The Talos Principle

The Talos Principle

The Flood
94 Comments
|SLAVE| [cf] thenewkid30 11 Jun @ 1:49pm 
Crucifix is impossible, no matter how many times I do it, it's impossible to jump off the cube while it's in the air
Beard of Secrets 27 Feb @ 12:33am 
Tight set of puzzles. Really enjoyed how you created a nice thematic, narrative bridge throughout -- felt very Talos Principle. Thanks so much for making the mod!
AG 3 Aug, 2022 @ 10:53pm 
Thanks pepsipowell. All working now!
pepsipowell  [author] 24 Jul, 2022 @ 12:12pm 
@AG - This content was made prior to a major update to the game. Another user very kindly updated several old campaigns (including this one) to be compatible with the new version - this update can be found by looking for Talos Workshop 2.0 in the Workshop. Hope that helps!
AG 17 Jul, 2022 @ 11:49pm 
HELP PLEASE> This does not appear in my menu after subscribing.. Do I need a certain install version to make it work?? If I try install any previous versions, the whole program fails to work,
darkgreenblue 21 Jul, 2020 @ 10:52am 
I very much enjoyed The Flood! Very attractive landscapes, good challenges. Only downside in level design is in Private Pike: it's just too easy to steal a connector out (the small stone ridge looks so clearly like an intended place for the cube, then jumping out with a connector is simple, even for a novice wall-walker)... This connector can go in a couple different places which then makes Crucifix trivial -- both sigil and star. https://i.imgur.com/KKeSdbi.jpg
Swissorion 22 Jun, 2020 @ 2:38pm 
Excellent level design, just beautiful to explore every corner. Even the water areas are very nice even diving. Puzzles are just right as regards difficulty. Are not insane hard, but hard enough to struggle for a while at every puzzle. Some are really hard. But it's all the time fun, compared with other campaigns which are extremely hard and almost impossible to solve. I would rate difficulty similar to original TTP from mid game to end game. Very few are like some in RTG.
I would love to see more like this. thank you very much for your campaign.
eyedunno11 21 Jun, 2020 @ 5:01pm 
Achieved a rank of President and managed to solve everything on my own aside from Valley of Death. (On that one, I looked at a video for 5-10 seconds based on comments here that it was more action-oriented than puzzle-oriented, and I regretted it almost immediately, though I watched little enough of the video that it still took some trial and error to make it work for me.)

Overall a solid collection of puzzles with my favorites being The Key Is To Lock and Unlock the Doors and Crucifix (I always wholeheartedly welcome new recorder mechanics). As others have already said, mines were overused. At the very least, I would have replaced the mine in Private Pike with a buzzer and removed the two mines in TKITL&UtD altogether (or maybe put a big silver Stanley Cup with the connector atop it and a QR code that reads "connector here" because it really doesn't matter and doesn't affect the puzzle to put a cheap obstacle at the beginning). I will let Hypocaust and Cerberus the Gatekeeper slide.
bridy23 10 Feb, 2020 @ 10:11am 
just finished the game
congratulations !
exe 6 Jan, 2020 @ 10:21am 
I have tested to submit with 0 or 1 or 2 solved tetromino puzzles besides the final terminal and I can now say for certain (I have tested all three possibilities):
submit with 0 puzzles solved gives you the rank of councillor
submit with 1 puzzle solved gives you the rank of senator
submit with 2 puzzles solved gives you the rank of president
that's it.
exe 5 Jan, 2020 @ 2:40pm 
I just read that solving the two puzzles besides the final terminal in world 3 would elevate your rank from senator to president?
exe 5 Jan, 2020 @ 1:57pm 
The Flood is a very good puzzle pack! I agree with @Mangel0, but I certainly do not dislike the puzzles with recorders.

