Stellaris

Stellaris

Enhanced Gene Modding
577 Comments
Beep 1 Dec, 2024 @ 5:12pm 
Any chance for update?
Deltakat27 18 Jul, 2024 @ 11:38am 
so uh update?
Mutt 20 May, 2024 @ 8:23pm 
Please update this when you get the chance.
Amerika 3 Jan, 2024 @ 4:38am 
POV: You become the Qu (all tomorrow)
FirePrince 25 May, 2023 @ 7:38pm 
@ParasiteX: Hey, that's very nice to hear. I welcome you back and a return of your ownership at any time.
ParasiteX  [author] 25 May, 2023 @ 7:26am 
Thanks for that @FirePrince, just haven't had much time to put into sorting the mod out lately. Glad you managed to get it running. Hopefully ill be able to put some time into it at some point. Had some ideas to possible add some better UI integrations, but will need to read up on that.
FirePrince 24 May, 2023 @ 11:16pm 
Kudos to ParasiteX, it's programmed very nice and clear.
FirePrince 24 May, 2023 @ 8:34am 
Kaero 21 Apr, 2023 @ 2:55pm 
@Unplugged Mind State I have my game rolled back to 2.8.1 and it works perfectly.
Unplugged Mind State 21 Apr, 2023 @ 11:06am 
@Kaero How do you still use it considering all the features that aren't already in vanilla gene modding are bugged because of Utopia?
Kaero 21 Apr, 2023 @ 10:25am 
I basically cant play the game without this mod, still playing the last version of the mod.
Hope it gets updated soon.
Thank you so much for making the mod in the first place, this is something the base game absolutely needs.
Metal Face Commander 25 Mar, 2023 @ 10:40am 
Looks cool. I'll DL if it gets updated.
Anime Jesus 24 Mar, 2023 @ 12:46am 
Just make it so you can change to anything you want.. This is pretty much useless as of now. Not to mention the Utopia DLC missing bug
Shezarrinerevarine 10 Mar, 2023 @ 8:39am 
Is this compatible with 3.6? and will it be compatible with 3.7?
mrsotrue 26 Jan, 2023 @ 10:54am 
hope this gets updated soon, cool mod :steamthumbsup:
TheARate 9 Jan, 2023 @ 1:07pm 
Converting other species to a sub-species of your main species is now impossibly bugged. One of the requirements is that the Utopia DLC is not enabled. I have no idea why.
Duke Monterier 25 Dec, 2022 @ 10:08am 
Yeah I just want to be able to craft races with mod portraits. I've been wainting this for a really long time.
-NR- Sir Limbo 25 Dec, 2022 @ 9:11am 
Good news because it's something I look forward to. Thank you!
ParasiteX  [author] 25 Dec, 2022 @ 8:30am 
I'm gonna get around to updating it eventually. Just been lazy and lacking motivation recently.
-NR- Sir Limbo 25 Dec, 2022 @ 3:16am 
I've tested it with the current version. The only problem I've run into so far is that sometimes the game just *stops* (as if it's in some kind of inifinite loop) when converting xenos to your own main species.
Everything else seems to work for me.
Also would love for this to be fixed, if savegames (though those would be heavily modded) are needed for that, would be happy to provide.
Duke Monterier 17 Dec, 2022 @ 8:48am 
Mod broken. Doesn't even appears on the list of mods. I can't add it.
NotNitehawk 14 Oct, 2022 @ 9:45am 
Would love an update. Would really love an update. I miss this mod. I miss forcing all the xenos in my empire to become part of my species...
Eclipse Tech 28 Jul, 2022 @ 8:57am 
It's a decent mod, but not quite what I'm looking for. Though it did delete 94 of my alien pops when I modified them lol. Does anyone know of a mod for Hiveminds that assimilates all Xeno pops into the founder species pop so I only have to deal with one pop? You know, aside from purging them.
Gregor MacGregor 6 Jul, 2022 @ 9:34pm 
this mod is pretty buggy with the latest version, its causing a lot of errors for me. needs an update, but is still use able
slctd_chrctr 4 Jul, 2022 @ 10:51am 
Does the mod still works for the actual version ? I just tried it today for the first time, tried to create a new template for my empire in the "species tab" but I still have the old window, which prevents any portrait editing, etc.

