Stellaris

Stellaris

private building
27 Comments
CHIEF  [author] 20 Mar, 2018 @ 9:43pm 
mod should be working now! cheers!
Rama 19 Mar, 2018 @ 1:56pm 
@danilomambretti we miss the mod... xoxoxo:csgocross:
Ferdjur 13 Mar, 2018 @ 8:35am 
have a nice day you too ;)
CHIEF  [author] 12 Mar, 2018 @ 2:15pm 
@ferdjur you are right bro, defensive army and the attach... all the rest should be fine. update is on the way... not promising any dates thou! cheers!
Ferdjur 12 Mar, 2018 @ 1:23pm 
this mod still works in 2.0? it should be all compatible except for the army part i guess.
Rama 27 Dec, 2017 @ 6:33am 
Thank you. Merry Xmas to all!
CHIEF  [author] 10 Dec, 2017 @ 3:28pm 
it should be working for all 1.9.x and this mod does not change any vanilla files, so any incompability issue it is not likely that it is coming from it!
Rama 2 Dec, 2017 @ 9:38am 
It says is out of date, not compatible with 1.8:embermage:
Darrien 22 Oct, 2017 @ 9:24pm 
[22:02:04][trigger.cpp:494]: invalid scope for trigger. got [planet], expected {country}. file: common/buildings/priv_buildings.txt line: 413 - This repeats several times
CHIEF  [author] 5 Oct, 2017 @ 4:04pm 
@skankurron hey bro! thanks for supporting the mod! i think it is all good now and i plan to keep it working... especially because i like it a lot as well! :)

@kepos i've updated with mostly of some old work i had already done! if you find something not working or have any ideas please let me know! cheers!
Peter34 30 Sep, 2017 @ 7:04am 
This mod seems to still work in 1.8.1.
Kepos 26 Sep, 2017 @ 9:26am 
Any update on 1.8 planned?
Arkhenskir 23 Sep, 2017 @ 11:25pm 
Hello,
I like a lot this building and i wonder if you can update your mod for the 1.8 version of the game ?
Any way, thank you !
CHIEF  [author] 12 Jul, 2017 @ 5:33am 
@tolaburke it is intended to be like that, further upgrades will cost reduced energy, it is up to the player to spend more energy to get the resources;investment sooner!

@constantinos i am working on that, it is not a major + but it has another building, military units, events, traits and something else all related to a corporate sort of storyline. cannot promise any dates though! cheers!
Lazy Invincible General 11 Jul, 2017 @ 1:14pm 
I just realized something, You should make a Stellaris + version of this which has corporations in it
tolaburke 11 Jul, 2017 @ 12:19am 
The 'Colony Market' building, the first stage, available at Reassembled Ship Shelter, costs 800. The 'Private Building', the second stage, available at Planetary Administration, costs 600.

I suppose you want to ask yourself if you're willing to wait, but...
CHIEF  [author] 25 Jun, 2017 @ 6:46pm 
@himwhoscallediam yea i aslo feel like that, especially if you efficiently use all the avaible adjancies bonus! but instead of lower it down i was thinking in having some other form of compensation troughout events... like in the corporate becoming stronger and demanding more and more from your empire! that is fot he next mod thoug! cheers!

@Constantinos got that fixed! thanks for pointing it out and for supporting the mod!
Lazy Invincible General 25 Jun, 2017 @ 8:09am 
"all tree resources". didn't know we had tree resources :)
Seems nice though, probably be using this ftom now on
himwhoscallediam 21 Jun, 2017 @ 7:55am 
I really like this mod, it gives an early game reason to use energy outside tile blockers. My only issue is it may be a touch too powerful.
CHIEF  [author] 14 May, 2017 @ 4:48pm 
Thanks peeps!
Thiago Mambretti 14 May, 2017 @ 4:13am 
Very nice idea! Have a feeling this is just a taste of a MOD extravangaza to come!
Keep up the good work...
Rama 11 May, 2017 @ 5:01pm 
Very nice mod! Adds a corporate flavor to the game. Great buildings and features. Maybe we will see some of thins on the next patch. Check this out #paradoxx:steamsalty:
CHIEF  [author] 10 May, 2017 @ 5:21am 
Yeah and I always put it by the side of the capital building, looks beatiful!
Kepos 10 May, 2017 @ 4:32am 
Excellent addition to all those sectors with 2 different goods.
CHIEF  [author] 8 May, 2017 @ 8:58am 
thanks bro! :War:
Elladan 8 May, 2017 @ 4:04am 
Wow! really nice job, I keep an eye open for new mods and I like the "private" idea, we have private coloniship, right? Spensive building (costs energy), but totally worth it
CHIEF  [author] 8 May, 2017 @ 1:28am 
this is my first adventure into the moddification realm!