RUNNING WITH RIFLES

RUNNING WITH RIFLES

**SOLDIERS AT WAR - HEAVY** 1.8
727 Comments
Marvin 1 Mar @ 7:51am 
ah ok. also theres 7 different types of the same armor. thats intended too?
Wot In Kermnation 1 Mar @ 2:42am 
yes
Marvin 27 Feb @ 7:04pm 
all the weapons and gear are 0rp in the armory. is it supposed to be like that ?
BalmyStar 10 Nov, 2024 @ 11:25am 
GUIDE HOW TO MAKE RUN FASTER
you need to go in the path C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages\soldiers_at_war_heavy\factions and find default_base.character, after that u need to change <parameter class="running_steer_amount" value="0.375" on the wathever you want
Excalibird 22 May, 2024 @ 1:59pm 
Love this mod, just wish the m4a1 was full auto
Anzac Joe  [author] 24 Jul, 2023 @ 6:59am 
if you are interested to see some of the work i am doing with the retexture of the vanilla game then head over to my profile artwork page as i will upload some screenshots right now.
Anzac Joe  [author] 24 Jul, 2023 @ 6:53am 
I had a look at this mod tonight.

I updated the mod description & installation instructions.

the mod will not work normally through the steam overlay system (ie. subscribe & play)

the mod will work as originally intended when run from the running with rifles packages directory therefore bypassing the steam overlay.

please follow the updated instructions to run this mod

if you are not confident in file explorer or copying folders here and there then please don't continue with the install instructions, i don't want you messing up your game.

i have ceased development on this mod as i am working on the new mod to replace my old mods

sorry for my absence from steam for a year and a half, i am back and i want to finish my work on running with rifles, this new mod will be my final mod for rwr, i am working to finish the retexture of the vanilla game right now and when that is finished i will finish this new mod.
Anzac Joe  [author] 23 Jul, 2023 @ 5:22am 
I will have a look at this mod and see if i can get it working again, i have a look tomorrow.

I am working at the moment on a retexture of the vanilla game, when i am finished with that i will resume work on my new mod.

My brother and i have created alot of military vehicles for the new mod, you can see what has been created on my steam profile artwork page.
BlackQueen 23 Jul, 2023 @ 3:43am 
dont work
Pedorosky 29 May, 2023 @ 5:28am 
hey, any news of the new mod?
ThatArmed_DJ 10 Apr, 2023 @ 4:15pm 
i only have 241100 and 250820 in content
any idea how to find the directory?
CaiNX10A 19 Jan, 2023 @ 6:13am 
Hello Anzac, hope you are well, and that the start of the new year has been very good to you.
Curious to know about the new mod you are developing as well.
Cheers.
MattXnB 23 Sep, 2022 @ 10:54pm 
Hey Anzac any updates on your new mod you are making?
TheCombatFox 7 May, 2022 @ 5:46pm 
I never knew the soldiers were voxels until I climb a building...
Anzac Joe  [author] 20 Jan, 2022 @ 1:48am 
The soldier voxel models in this old mod are actually heavily modified vanilla game voxels from the man vs world campaign.

Either way i don't mind what modders do with this old mod, if it all ends up in the rwr modding community in the end and everyone is having fun, then i am happy none the less.


Thank you for taking the time to ask me about that, i appreciate your courtesy.

Good luck with your modding :KSmiley:
Loaf 20 Jan, 2022 @ 12:57am 
@Anzac Joe
The soldier models I am using in my mod is from a dead mod, whose author may not be reachable. The soldier models in question appear to be heavily based on the ones in this mod so I suspect the author may have taken them from this mod.

As such, is it ok for me to use those models in my mod?
Pedro Paulo 8 Jul, 2021 @ 4:30pm 
Thank you Anzac for the help and im waiting for the new mod :)
SilentScav 7 Jul, 2021 @ 12:32pm 
Thanx for the heads up Joe and looking forward to your new mod.
Anzac Joe  [author] 7 Jul, 2021 @ 8:14am 
!! THIS MOD IS NO LONGER UNDER DEVELOPMENT !!

The Steam Workshop Mods - **INFANTRY** and **SOLDIERS AT WAR** will be replaced with a new mod i have been developing.

DUE TO RECENT GAME UPDATES - THIS MOD NO LONGER FUNCTIONS AS EXPECTED

In order to get this mod to run on your system - copy the mod directory to your running with rifles packages directory.

copy the folder 'soldiers_at_war_heavy' located in

C:\Program Files (x86)\Steam\steamapps\workshop\content\270150\919393524

to

C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages
Pedro Paulo 5 Jul, 2021 @ 8:34pm 
Thanks for the update but i can`t start a new game after the update. Somebody else?
Anzac Joe  [author] 5 Jul, 2021 @ 3:21am 
1.82d

