Stellaris

Stellaris

Removed Tradition Tree Adoption Costs
20 Comments
Kreldin Starfeather  [author] 25 Feb, 2019 @ 11:39am 
Thank you for saying so. ^^ Always nice to know a mod is appreciated.
FloridaMan 23 Feb, 2019 @ 3:53pm 
Thank god this exists
Kreldin Starfeather  [author] 17 Dec, 2018 @ 12:04pm 
Desctiption updated to include a link to your patch, Arigas.
Rosalie 17 Dec, 2018 @ 11:25am 
The compatibility fix now works with Lots of Traditions (PT+EST) as well.
Rosalie 17 Dec, 2018 @ 10:24am 
Kreldin Starfeather  [author] 8 Oct, 2018 @ 6:57pm 
Thankyou for that. That's ingenious. If there's still problems, I'll take care of that when 2.3 drops.
EmeraldPhoenix 8 Oct, 2018 @ 5:39pm 
Hey, Estradus/Kreldin, if you're still having that problem (as I was/am), try sticking zz_ to the beginning of the file name in this mod's folder. I think that may do it. Don't quote me on that, though.
Kreldin Starfeather  [author] 6 Jul, 2018 @ 9:45am 
I'm afraid I don't. I don't know how to change mod load order. I'm really sorry.
Dadaist Coyote 5 Jul, 2018 @ 8:53pm 
I'm having a problem with this mod because Plentiful Traditions sets the value to 5% again and after spending an hour futzing with it I can't figure out how to make this load second. Any advice?
Kreldin Starfeather  [author] 14 Mar, 2018 @ 11:38am 
Oh, WOW. Holyshit. Thankyou very much for finding that, I'll update that as soon as I can get to it.
Graptharr 14 Mar, 2018 @ 10:05am 
Found the issue in the file. It needs to look like

NGameplay = {
TRADITION_COST_MULT_TRADITION_GROUP = 0.00
}

And currently it reads like

NGameplay =
{
TRADITION_COST_MULT_TRADITION_GROUP = 0.00
}

Stellaris can be VERY picky about it's syntax
DracoMcGee 6 Jan, 2018 @ 12:27pm 
Your other mod which reduces the cost does work however (which is weird lol)
Thanks for taking a look :)

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1100284147
Cultural overhaul, really good civic/government/traditions overhaul. Has a few compatability patches for some other tradition trees and ethic unique buildings as well.
Was really popular in its other form (eutab), if you havn't checked it out, i'd recommend it :)
Kreldin Starfeather  [author] 6 Jan, 2018 @ 7:59am 
Thanks for letting me know, I will test this when I get the chance to make sure its still working on it's own. I'm not sure what 'eutab' is, but since this mod only changes one or two lines, it should be compatible with mos tings.
DracoMcGee 5 Jan, 2018 @ 11:36am 
This does not seem to be working, your other mod starting traditions is working however.

I do have eutab and another traditions mod which it is compatible with however?
Kreldin Starfeather  [author] 23 Sep, 2017 @ 5:44pm 
The adjusted varient is, so I would assume so. Haven't been able to get around to testing it yet, sorry.
Graptharr 23 Sep, 2017 @ 5:35pm 
This still working with 1.8?
Kreldin Starfeather  [author] 17 May, 2017 @ 7:07am 
Honestly, a lot of people were desiring more balance in the way unity was handled. I'm not sure it was the right approach, but it did work. Personally, it just iritated me, particularly in modded games, Hence the mod.
Thanks for using my mod, and enjoy your games!
Gilded Wraith 17 May, 2017 @ 7:04am 
Nice to see this, no idea why Paradox wanted to punish picking multiple trees more than they already do, it should be the other way round.
Kreldin Starfeather  [author] 10 May, 2017 @ 6:19pm 
Pffft. I appreciate the compliment. XD
sonofNOM 10 May, 2017 @ 6:17pm 
What a useful and interesting mod. Clearly the work of one who must possess both staggering intelligence and dashing good looks. You cant afford NOT to subscrbe to this mod.