Age of Wonders III

Age of Wonders III

Remove Disjunction
34 Comments
1000 minus 7 16 Dec, 2020 @ 8:03am 
Pros: It's fun when getting to use Crypt of the Undead and Greater Stoning in battle.

Cons: It's not fun when the AI get to use Crypt of the Undead and Greater Stoning in battle 😂.
1000 minus 7 14 Dec, 2020 @ 6:48pm 
Thank you!!!! Just what I was looking for. I love you
Jaduggar  [author] 20 Jul, 2019 @ 10:50pm 
@Cid

Honestly? I don't know... I don't even remember how any of this works. Sorry.
Cid Silverwing 20 Jul, 2019 @ 9:40am 
Is there a way to remove Disjunction just for AI players?
Jaduggar  [author] 16 Nov, 2018 @ 5:33pm 
I'm not sure... I haven't played this game in a long time, so I scarecely remember anything about this mod. If I remember correctly, I set the priority to the middlemost setting (default) so that it wouldn't conflict with anything else that people thought was more or less important... I think.

It might also just be something silly, like putting things in the same "number" in the list, or something... I'm not sure how to explain that part, but all of your changes have to given a numbered space to occupy in your mod, and if two mods use the same number in the same list, then one gets deleted.

In any case, if you want to change something and upload your own version, feel free; it wouldn't bother me at all. It's a very simple mod, and the modding tutorial is still online, I believe (although it may have been moved to Paradox's website, since Triumph was acquired).
RazakelXIII 14 Nov, 2018 @ 11:16pm 
I also find disjunction annoying and I like this mod a lot, but I've found it conflicts with Hero Development Mod. It seems to remove that mod's True Undead Heroes and Vampires spell, which is necessary for the Lich and Vampire sub-classes to function properly - heroes can't heal without it. Could this have something to do with the loading priority?
Warbeast 3 Sep, 2018 @ 10:13am 
Thanks for the reply Jaduggar. I didn't expect you would do it. I was just curious what was possible. I will check out the modding tutorial
Jaduggar  [author] 3 Sep, 2018 @ 3:09am 
That would involve changing every spell individually, while this required only a couple of blanket tweaks. So what I am saying is, yes you can, but it would take a long time and it wouldn't be compatible with other mods, unless you did something tricky. I haven't played this game in a stretch, and so I don't have the interest in doing that, to be honest.

I encourage you to look at the modding tutorial on triumphs website, though. It is very easy to learn, and if you want to make your own version of this, that you like better, I would not be offended.
Warbeast 1 Sep, 2018 @ 7:41pm 
Could you limet what spells disjunct works on? For example: you could only disjunct a negative spell like dreadsiege on your own city but not a positive spell like corpse looting or iron grip
Jaduggar  [author] 10 May, 2018 @ 4:06pm 
Thanks guys :3
Mr_Enigma 9 May, 2018 @ 6:51pm 
By the way, I use this mod in nearly all my random maps, love it!
Aezuros 8 May, 2018 @ 11:40pm 
Thanks to the author for this great mod! I totally agree with everything you said in the description... my single and only disappointment is that I wasn't aware such a mod existed prior to all the hours I've already put into AoW3 lol!
Mr_Enigma 25 Apr, 2018 @ 7:39pm 
romanova_48 agreed.