-Added fix for script build error to campaign difficulty selection on the fly provided by RWR developer Jack Mayol.
SilentScav 24 Jun, 2021 @ 2:28pm 
Script build failed is an error I get when starting the mod, not sure if its just me.
SoeldnerJack 15 Jun, 2021 @ 1:07pm 
Is it possible to unlock other factions weapon in the own armory? Have brought back several but didnt get any weapon
coolman552 3 Jun, 2021 @ 2:11am 
this is fuckin dumb, the ai just tries to shoot at eachother from impossible to shoot angles and its just one big sound pollution fest with no end in sight, they also refuse to use rpgs on vehicles so thats cool had to die 10 times to bring down a bradley because they one shot you and your stupid boom stick needs to hit 3 times to destroy them
Distroyer_Guy 30 May, 2021 @ 8:22pm 
heeey, is it cool if i use you textures for the tanks? of course with proper credits for every author including you in release
Anzac Joe  [author] 29 Apr, 2021 @ 3:47am 
Yeah sure, go ahead, credit me on your mod page, the M2 Bradley is the wrong size, its too big, you will have to scale it down in an editor, i think i have it scaled down properly somewhere on my hard drive, i have a look for it.
Distroyer_Guy 28 Apr, 2021 @ 8:09am 
The IFVs
Anzac Joe  [author] 28 Apr, 2021 @ 6:53am 
Which models?
Distroyer_Guy 27 Apr, 2021 @ 6:14pm 
Hey man, could i use some of your vehicles models for my mod?
(Casus Belli Expansion Pack)
Loaf 11 Apr, 2021 @ 4:19am 
@Very Solid Snake
Yes I am aware of that, but even when I'm standing still the AI still seem to have much greater visual range than me. I am already playing on the highest possible resolution in fullscreen mode.
Lumbago 10 Apr, 2021 @ 3:23pm 
The FOV is increased while standing still, to give the impression of aiming or focusing.
Loaf 10 Apr, 2021 @ 5:34am 
how come the AI seem to have a much greater sight range than the player? i often get sniped from outside the screen, way before I can even see the enemies.
Anzac Joe  [author] 23 Mar, 2021 @ 8:08am 
the light version doesn't have the modded textures for terrain, buildings etc.
joey12313 22 Mar, 2021 @ 4:59pm 
aww man does using the light version give me less stuff like less weapons?
Anzac Joe  [author] 22 Mar, 2021 @ 3:10am 
@joey12313

i think your best bet is to try running Soldiers At War - Light
joey12313 21 Mar, 2021 @ 10:45pm 
hello i have a question could i play this mod my pc memory is 4 gb my pc starts in 25 seconds i think thats fast is my pc good enough to run your mod?
Sunbather 18 Mar, 2021 @ 4:11am 
Hello Anzac Joe! Thank you very much for your answer and please know that I enjoyed your mod very much! Somewhat reminiscent of the RobZ mod for Mowas 2. So, keep up the good work, no matter where your creative mind will take you!
Anzac Joe  [author] 18 Mar, 2021 @ 2:47am 
In General.

I have been thinking about steering my modifications for RWR in a new direction and into one single modification that i have more creative control over that is not influenced so much by the expansion of the vanilla game. I did not anticipate how large RWR would grow when i first started modding it and the way i chose to mod the game is too intricate and detailed for me to keep up with the expansion of content in the game as a whole including DLC's.

I like the concept of the soldiers at war mod and i will be developing this concept further in the future.

Most of my spare time is spent studying C# programming and the unity engine.

Modding RWR is my choice of a creative outlet where i can practice some things regarding game development.

Thank you for taking interest in my mods for RWR.
Anzac Joe  [author] 18 Mar, 2021 @ 2:34am 
@Axle

There are many assets in my mod that are not created by myself and many assets that are created by me, people can use my creations with the proper credit given to me, but be sure to check with myself or from the mod description if the asset is mine or another artists work, for example some of the 3d vehicle models are from other artists while some are heavily modified vanilla assets with new 3d models attached and some are created from scratch by myself.

Thank you for engaging with me and presenting me with this question, i appreciate that.
Anzac Joe  [author] 18 Mar, 2021 @ 2:18am 
@Sunbather

Development of my mods for RWR has paused for the time being.
Axle 14 Mar, 2021 @ 9:39am 
Hey mate, do you mind if any of your assets are used in other mods with proper credit given to you?
Sunbather 8 Mar, 2021 @ 7:57am 
First things first: This mod is absolutely great and it convinced me not to refund the game since it makes the game much more realistic.
However, I am a bit disappointed in the variety of weapons. Especially the US forces have, of course, a lot of M4 variants but not much more.

Will be more weapons implemented in the future?
Schnippysnapper 8 Feb, 2021 @ 8:19am 
It seems the AI does not utilize the BMP-3 and will just simply ignored it (AI can only utilize the BMP-3 when it is under player squad control).
Anzac Joe  [author] 7 Jan, 2021 @ 12:07am 
no, they are separate mods
Alpharius 6 Jan, 2021 @ 7:10am 
do i need to be subscribed to 1.5 to play this?
Anzac Joe  [author] 24 Dec, 2020 @ 9:23am 
1.82c3

Updated the campaign difficulty selection menu with the new difficulty features from RwR 1.8 as a result Fov can now be enabled and disabled in the campaign menu difficulty selection menu.
Anzac Joe  [author] 24 Dec, 2020 @ 9:22am 
1.82c

Temporary fix for crash to desktop - had to disable camouflage suit carry item and aa_emplacement vehicle. Until exact cause for the error is found.

Disabled field of view
Anzac Joe  [author] 24 Dec, 2020 @ 7:03am 
First off, my apologies for not fixing this mod sooner, i havent vanished completely so dont worry. Im still interested in modding RwR so i will be around for a while longer although not as active as i used to be.

I stopped the mod from crashing to desktop, had to disable the camouflage suit and an aa_emplacement file for it to work with the latest version of RWR 1.81, i havent play tested the whole game with the mod so it is not 100% sure that it is bug free with the RwR 1.81.

I also chose to disable the fov due to alot of requests and my own personal tastes. I thought you could still enable or disable it in the game menu with the mod but it doesnt appear to be the case, dont know yet how to activate that.

Have fun, Merry Christmas and a New Year ! :KSmiley:
Nova 19 Dec, 2020 @ 12:48am 
You need to go back to version 1.77 to play the mod