when I solve the following two Tetromino puzzles besides the final terminal in world 3, there is no further award (other than solving these puzzles)? Just asking...
red puzzle
yellow puzzle
rainbowbread [#FixTF2] 6 Jun, 2019 @ 7:53pm 
@einer - HOW THE FRICKER FRACK DID YOU GET PAST THE MINES IN THE VALLEY OF DEATH???
Mangel0 28 Feb, 2019 @ 5:56pm 
Overall a strong puzzle pack. My only real criticisms are Private Pike (the placement is too precise, assuming I did it right anyway. Also the window threw me off), Cerberus (relying on mine timings when they're constantly bumping into each other is not a good mechanic) and like other comments have said a general overuse of mines and hazards. The death floor in the snakes puzzle was super cool though, never seen that before. I got everything, but on the puzzle on the endgame island, I broke it because I hate recorders. So nothing personal on that one. I used the block on the pile of rocks near the purple gate to break the connector out and used that along with the recorder to get the sigil and the star from the peak of the hill. Not sure if intended alternate solution or not.
c_j_diana 4 Sep, 2018 @ 5:44pm 
Those are some very long ranged mines...
Fumbly Bumbly 16 Feb, 2018 @ 10:50pm 
I have mixed feelings about this map. The puzzles range drastically in terms of quality. The first puzzle I played was "It's a Trap!" and that really put me off. They certainly get better as you progress, which I assume is probably due to your own skills developing as you were building this. I find the constant use of mines to be rather annoying, especially in puzzles like Death Valley, which required more dexterity than logical thinking. The connections could also be incredibly vague as to what they do and I would have appreciated some yellow wires. The way that the terminals are integrated into what items you acquire was really unclear and illogical to me, but I really enjoyed your writing. Something that really irked me about the puzzles is that objects were sometimes hidden in rubble, which left me wandering around aimlessly for ages because I thought I just wasn't solving them right. I find the visuals of this map very impressive, stunning work!
jandlml 15 Jan, 2018 @ 7:13pm 
thanks again pepsipowell. i was able to finish. great map! does anyone have the problem ive been having. the game crashes on me quite a bit.
jandlml 15 Jan, 2018 @ 6:49pm 
thanks
pepsipowell  [author] 15 Jan, 2018 @ 1:21pm 
Antman: There are unfortunately a small number of places that unintentionally activate the turret if you are standing on a cube and jump - my mistake I'm afraid! As for the ending, I had a vague idea for a story when making the map, but my writing skills are fairly terrible (!), so I eventually decided not to include it. My objective was just to present some interesting ideas related to the overall theme, for people to maybe consider in the background while solving the puzzles. There was in fact a rather wonderful moment in a Let's Play video where the narrator was interested enough to encourage the viewers to read more about the setting.
pepsipowell  [author] 15 Jan, 2018 @ 1:21pm 
Thank you everyone; the map I'm currently working on will indeed feature fewer turrets and mines! (it's about half finished, so probably a couple more months I guess...)

jandlml: The receiver for the star takes longer to charge. Have you tried starting the cubes/connectors on diagonally opposite fans, rather than directly opposite? If so, you might just need to make sure the fans are started at the same time - having the recording jump onto the button rather than run onto it can help you make sure you press the button at the same time.
jandlml 10 Jan, 2018 @ 7:02pm 
i really enjoyed this puzzle . like antman i had to use the walkthru in a few spots. i am stuck gettingthe last star. it seems like getting the last sigil and star require the same movements but i got the sigil but the star gate didnt open. i tried several times and it didnt work. not sure why
Antman 29 Dec, 2017 @ 6:11pm 
Very good overall! Thanks for a great pack!

I had to use the walkthrough for Private Pike (the positioning was so precise that when I tried it myself it didn't work) and Cerberus the Gatekeeper - this level was so convoluted I didn't know where to begin, and even watching the solution I still had trouble doing it. I doubt many people could solve that on their own!

A puzzle in map 2 has a turret watching over it, and if you try to scale the walls it kills you. The problem was even when I was properly solving the puzzle it could kill me when jumping on boxes. Was this intentional? I didn't see the point.