I like Wodan's suggestion where disjunction is disabled for players that are under the fog of war. One way to implement the concept would be to require certain “Empire Spells” to have a physical anchor in a domain. If the anchor is discovered, then disjunction can be used. Consider the enemy units securing the area, mages casting the ritual “Disjunction” which destroys the magic. Perhaps the anchors could be attacked physically, damage would reduce the amount of mana needed to disjunct the spell. Im just thinking out loud, but it seems there could be some very cool scenarios around attacking/defending the Spell Anchors. Strategic implications could be to create distributed anchors so they are harder to find and destroy vs a central, defendable, anchor…
romanova_48 16 Apr, 2018 @ 8:56am 
Not being able to disjunct empire debuff spells tho... like dreadsiege, thats detrimental.
Warbeast 25 Feb, 2018 @ 5:42pm 
I wonder if there is a way to make it so you can't cast disjunct through the fog of war. Like you have to be within range of the city to cast negative spells and or disjunct.
Mr_Enigma 11 Dec, 2017 @ 7:42pm 
Crazy Together... and I'm with you Jaduggar , removeing "Disjunction" (at least giving me a choice to be tormented or not) made my gaming weekend. Thanks!
Ecgbert 16 Nov, 2017 @ 6:12pm 
Great Mod, thanks :)
Mojo_Hellkat 2 Nov, 2017 @ 9:32am 
I love you for this.
tracker947.gv 12 Oct, 2017 @ 5:42pm 
nabob57 - In that situation it's typically best to station your armies just outside of cities and exploit the AI's stupidity with guerilla warfare. Typically I'm too lazy to be bothered disjuncting things like Dread Siege, so I'll have my armies camp in strategic positions outside of the city's sight but within movement range. You can sometimes pick off very small token forces the AI will send in thinking it's easy pickings, in which case you get to take back the city and render dread siege moot at the cost of the city incurring an unhapiness modifier from being conquered. It's still a much better alternative imo, and you can also just actively go after the AI's forces outside of the range of the cities which becomes incredibly easy once you start hitting the stage of the game where you can create doomstacks. Just my personal preference in dealing with them.
Knight9910 9 Oct, 2017 @ 5:45pm 
nabob57 - That can definitely happen... I guess. I've never known the AI to be nearly that bright, but whatever. Anyway, removing disjunction isn't a perfect solution... but I find far more often the opposite is my problem, where the AI feels that it's their duty to make sure any spell I cast gets disjuncted immediately, even when they're not at war with me... I think the AI is just set up to disjunct random spells, honestly.
PaleEnchantress 28 Sep, 2017 @ 3:04am 
Love it, Thanks
nabob57 13 Sep, 2017 @ 7:19pm 
I watched a LP recently where an AI Rogue leader kept casting and reinforcing a high level spell that completely tanks morale on a target city. The player's defenders fumbled most attacks allowing the AI to take otherwise well defended cities. Without disjunction (he didnt have the mana for GD) every few turns and another AI casting it, he might never have prevailed.
Apheirox 21 Aug, 2017 @ 7:24am 
An unfortunate turn of events, but I commend your efforts persisting in trying to amend the issues. I think removing Disjunction outright from the game is a bit more extreme than I care for (I prefer to "solve" the issue by not running into too many simultaneous AI-wars and making every effort to finish such wars very quickly using overwhelming force) but yeah, this is... incredibly annoying, and even more so with the knowledge it formerly *didn't* malfunction like this. Even with a few blemishes AoW3 remains a fantastic game, however.

As I said, though, this is part of a more general AI problem with the AI's almost compulsively [self]-destructive playing style... You gotta just laugh at this stuff. :-)
Jaduggar  [author] 14 Aug, 2017 @ 7:54pm 
:(
Knight9910 14 Aug, 2017 @ 7:37pm 
Speaking as one of the people who worked on the closed beta for AoW3 it's actually kind of annoying. We helped out a lot on balance issues and it feels like the various "balance patches" since release have basically just reversed all the advice we gave and re-broke all the things we fixed. -w-;;;
Jaduggar  [author] 14 Aug, 2017 @ 7:12pm 
You aren't wrong, Apheirox, the AI isn't stellar. The thing is, this was a problem that didn't exist in early builds of the game; it was added some time after launch and before the first DLC pack. It was something which once worked just fine, but was then later broken, to fix a "problem" that only some people saw as a problem, and which was later fixed better by changes to the spellbook, anyways. I doubt anyone (certainly not myself) could fix all the AI's problems with a mod, but this is one thing, at least, which a mod can fix.
Apheirox 14 Aug, 2017 @ 4:07pm 
lol. it's the AI in a nutshell - do absolutely everything to impede the progress of opponents no matter the cost to development of own empire. You say you find this especially annoying but the whole "build a massive army then sit it in cities instead of clearing the map and expanding" is equally counter-productive and outright self-destructive. AI would be so much more dangerous if it spent more time helping itself.
Knight9910 4 Jul, 2017 @ 5:32pm 
For me the bigger issue is how I try to cast global spells to buff my cities and the AI - even AI's that aren't at war with me - seem to feel it's their duty to make absolutely sure that my one city can not be enchanted to enjoy tropical terrain. :p
Jaduggar  [author] 9 Jun, 2017 @ 11:41pm 
@idanbhk Sorry, I really only made this to fix a personal issue I had with the game, and I uploaded it because I thought some other people might feel the same way. I don't really want to make more versions of it, or even to expand on it any further.

If you want to make a custom version, feel free to download the modding tools guide from the developer's website; I believe you will find, as I did, that it is shockingly simple to make small fixes.
idanbhk 9 Jun, 2017 @ 6:18pm 
Any chance of getting a version without dispel but with disjunction?
Sunbolt 8 Jun, 2017 @ 10:13am 
Being someone who rarely uses disjunction, mostly because it almost always ends in failure and critical failures are very bad leaving me with little to no casting points after such a long cast time, while the computer emperor is always taking down my global spells with ease. I find this mod to be very useful and it allows me to spend my mana/cp on other spells and not constantly on replacing my global ones. Thanks for this mod bro.
Warlock Raccoon 7 Jun, 2017 @ 11:06am 
This is one of those mods that is aimed towards a select few people.
Hieronymous 25 May, 2017 @ 2:33pm 
Thanks for this! I'll have to try it out.
Grathocke 24 May, 2017 @ 6:02pm 
great idea