I also tried "event genemodenh.661" in the console. Too bad it looks really cool :(
Lorakyth 28 May, 2022 @ 2:52am 
Please update
knome 24 May, 2022 @ 10:34am 
Seems to be missing the close button
Aura 13 May, 2022 @ 2:10pm 
Worth noting the ability to change class doesn't work, in that you are left only with an option of your original. If mammalian, you only have mammalian. Portrait change works though!
Rips 28 Mar, 2022 @ 2:42am 
It's been working fine for me so far in 3.3 when added to a saved game. Great mod!
stonesol 7 Jan, 2022 @ 9:23pm 
Is the mod broken? The mod menu does not appear anymore
Mr Hail 5 Jan, 2022 @ 11:01am 
Hi mate,

Could you please make modding rewrite unique traits? Or rewrite target with template with unique traits? Juest as it wasa in 2.8.1?
Endless multiplication of variations of species with special traits killed joy of playing anything except swarm or civ with techno-ascension.
Archemyre 19 Dec, 2021 @ 3:19pm 
I don't normally use all of the functions, but in the very least the portrait change, founder species bits, and namelist changes all work fine far as I can tell.
ParasiteX  [author] 19 Dec, 2021 @ 9:29am 
Been a lil busy with other games. But i'll look into adding the new species pack over the week.
Have you tested all functions? And they still work fine? If that is the case it makes updating it a lot easier on my end
Archemyre 19 Dec, 2021 @ 9:24am 
This still functions, but needs to be updated for Aquatics.
Starman 29 Oct, 2021 @ 7:34pm 
I would also like an update; Used to play with this in the old days, I miss it
LordZarmack 22 Oct, 2021 @ 4:16pm 
No longer working, no pop up and so on.
Trendyworm 27 Sep, 2021 @ 2:37am 
@radioYolk, still works in 3.1 for me :) even with a shit load of other mods
RadioYolk 19 Sep, 2021 @ 1:06pm 
Are there any plans to update this mod for 3.1? It's really made an impact in my RP-centric games. If not, that's understandable.
enigman 18 Aug, 2021 @ 11:09am 
Not sure if this is the correct forum but for the custom portraits mod, can we add additional portraits beyond 15? I have one mod that adds a lot of different species portraits (28, not that I'd use them all) that I have manually installed.

Looking at the events file I can see the format that would support more than 15 but just want to check that it's not a hard limit.
ParasiteX  [author] 25 Jul, 2021 @ 12:08pm 
@Darkstrider19
If i remember right, tho may have changed in recent patches. There was no easy way to specify which leaders to apply the change to. So it currently changes all leaders that match the same race.
I guess you could manually edit the save game afterwards to correct the changes.
Gregor MacGregor 25 Jul, 2021 @ 10:15am 
hey, quick question. is there anyway to modify leaders and not have your custom leader change. every time i edit my faction and change leaders (all other leaders are untouched) but my cool ass leader i made in Empire customization gets switched to a different phenotype or models and as such gets all messed up. is that unavoidable? or is it just me?
ParasiteX  [author] 24 Jun, 2021 @ 3:41am 
@adamsrealm
Yeah, been a while since i tinkered with the mod, so can't remember 100%. But assuming you have the right advanced gene modding tech, you should be able to do that.
If you don't wanna research the tech, then you can activate the cheat mode command and you should get that option
AprilsRealm 23 Jun, 2021 @ 3:52pm 
Does this mod allow you to change a subspecies of your primary species into a separate species?
ShinyNobody 9 Jun, 2021 @ 10:50am 
So i cannot fuse all my sla.... i mean less motivatet workers into one? but i could make them all to a supspecies of mine, fuse them to ne subspecies and the turn them into there own thing again?
OtotheS 8 Jun, 2021 @ 12:04pm 
For everyone who encounters this problem as well: The fix is to create a descriptor file in C:\Users\xyz\Documents\Paradox Interactive\Stellaris\mod which points to the mod path. The descriptor file is a simple text file with the .mod ending: ugc_922791015.mod. It needs to contain the following information:

name="Enhanced Gene Modding"
tags={
"Gameplay"
"Species"
"Utilities"
}
picture="thumbnail.png"
supported_version="3.0.3"
path=".../steamapps/workshop/content/281990/922791015"
remote_file_id="922791015"

In path, you need to enter your actual steamapps path. Hope this helps :-)
OtotheS 7 Jun, 2021 @ 2:18pm 
Hello, does anyone else have the problem that the mod apparently doesn't activate in 3.0.3? I fixed the "missing descriptor file" problem by creating one myself, which allows me to select the mod for a playset. However, in the game itself the mod is not active. When entering the events from the description (e.g. "event genemodenh.369"), the console reports that it couldn't find the event. Any idea on how to fix this?
Trig 2 Jun, 2021 @ 5:35pm 
What if i have a different race type entirely like instead of humanoid or avian its something else. Is there a way to add that?
ShinyNobody 31 May, 2021 @ 2:46am 
so i can make everyone my species? i cannot be racists if there is only one race XD
Totally not furry 30 Apr, 2021 @ 9:03am 
the first time i was whit fear but a cat (Tulifur) said is cool
so i will try it!
thx cat!
Fr1edi 25 Apr, 2021 @ 3:42pm 
can't imagine play without this!