Lastly on the final island you don't need to use the fans to get the red sigil on the pier, you can bounce the red laser around the island using the recording and the box. I also didn't really understand the end and what it had to do with the flood. Did it mean the world was about to be destroyed and when it rebuilds I will be part of it?
Rough N. Sluff 15 Nov, 2017 @ 6:52pm 
Thank you. Enjoyed this map very much, I've tried a few other maps and didn't like them. This has the "look and feel" of the original Talos Principle game. I got all the sigils and stars, but I solved four of the puzzles by finding a way to move boxes and connectors out of one puzzle and into another, which I'm pretty sure was not the intended way. Great addition to the Talos game!
shlam 11 Nov, 2017 @ 6:31pm 
Very good maps, much appreciated and thoroughly enjoyable.

Just FYI there's an unintended solution for Cerberus the Gatekeeper. You can climb up to the sigil using the cube. You can even escape the map with the cube, but that doesn't help you in any way. You can break into one of the other puzzles with it, but it's pointless in there.

For a bit of constructive criticism. I feel like there was a big overuse of mines and turrets. The game is supposed to be more of an ambient puzzle environment rather than a timing based dodge-em. If you ever make more maps then toning back on the mines would help.
floydaz 28 Oct, 2017 @ 12:59pm 
Great map
€in€r vØn vi€l€n 6 Oct, 2017 @ 11:38am 
Awesome map! I really enjoyed it!
The difficulty is perfect! The green sigils were pretty easy to obtain. Although they got a little bit harder in the last areas.
Two of the red sigils* were a bit difficult so I had to go back to them after getting all green sigils and all stars. But I got them.
I finished this map in ~3 hours.
I don't have ANY complains, actually. Well one small one: The camera shake was pretty annoying in one of the areas. You shuld either turn it down a little or remove it completely.

10/10 :)

*The two sigils were: "Valley of Death" and "Cerberus,the gatekeeper".
GOUQI 18 Jul, 2017 @ 8:14pm 
nice
尼尔机械纪 13 Jul, 2017 @ 9:09am 
非常不错
Angelus_Caligo 13 Jul, 2017 @ 6:01am 
I like difficult puzzles, but I absolutely loathe difficult puzzles with mines and turrets - so downvote from me :/ I wanna enjoy the puzzles, not get increasingly frustrated and nearing violence every damn time a mine blows me to the moon >_>
小白牙 12 Jul, 2017 @ 7:49pm 
非常不错
pepsipowell  [author] 9 Jul, 2017 @ 4:16am 
Happy to see people are enjoying the puzzles, and thanks again for all the feedback.

Tamer: More people making campaigns would be great! I highly recommend iRedCraft's YouTube tutorial series ( https://www.youtube.com/watch?v=p67RBzVxsnw&index=1&list=PLpfwtCnLl3PM6DuRDnsHtY5MrgxDybAPC ) - the editor can be intimidating at first sight, but the series does an excellent job of explaining how to use it.
Painkiller 8 Jul, 2017 @ 8:30pm 
Норм
Shelmor 7 Jul, 2017 @ 7:52am 
Good one. I love how the puzzles become more difficult as you solve them. They are clever, and what's most important - they don't require you to break the game rules, the intended solution is always testing your logic, not your jumping or running skills. Thanks for that, had a great time playing this campaign.
SHENDAIZI 26 Jun, 2017 @ 8:02am 
谁能给我翻译一下……
barrymead 26 Jun, 2017 @ 4:40am 
p0rtalmaster: The star you were unable to find is probably the underwater star in zone B.
This short 30 minute video https://youtu.be/lHEVKvFu8zs shows how to solve each level in the campaign. Two were solved in ways that the author didn't plan for Private Pike in Zone C and Up Pompeii in Zone B.
If you want the official solution to these two levels see these videos
Private Pike: https://youtu.be/F9kELJF9lis
Up Pompeii: https://youtu.be/PdpFZ_0q0IU
Hope this is helpful.
The Sojourner 24 Jun, 2017 @ 7:44pm 
At last I found the time to complete all of the puzzles in this map (except for My Reality is Different... and Crucifix) and get all of its stars... except for one. Excellent work! It really stays true to the spirit of The Talos Principle :theta:

