Garry's Mod

Garry's Mod

Road Signs 3.1 + Traffic Cones
215 Comments
wath eryhwe werghl;l; 18 Jul @ 3:58pm 
why no "no parking" sign
Kirasant 29 Mar @ 10:25pm 
whats the name of the map?
voidboy13 6 Mar @ 4:13pm 
no...
Cigarettes and Beer Intake 15 Jul, 2024 @ 5:53pm 
road work ahead? i sure hope it does
Freddy Fazbear 2 Nov, 2022 @ 11:38pm 
Add Ultimate Edition Of This Like Russian Sign Pack Ultimate
Felix  [author] 25 May, 2021 @ 6:39pm 
@Actual
Sorry, I didn't see your comment until now. What do you mean by file name? The gma? The gma is called road_signs_3_1.gma, I think
freezepop 25 May, 2021 @ 10:08am 
bri'ish road signs
Dragon Actual 11 Nov, 2020 @ 12:27pm 
@Felix Do you know what the file name is in the addons folder?
Felix  [author] 8 Nov, 2020 @ 9:20pm 
@Dark Ace
To get the models in SFM, extract the .gma (in the ../steamapps/common/GarrysMod/garrysmod/addons/ folder) using gmad (which is in the ../GarrysMod/bin/ folder), then create a folder in ../steamapps/common/SourceFilmmaker/game/ called 'custom'. Copy the materials and models folders from the extracted gma and paste them into this new folder you created. Launch SFM, and click "launch SDK" in the box that appears rather than the default selected option. Find "edit search paths for selected mod" in the new box that appears and select it. You should see the folder you created near the bottom of a list that appears, tick the tickbox next to it and close all the windows. When you launch SFM the models should be available.
Dragon Actual 8 Nov, 2020 @ 9:58am 
Please make it for SFM
Sion 6 Mar, 2019 @ 1:13pm 
Ok, do you have discord. Would like to discuss some subjects
Felix  [author] 6 Mar, 2019 @ 11:14am 
Nope, just used a blank one and added the image in by finding it from an image search.
Sion 6 Mar, 2019 @ 10:08am 
Hey Felix, do you follow a template to create the actually texture of the sign?
KiwiKiliaaaan 9 Jan, 2019 @ 10:36am 
thank you Felix :3
Felix  [author] 9 Jan, 2019 @ 10:18am 
But where is this IPV model? Is it a vehicle or just a prop? Can you link the addon?
Sion 9 Jan, 2019 @ 10:15am 
IPV = Impact Protection Vehicle. It the one were the work men drop cones of to close a lane. And in the update maybe some new signs and some new frames like the ones with the 100 200 300 400 500m and END on them
Felix  [author] 9 Jan, 2019 @ 10:10am 
Go to the addons list on the left in the props menu and scroll down to addons. Click the plus and find "Road Signs 3.1". Or type coldfusion into the search box of the Q menu.
KiwiKiliaaaan 9 Jan, 2019 @ 10:08am 
under what do i find these props?
Felix  [author] 7 Jan, 2019 @ 10:03am 
I'm not sure what you mean by "IPV", could you link what you're referring to? Also, what would you want in a new update?
Sion 7 Jan, 2019 @ 9:20am 
Hey felix, will there be another update in the near future? Im seein alot of potensial now since perry has release a IPV model and RP can get alot better now
Eddie Fitz 420 11 Sep, 2018 @ 1:39pm 
Hey felix could you add the little white signs that appeer sometime e.g No Stopping with a small plane that says end, if you can.
WolFFinE 11 Sep, 2018 @ 10:31am 
Yes.
Felix  [author] 11 Sep, 2018 @ 10:24am 
Do you mean remodelled versions of HL2 traffic-related props, such as barriers, the cone and the signs?
WolFFinE 11 Sep, 2018 @ 9:57am 
But i mean, could you make version where it replace?
Felix  [author] 11 Sep, 2018 @ 9:48am 
Oh, no, it doesn't replace anything.
WolFFinE 11 Sep, 2018 @ 9:28am 
Version that replace hl2 same objects.
Felix  [author] 10 Sep, 2018 @ 10:28pm 
What do you mean "replacement version"?
WolFFinE 9 Sep, 2018 @ 1:48pm 
Replacement version?
Ruthenium 8 Sep, 2018 @ 5:14am 
Can you make Dutch ones please? :D
Felix  [author] 13 Aug, 2018 @ 5:51am 
Due to the character limit I had to split that into two comments. Just copy and paste the comment which starts with "@Roadwork Lights" into the E2 first, then the second.
Felix  [author] 13 Aug, 2018 @ 5:50am 
case 1,
Light2 = vec(0,0,0),
Light3 = vec(R,G,B),
break
# If adding another light:
# 1) change Light1 under this to Light4
# 2) copy this whole part under it, raise the case number by one and change the numbers after Light to 4 and 1
# (simply put, the last case needs to have the last and the first light)
case 2,
Light3 = vec(0,0,0),
Light1 = vec(R,G,B),
break

