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My bad haha. xD
I also have a single Gargoyle unit mod that is pretty much like you describe below. Slow and hard-hitting. You may want to try it. It's for the Warriors of Chaos faction though.
As for a SFO version, feel free to edit the stats and release it as you wish. Just provide a link to my mod in your description as credit :)
Keep the no regen, no heal, Stone, Anti Infanty & Vanguard Dep.
Reduce speed to 28 (slow clunky statues) - same as heavy armored foot knight.
Reduce Defence to 5 (again slow clunk) + Health to 4000 (in large groupof 23).
Increase Armor or Physical Res so only High AP & Magic Attacks will damage them (Stone Skin).
Pos Added flight - speed 66 (gliding stautes).
Increase Damage to 80 + Tags Anti large 15 & AP 15 (big stone fists & teeth & Wings).
So in total = Slow moving, All but magic weapons bounce off, does'nt hit alot, but when it does Ouch !!!.
Ideal for Gate battering Seige assaut, or Renforcing the Line.
Not Sure about Cost or Upkeep, what do you think ?
Thank you.
what i mainly wanted to do other than your gargoyal is make my own large unit i wanted to take a single skin walker or werewolf and enlarge it basicaly making large one thats good for siege attacks to and is big and strong but the problems i cant do it.
Unfortunately, there is no animation for flying Malagor (I retextured his model), so I don't think I can make them fly :(
1) I have given them physical, range and fire resistance. I'll see if I need to increase the range one.
2) Have you seen this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=854389452
This boy also has the siege attacker ability ;)
sugestion 1 - as they are made of stone they should have a beter range defence with the melee defence as arrows dont really damage stone that well. i used them in a siege to help againsed the gate but were nearly wiped out by arrows before they got there.
suggestion 2 - if you are able instead of adding a siege ability you could do a seperate unit a single unit like the example giants there 1 big unit that is good at knocking down gates you could make 1 large gargoyal as a mix of siege unit but also good again infentry or cevelry.
it would have a meelee and range defence but so its not overpowerd not as much as normal gargoyal. then give it similar stats to a giant just with as said meelee and range defence it would be slower as well.
though they are nice units and look good.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1104850474
thanks for the amazing mods and permission Deco!
Sorry for my bad english if isn't correct my language is the french.
Though you're right that the Vamps already have fast hitters...