Stellaris

Stellaris

Ultimate Technologies
1,844 Comments
回来吧乌托邦框架,我最骄傲的信仰
山竹111 12 Jul @ 12:57am 
更新吧求求了
Kedi 10 Jul @ 10:35am 
@MRKNGTURKEY The Mod has not been patched for 4.0, there is a temporary patch made by @AdmirableOstrich you could use that for until the original mod updates
MRKNGTURKEY 10 Jul @ 9:59am 
Everytime I try and go to build the specialized Utopian districts (For the extra build slots) it cause's my game to immediately crash, is anyone else having this issue or is it just me?
LY假面 8 Jul @ 7:40am 
求更新
barkingnoise 29 Jun @ 1:48pm 
My bad, they all appeared when I finished the utopian thingy planetary decision! ^^'
barkingnoise 29 Jun @ 12:13pm 
The districts advertised by some buildings (the assembler ones and the Transport network complimentary one) are not showing up for me.
I'm running BPV(+UI overhaul) and Extra Districts and ASPR and none of their districts have trouble showing up (well, except one from ASPR but others from that mod are fine).

Are the districts currently disabled or something? Or are you using a different coding for adding districts that might be causing them to not appear?
chriskashing02 29 Jun @ 4:34am 
快回来吧乌托邦框架,永远的神😭
bascott83 19 Jun @ 1:09pm 
I want a update to this mod as well. But I fully understand the creator has a life to live. I'm sure the Creator will update when they get the time to devote to the mod. Till then, relax!
Kedi 19 Jun @ 11:47am 
Dear god I do not want to loose the comment section thanks to people begging for an update
HCHEN 19 Jun @ 9:22am 
update update update update update update update update update
Nahios-si 16 Jun @ 7:52pm 
Waiting for your update
Umpkto 10 Jun @ 1:26am 
ah, in the "click here to see details" under technologies, it lists the Utopian Infrastructure as a prerequisite for edenization, am i just reading that wrong?
AdmirableOstrich 9 Jun @ 7:07am 
@Umpkto The Edenization and Utopian Infrastructure techs aren't very related:

Ultimate Technology → Geological Reconstruction → Edenization

Ultimate Technology → Molecular Manipulation ↘
Ultimate Technology → Control Dark Energy → Utopian Infrastructure
Ultimate Technology → Nano Drone Colony ↗

Which order they come in is random, but you will typically get edenization first.

This is also all independent of whether the Utopian Infrastructure decision works. If you are using base Ultimate Tech without my or SolidSpaceDisk's patches, you will crash to desktop. In the patches, the decision works but what it does to districts isn't quite as intended as there's basically no way to do it without modifying vanilla files (slightly, but enough to make compatibility a bit more complicated).
Umpkto 9 Jun @ 1:48am 
is the Utopian infrastructure decision broken in 4.0? I've gotten edenization twice (i've only played twice since 4.0) without getting the utopian infrastructure research first
ASU 8 Jun @ 10:28pm 
作者请多注意休息,但我会一直视奸你直到乖乖更新
米缇 7 Jun @ 4:44am 
作者请多注意休息,但我会一直视奸你直到乖乖更新
Rachkofivich 6 Jun @ 1:26am 
作者请多注意休息,但我会一直视奸你直到乖乖更新:steamhappy:
mingjin09175184 5 Jun @ 1:43am 
作者请多注意休息,但我会一直视奸你直到乖乖更新
MightyThor769 2 Jun @ 2:06am 
update please?
八云之舞 31 May @ 7:26am 
作者请多注意休息,但我会一直视奸直到你乖乖更新
小浪蹄子 30 May @ 5:44pm 
作者请多注意休息,但我会一直视奸直到你乖乖更新
麦克阿瑟将军 29 May @ 7:40am 
Come on, the author is waiting for your update:steamhappy::steamhappy:
Mato Sakura 28 May @ 1:19am 
这个mod太好用了
DXY__HAN 27 May @ 5:45am 
update,please....
AdmirableOstrich 24 May @ 8:21am 
I've posted patches:

- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch

Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.

Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
Kedi 23 May @ 12:28pm 
@Míla same here omg
Míla 23 May @ 11:49am 
Love the mod, looking forward to playing with it again :3
breloom1994  [author] 23 May @ 7:26am 
@AdmirableOstrich You're welcome to do so. Having a busy working schedule atm, It may take longer time for me to patch for the new version.
甲基磷酸钙 23 May @ 5:20am 
updates pls!
AdmirableOstrich 20 May @ 6:17pm 
@breloom1994. If you don't have bandwidth right now, I can post a temporary patch for both this and Ultimate Weapons (Standard), both of which I have working and moderately balanced. The district situation is somewhat hacky for ultimate infrastructure decisions (that part needs more balancing) but it is functional. There's also the patch below, but I feel that one overtunes a bit too much to fit in with some more-powerful mods.
明智三海信长 20 May @ 1:57am 
Sir....hello? update...please....
learnst 14 May @ 10:04am 
求求你更新吧,我什么都会做的
DoKne 14 May @ 8:24am 
I love this mod. Please take all time you need to update. :)
我就是我 14 May @ 6:53am 
大人,时代变了
星辰耀龙 13 May @ 12:26am 
大佬,等更新
純灰chunhui 12 May @ 10:26pm 
大人,时代变了
TheSoi2 12 May @ 6:35pm 
Can't wait for the update, keep up the great work :Fistofdosh:
Battlespark 12 May @ 4:35am 
@blast. Its not 4.0 compatible yet, i wouldnt use it until hes fixed stuff man. Its alright, you will survive a while without it haha.
Blast Hardcheese 11 May @ 8:08am 
I've been using this mod with 4.0 and so far it still mostly works. Just don't use the utopian infrastructure decision or you'll get a CTD. I hope the AI don't use it.
Why not Zoidberg 10 May @ 9:45am 
thank you for all the hard work and cant wait for the update. Though a note the virtual particle cannon needs to be nerfed, so overpowered. :heart:
Kinoe 8 May @ 12:16pm 
thanks for updating. Enjoying this mod for years now
Designed 7 May @ 3:32am 
thank u smm for working on this
Eternum 6 May @ 12:11pm 
take your time, we look forward to what you cook up
breloom1994  [author] 6 May @ 3:56am 
Due to massive overhaul of economy system, update this mod will take tremendous amount of time, please be patient. Thanks for the understanding.
learnst 6 May @ 12:13am 
求求你更新吧,我什么都会做的
1661025149 5 May @ 6:32pm 
4.0更了,求更新
Koornia 20 Apr @ 5:17am 
The “Strategic Resources Discovery” edict, once activated, causes the game to crash when attempting to open the Council screen.

Only official DLCs. No other mods are installed.
α·瓦索龙 11 Apr @ 11:53am 
I rolled the tech as early as 2248, and another playthrough in 2301. @WCHR VIPER