Stellaris

Stellaris

Psionics Expanded (Legacy)
142 Comments
Vurdnarok 20 May @ 3:03am 
Would absolutely love an update for this ay. Can't seem to get it working atm unfortunately =(
Cheers mate!!
WolvesofZiu 2 Dec, 2018 @ 10:15am 
I cannot find the "Psionics for Everyone" mod in the workshop.
katanainfinate00 21 Oct, 2018 @ 3:15pm 
any conflicts with gigastructural engineering and more?
Apsody243 3 Aug, 2018 @ 4:38pm 
@loner450 Thank to telling me, thats one less thing I'm going to worry about. :steamhappy:
loner450 3 Aug, 2018 @ 4:12am 
@apsody243 as far as i have seen, no noticeable or game breaking bugs. and yup, techs worked as advertised
Apsody243 2 Aug, 2018 @ 10:44pm 
@loner450 Any bugs noticed? All the tech work as advertised?
loner450 2 Aug, 2018 @ 4:07am 
@apsody243 has not crashed my game during my campaign of spiritual enlightenment and cleansing materialists. but mileage may vary
Apsody243 1 Aug, 2018 @ 9:03pm 
So is their any confirmation, is this compatible with 2.1?
WolvesofZiu 10 Jul, 2018 @ 12:06am 
Pops with psionic trait should be the only ones allowed to operate psionic building in your empire.
[FaZe]|xXX\Akman/XXx| 1 Jun, 2018 @ 10:42am 
Is this compatible with 2.1
Disafae  [author] 12 May, 2018 @ 7:10pm 
yeah?
Nothing really changed for anything involving this mod and 2.0
Total Nihilist Death 12 May, 2018 @ 10:40am 
I'm feeling really dumb right now, does this mod support 2.0?
NexusLink (RJA) 9 May, 2018 @ 4:42pm 
Thanks, looks great
Disafae  [author] 8 May, 2018 @ 12:34pm 
Apotheosis
NexusLink (RJA) 3 May, 2018 @ 3:11pm 
In the description, it recommends using the mod Psionics for Everyone, but this mod does not seem to exist (at least any more). What mod would you recommend for opening up psionics to everyone?
Sarkin 5 Apr, 2018 @ 11:58am 
alright, i wasn't sure because the bug happened around when i started to replace all of the power plants i didn't think it was the cause but o.O with games an mods one never knows.
Disafae  [author] 5 Apr, 2018 @ 11:38am 
I don't believe they have a mineral upkeep. I haven't touched it in a while and this is the first time im hearing of it.
Sarkin 5 Apr, 2018 @ 4:53am 
Psionic Powerplant, does this have a mineral upkeep attached to it? in a recent game i had a glitch? when i started to convert all of my energy plants to the psionic variant . my energy and minerals suddenly went from positive , extremely negative. but the psionic power plants don't seem to indicate any negatives.
Chastity the Celibate 2 Apr, 2018 @ 6:03pm 
You should make Expanded Psionic Theory increase Spiritualist attraction.
Palaki 14 Mar, 2018 @ 9:20am 
Lol m8 your mod has great ideas but it makes psionics overkill, especially with other often used mods :)
Disafae  [author] 11 Mar, 2018 @ 12:35pm 
Oh, it's the gateway technology. It's mostly just a flavor one to get everything in this mod tied behind it.
Nicho 11 Mar, 2018 @ 10:18am 
What does the technolocy "Expanded Psionic Theory" actually DO? There's no indicators on it XD
[KaMyHяKи] ☭ Kpoxa 9 Mar, 2018 @ 4:57pm 
На руссий не переводит ни кто?
Drago Duval 8 Mar, 2018 @ 11:38pm 
Here i was, working on my own mod on Psionic, when i get stuck. So i decide to google for help, and what do i find ? Someone already made one !! And you also tell us that there's a mod to remove the spiritualist side of psionics ? Damn what have i been doing in the past week whit me freaking life.

