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Sorry, I didn't see your comment until now. What do you mean by file name? The gma? The gma is called road_signs_3_1.gma, I think
To get the models in SFM, extract the .gma (in the ../steamapps/common/GarrysMod/garrysmod/addons/ folder) using gmad (which is in the ../GarrysMod/bin/ folder), then create a folder in ../steamapps/common/SourceFilmmaker/game/ called 'custom'. Copy the materials and models folders from the extracted gma and paste them into this new folder you created. Launch SFM, and click "launch SDK" in the box that appears rather than the default selected option. Find "edit search paths for selected mod" in the new box that appears and select it. You should see the folder you created near the bottom of a list that appears, tick the tickbox next to it and close all the windows. When you launch SFM the models should be available.
Light2 = vec(0,0,0),
Light3 = vec(R,G,B),
break
# If adding another light:
# 1) change Light1 under this to Light4
# 2) copy this whole part under it, raise the case number by one and change the numbers after Light to 4 and 1
# (simply put, the last case needs to have the last and the first light)
case 2,
Light3 = vec(0,0,0),
Light1 = vec(R,G,B),
break
#case 3,
#Light4 = vec(0,0,0),
#Light1 = vec(R,G,B),
#break
}
# This makes Current increase by 1 up to the value of (NumberOfLights - 1), then go back to 0
Current = (Current + 1) % NumberOfLights
}
# How often should this whole script be run? In milliseconds.
interval(500)
# Call the change function that turns the current light off and turn the next one on
change()
@outputs Light1:vector Light2:vector Light3:vector
@persist Current R G B
# Write the number of the lights here
NumberOfLights = 3
if(first()){
R = 255
G = 93
B = 0
Current = 0
}
# Switches the current light off and the next one on.
function change(){
switch(Current){
case 0,
Light1 = vec(0,0,0),
Light2 = vec(R,G,B),
break
http://www.htmltd.co.uk/wp-content/uploads/2014/10/Convoy.jpg?x65149
http://www.rivingtondesigns.com/RoadWorks1.jpg