#case 3,
#Light4 = vec(0,0,0),
#Light1 = vec(R,G,B),
#break
}
# This makes Current increase by 1 up to the value of (NumberOfLights - 1), then go back to 0
Current = (Current + 1) % NumberOfLights
}

# How often should this whole script be run? In milliseconds.
interval(500)

# Call the change function that turns the current light off and turn the next one on
change()
Felix  [author] 13 Aug, 2018 @ 5:50am 
@name Roadwork Lights
@outputs Light1:vector Light2:vector Light3:vector
@persist Current R G B

# Write the number of the lights here
NumberOfLights = 3

if(first()){
R = 255
G = 93
B = 0
Current = 0
}

# Switches the current light off and the next one on.
function change(){
switch(Current){
case 0,
Light1 = vec(0,0,0),
Light2 = vec(R,G,B),
break
Felix  [author] 13 Aug, 2018 @ 5:47am 
I was thinking of doing that, but the traffic cones are from a 3D modelling website called Turbosquid and I couldn't really find any traffic barrels which are the same sort of "style". I must admit the same can kind of be said of the traffic delineator post but to a less severe extent. Regarding cones and barriers with lights, try using Wiremod with Expression2 to create flashing lights. You can wire a Wiremod light to an E2 and then create a script for making the lights flash. I have one myself, I will post it in the next comment in case you want to use it
Cripz Chipz 12 Aug, 2018 @ 4:33pm 
can u add traffic barrels and traffic cones and barriers with led lights or wut ever they're called
Blackrooster 22 Jul, 2018 @ 12:54am 
:steamhappy:
Felix  [author] 21 Jul, 2018 @ 11:48pm 
I now have a problem with something related to func_details and I haven't worked on that in a while either, now I'm trying to make a map from scratch but I doubt it'll be very good or be released.
Sion 21 Jul, 2018 @ 11:31pm 
Okay, hows your map going?
Felix  [author] 21 Jul, 2018 @ 11:17pm 
When Cold Fusion has sent me the original triangle signs (if possible) I will be updating the pack, but other than that I'm not working on anything regarding it at this time.
Sion 21 Jul, 2018 @ 10:39pm 
Hey felix, are you still working on this pack?
Felix  [author] 21 Jul, 2018 @ 6:23pm 
Nope, I believe that is beyond the capabilities of the Source engine, I could make them break but I don't know how and I don't really see why it would be necessary.
IfLifeWasAGamemode 21 Jul, 2018 @ 4:58pm 
Do the signs Snap????
Sion 8 May, 2018 @ 5:04am 
Looking foward for the new update!
Felix  [author] 8 May, 2018 @ 1:16am 
Yes, that's correct.
Sion 7 May, 2018 @ 10:24pm 
hold 'c' and then right click on the sign, hover over skins and select the skin
Blackrooster 7 May, 2018 @ 2:27pm 
how do you change speed limits
Sion 5 May, 2018 @ 5:32am 
just some