Plus: yay, an ending that actually ends the session!
Possible area for improvement in future maps: make some terminal dialogue (e.g. what happens with Milton or the R2G forums) in addition to the collectible walls of text.
hugogolito 23 Jun, 2017 @ 5:45am 
no comments
The God Of All Tryhards 22 Jun, 2017 @ 1:04am 
Some of the third area map puzzles can be circumvented, which rather hurts the map pack. I like the setting and the themes of the pack, though. Very creative.
Tamer 18 Jun, 2017 @ 4:34pm 
I added you on steam, please accept it if you can. I want to make a new campaign like this as well.
webby 11 Jun, 2017 @ 5:55pm 
Thanks, The Hypocaust works. I tried before to solve Private Pike as per video but the blue circuit never quite completed.Ithink Ihad the reflecter to far foreward. Works ok moving it back a bit. The position has to be fairly precise.
barrymead 11 Jun, 2017 @ 10:22am 
webby: On the Hypocaust puzzle, I don't see the "Guided Jump" helper footprints on the first column that I jump to from the ledge. But once I make it to this first column, the helper footprints appear on the other columns.
barrymead 10 Jun, 2017 @ 6:20pm 
webby: The last update to "The Flood" was May 20th 2017, so your copy download in June should be the latest version. When I play those levels I DO see the jump helper footprints on the columns in the Hypocaust puzzle, but not on the walls of "Private Pike". There is another way to solve Private Pike as shown in this video. https://youtu.be/F9kELJF9lis If you solve Private Pike this way you don't need to jump onto walls.
webby 10 Jun, 2017 @ 5:40pm 
No jump icons in Hypnocaut puzzle , also in Private Pike from one wall to opposite wall containing the blue beam source.. I downlloadedthe Flood in early June,2017. Is there a new glitch?
Rusty 7 Jun, 2017 @ 8:57pm 
Thanks for the link. I'll check it out :).
greatstar1977 6 Jun, 2017 @ 6:02pm 
nice map but I can't go on because of shaking screen every minutes after I enter portal after I open gate. It brother me. Pleasse update map so it better without shaking screen
barrymead 6 Jun, 2017 @ 5:57pm 
Rusty: You are on the right track with your approach to "Valley of Death". I created a video showing how to use that very technique to solve this puzzle. If you haven't already done so, toggle the walk/run mode to "RUN" so you can get by the mines faster. This walkthrough video shows how to solve all puzzles in "The Flood". It so happens that "Valley of Death" is the first puzzle shown in the video, so you won't have to watch very long if that is the only solution you need. https://youtu.be/lHEVKvFu8zs Hope this helps you.
Rusty 5 Jun, 2017 @ 9:30am 
Just started playing this one. Only done a few puzzles but finding them pretty good so far. Clever seems to be word that comes to find when it comes a lot.

I admit however that I'm stuck on the puzzle Valley of Death. I thought the solution for the mines was to use the jammer to time the mines so you walk through one side with each one going away just far enough as to not attack as you pass by. However, there doesn't seem to be time as by the time one mine is going away, the other is coming back and kills me. I thought alternativley, I could have the first one at one end, the second at the other end and the third at the same as the first. But, I seem to run into the same problem where I can get accross fast enough not to get killed by an apporaching mine. What am I missing here?
🅟🅢🅨🅒🅗🅞 4 Jun, 2017 @ 7:11am 
Why a red sigils and stars? Collected everything and to be honest disappointed in the end :( hard puzzles fiction, although there are a couple of unusual. Overall had a good couple of hours...
Simple Nixon 3 Jun, 2017 @ 9:46am 
that was more than I expected from the humble description. thanks pepsipowell.
ylombardo 31 May, 2017 @ 6:15am 
@Pepsipowel : marvellous campaign. The puzzles are difficult but well balanced, not too complex. The twilight environment is splendid !