Thanks anyway :D.. Look freaking awesome as a mod :D
y4wgmoth 7 Mar, 2018 @ 10:35pm 
How does the AI weighting work for the psionic buildings? I notice the AI never built the Psionic Research Center in 1.9 and they never replaced normal science, energy, and mineral buildings with these because they are not direct upgrades. Is that different at all in 2.0? If not is there anyway to get the AI to replace those buildings once it has the psionic ones?
1000-7 ZXC Dead Inside 6 Mar, 2018 @ 3:19pm 
ty
Disafae  [author] 6 Mar, 2018 @ 3:16pm 
2.0.* specifically.
1000-7 ZXC Dead Inside 6 Mar, 2018 @ 12:48pm 
2.* compability?
fasteraubert 27 Feb, 2018 @ 10:21am 
Seeing as how this is almost the only mod I like thats been updated for 2.0.... I guess it answers what type of species I'm playing this time :)
Love you mod !!!
Parched 24 Feb, 2018 @ 8:22pm 
Hey, I know this may be a shot in the dark but since these buildings are pretty powerful the AI since won't build them into sectors. Anyway to work on that? May be wishing a little more than possible. :) but reguardless great mod!!!!
Jennaida 23 Feb, 2018 @ 5:30pm 
Yay, thanks! ^_^
Disafae  [author] 23 Feb, 2018 @ 4:42pm 
Updated for 2.0 ^^
Jennaida 22 Feb, 2018 @ 7:35pm 
I see you were planning to update for 2.0? Thankyou! ^_^ ^_^
Escanor 26 Jan, 2018 @ 5:42pm 
hmm, I've tried building it on several different tiles on the capital and it just doesnt show up in the build list at all. Everything else seems to work though.
Disafae  [author] 26 Jan, 2018 @ 2:59pm 
No, it should be required to be built around an empire capital complex. Specifically the empire capital complex.
Escanor 26 Jan, 2018 @ 2:39pm 
i've researched the psionics research center but i dont have the option to build it anywhere, is it mutually exclusive with the normal research institute?
Zeith 8 Jan, 2018 @ 8:22pm 
thanks!
centralknight2010 8 Jan, 2018 @ 4:56am 
thanks
Disafae  [author] 7 Jan, 2018 @ 11:34pm 
When you click on the mod in the mod loader, it should still allow you to use it as long as you confrm that you want to use an "out of date" mod.
centralknight2010 7 Jan, 2018 @ 10:58pm 
my game wont let me use the mod did I mess something up?
Oss|Suncrusher 7 Jan, 2018 @ 6:36pm 
Cool thanks! Just wanted to make sure!
First time trying it
Disafae  [author] 7 Jan, 2018 @ 6:31pm 
It.. should work with it? 1.9 only added in portraits and fixed a few bugs that shouldn't conflict with the mod. I wont be updating this until 2.0 comes out and I need to potentially rework stuff. All the code should be working as intended!
Oss|Suncrusher 7 Jan, 2018 @ 5:35pm 
Does this mod still work with 1.9+?
Pivo Rearm Pivo 3 Jan, 2018 @ 4:23am 
When will this be updated?
WolvesofZiu 17 Dec, 2017 @ 2:59am 
Anyway to make the buildings only be able to be populated by species with psychic trait?
Dragon of Desire 14 Dec, 2017 @ 10:05am 
This mod is completely independent. It doesn't actually make upgrades to base buildings; you have to replace them (which is better, imo, because you can just build them immediately on a planet with a Capital lategame instead of fiddling with upgrades)
y4wgmoth 27 Nov, 2017 @ 3:07pm 
Do the psi on it energy and mineral mining buildings overlap with mods that add more levels to the vanilla buildings? And if so is one version better than the other? If one is better than the other, will the AI build it in sectors or do they only build the vanilla ones?
Raptor 25 Nov, 2017 @ 4:36pm 
in technology/psiexpand_psi_tech.txt it seems to me there are several missing brackets before the " ai_weight = {" parts... around line 109, 180 and so on. i added them and it seems to work fine then without any error log warning.
Steve Harvey, Vampire Hunter 25 Nov, 2017 @ 3:18pm 
This mod is incredible. Appreciate all the hard work!
Shiny 13 Nov, 2017 @ 10:04pm 
Yo this mod is lit and under rated