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I would love to see more like this. thank you very much for your campaign.
Overall a solid collection of puzzles with my favorites being The Key Is To Lock and Unlock the Doors and Crucifix (I always wholeheartedly welcome new recorder mechanics). As others have already said, mines were overused. At the very least, I would have replaced the mine in Private Pike with a buzzer and removed the two mines in TKITL&UtD altogether (or maybe put a big silver Stanley Cup with the connector atop it and a QR code that reads "connector here" because it really doesn't matter and doesn't affect the puzzle to put a cheap obstacle at the beginning). I will let Hypocaust and Cerberus the Gatekeeper slide.
congratulations !
submit with 0 puzzles solved gives you the rank of councillor
submit with 1 puzzle solved gives you the rank of senator
submit with 2 puzzles solved gives you the rank of president
that's it.
when I solve the following two Tetromino puzzles besides the final terminal in world 3, there is no further award (other than solving these puzzles)? Just asking...
red puzzle
yellow puzzle
jandlml: The receiver for the star takes longer to charge. Have you tried starting the cubes/connectors on diagonally opposite fans, rather than directly opposite? If so, you might just need to make sure the fans are started at the same time - having the recording jump onto the button rather than run onto it can help you make sure you press the button at the same time.
I had to use the walkthrough for Private Pike (the positioning was so precise that when I tried it myself it didn't work) and Cerberus the Gatekeeper - this level was so convoluted I didn't know where to begin, and even watching the solution I still had trouble doing it. I doubt many people could solve that on their own!
A puzzle in map 2 has a turret watching over it, and if you try to scale the walls it kills you. The problem was even when I was properly solving the puzzle it could kill me when jumping on boxes. Was this intentional? I didn't see the point.
Lastly on the final island you don't need to use the fans to get the red sigil on the pier, you can bounce the red laser around the island using the recording and the box. I also didn't really understand the end and what it had to do with the flood. Did it mean the world was about to be destroyed and when it rebuilds I will be part of it?
Just FYI there's an unintended solution for Cerberus the Gatekeeper. You can climb up to the sigil using the cube. You can even escape the map with the cube, but that doesn't help you in any way. You can break into one of the other puzzles with it, but it's pointless in there.
For a bit of constructive criticism. I feel like there was a big overuse of mines and turrets. The game is supposed to be more of an ambient puzzle environment rather than a timing based dodge-em. If you ever make more maps then toning back on the mines would help.
The difficulty is perfect! The green sigils were pretty easy to obtain. Although they got a little bit harder in the last areas.
Two of the red sigils* were a bit difficult so I had to go back to them after getting all green sigils and all stars. But I got them.
I finished this map in ~3 hours.
I don't have ANY complains, actually. Well one small one: The camera shake was pretty annoying in one of the areas. You shuld either turn it down a little or remove it completely.
10/10 :)
*The two sigils were: "Valley of Death" and "Cerberus,the gatekeeper".
Tamer: More people making campaigns would be great! I highly recommend iRedCraft's YouTube tutorial series ( https://www.youtube.com/watch?v=p67RBzVxsnw&index=1&list=PLpfwtCnLl3PM6DuRDnsHtY5MrgxDybAPC ) - the editor can be intimidating at first sight, but the series does an excellent job of explaining how to use it.
This short 30 minute video https://youtu.be/lHEVKvFu8zs shows how to solve each level in the campaign. Two were solved in ways that the author didn't plan for Private Pike in Zone C and Up Pompeii in Zone B.
If you want the official solution to these two levels see these videos
Private Pike: https://youtu.be/F9kELJF9lis
Up Pompeii: https://youtu.be/PdpFZ_0q0IU
Hope this is helpful.
Plus: yay, an ending that actually ends the session!
Possible area for improvement in future maps: make some terminal dialogue (e.g. what happens with Milton or the R2G forums) in addition to the collectible walls of text.
I admit however that I'm stuck on the puzzle Valley of Death. I thought the solution for the mines was to use the jammer to time the mines so you walk through one side with each one going away just far enough as to not attack as you pass by. However, there doesn't seem to be time as by the time one mine is going away, the other is coming back and kills me. I thought alternativley, I could have the first one at one end, the second at the other end and the third at the same as the first. But, I seem to run into the same problem where I can get accross fast enough not to get killed by an apporaching mine. What am I missing here?