is get ahold of some 3D CAD software (A free example being Blender, I use this), and model the scenery in that. You can export the track layout from the in game track editor to obj format which can then be imported into your CAD software allowing you to build everything around your track layout.
shroomologist  [author] 4 May, 2017 @ 9:29am 
To get a track to run as a custom track in game you need to get Unity (Free also) and install the BnG unity tools as detailed in the official guide:
http://ballisticng.wikia.com/wiki/Ballistic_Unity_Tools

Once you have that up and running you can import your track and scenery into that and then generate a .trk file which is what runs in the game. Admittedly I have skipped over a lot of steps here with the Unity stuff but everything you need to know should be on that wiki. If you find yourself getting stuck I can maybe help you out (I'm no expert by any means) or failing that you can also ask on the BnG discord page where someone will be happy to help.
Maybach 660HL 3 May, 2017 @ 12:44am 
@shroomologist ''

You should consider putting together a short little guide on how to use the track editor. The ingame guide is kinda lacking for me, ive only figured how to add in sections and layout the track. However i do not know how to finalize the tracks once layed out.... also missing checkpoints and scenery etc. I'd like to make some tracks but i lack the knowledge to use the program correctly.
Maybach 660HL 3 May, 2017 @ 12:34am 
Looks nice!, Reminds me of the old wipeout 64 tracks.I'm adding it to the collection.