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Hope it gets updated soon.
Thank you so much for making the mod in the first place, this is something the base game absolutely needs.
Everything else seems to work for me.
Also would love for this to be fixed, if savegames (though those would be heavily modded) are needed for that, would be happy to provide.
I also tried "event genemodenh.661" in the console. Too bad it looks really cool :(
Could you please make modding rewrite unique traits? Or rewrite target with template with unique traits? Juest as it wasa in 2.8.1?
Endless multiplication of variations of species with special traits killed joy of playing anything except swarm or civ with techno-ascension.
Have you tested all functions? And they still work fine? If that is the case it makes updating it a lot easier on my end
Looking at the events file I can see the format that would support more than 15 but just want to check that it's not a hard limit.
If i remember right, tho may have changed in recent patches. There was no easy way to specify which leaders to apply the change to. So it currently changes all leaders that match the same race.
I guess you could manually edit the save game afterwards to correct the changes.
Yeah, been a while since i tinkered with the mod, so can't remember 100%. But assuming you have the right advanced gene modding tech, you should be able to do that.
If you don't wanna research the tech, then you can activate the cheat mode command and you should get that option
name="Enhanced Gene Modding"
tags={
"Gameplay"
"Species"
"Utilities"
}
picture="thumbnail.png"
supported_version="3.0.3"
path=".../steamapps/workshop/content/281990/922791015"
remote_file_id="922791015"
In path, you need to enter your actual steamapps path. Hope this helps :-)
so i will try it!
thx cat!