Age of Empires II (2013)

Age of Empires II (2013)

[IA] Viking Architecture for Independent Mod
60 Comments
From Brazil I guess 13 Dec, 2018 @ 2:48pm 
Vikings dont have keep, but is the keep in the mod?
Gaming Zone ⦽ campi6277 21 Oct, 2018 @ 1:37pm 
Love it! One of the best looking IA mods!
Darth Tyranus 30 Jul, 2018 @ 4:23pm 
very nice buildings, need only walls and mining camp then is perfect.
Emeron 28 Jun, 2018 @ 4:03am 
awesome work mate!! just one thing ... when will the walls and gates be added?
epimytheus 19 Jun, 2018 @ 11:08am 
hi guys! that is a great work but i am facing a problem. Despite the fact that the mod run properly before ten days, i set up a standard game to play in two hours ago and the architecture was the normal one. Does anybody know why? it seems that the mod is not running
Spoon Man 26 Mar, 2018 @ 3:23pm 
Will there be a custom fortified wall? Or is the stone wall going to be the only custom wall? Also custom gates?
LeNordMent🍂🍁 12 Feb, 2018 @ 5:42am 
D'accord merci pour cette éclaircissements ^^
Redkirby  [author] 11 Feb, 2018 @ 3:46am 
Oui et non, car en réalité les fichiers graphiques utilisés pour l'IA mod ont une dénomination différente que les fichiers originaux, ils sont "en plus" du jeu de base. Ce qui est logique vu que tu as plus de graphiques au final que le jeu original, donc plus de nouveaux noms de fichiers. Ca dépend de la civilisation en fait, par exemple pour les francs, tu remplaces les fichiers originaux par des nouveaux graphiques. Mais pour les espagnols, les brittaniques et les celtes qui ont la même achitecture de base que les francs, ce sont des fichiers en plus pour chacune des civilisations.
LeNordMent🍂🍁 9 Feb, 2018 @ 7:20pm 
Donc de remplacer les fichiers originaux par ceux du mod c'est ca en gros ?
Redkirby  [author] 7 Feb, 2018 @ 2:35am 
@孤独な狼 : Certes, mais pour l'instant on ne peut pas faire autrement. Ou alors tu a la possibilité de télécharger les différents graphiques et le mod de Saint_Michaels et de les implanter directement dans le dossier ou ton jeu est installé. Perso, c'est ce que j'ai fait pour ne pas avoir à sélectionner de mods.
LeNordMent🍂🍁 29 Jan, 2018 @ 5:53am 
ca serais mieux de passer par aucun mod pour ces architectures...
GLHF 1 Dec, 2017 @ 7:30pm 
I see~:steammocking:
Redkirby  [author] 1 Dec, 2017 @ 1:40pm 
Yes I already read that post some times ago ! But it will be a looot of work to respect that rule ! I think those buildings fits with the original graphics anyway ...
GLHF 1 Dec, 2017 @ 3:16am 
https://www.forgottenempires.net/age-of-empires-ii-hd-dev-blog-4-african-architecture
"All buildings in Age of Empires II have their characteristic shapes and sizes."
So how do you think of it.
Your mod is already wonderful, but would it be better to follow the "characteristic shapes and sizes" for buildings like market? I mean, for example, there's no such a long stairs in the market in your mod.
Redkirby  [author] 1 Dec, 2017 @ 2:47am 
In fact it's not quite perfect yet. I realized some days earlier that the monastery still haven't any shadow. And i would love to change the university's statue for a Thor statue or something like that. Then also the walls and everything would be perfect :)
Redkirby  [author] 30 Nov, 2017 @ 11:08am 
@chiefpink : This is exactly what I have in mind for walls :)
dalyapink 30 Nov, 2017 @ 2:52am 
Everything is perfect now... The last thing can be the walls: the good choice will be a strong wooden palisade for stone walls, and something wood-and-stone for the fortified walls. beside that is sooo amazing!
Redkirby  [author] 24 Nov, 2017 @ 2:19am 
Thanks ! It's good to have positive feedback :) Especially if you live in Scandinavia. Hope you also like the new imperial set and the other improvement I made this last few days :)
Klaus Moeller 24 Nov, 2017 @ 1:42am 
Thank you for the new Castle. The base of the old one had too much Asian in it. I found it far from Viking culture, and since I am from Scandinavia, (Denmark to be precisely), I should know about it.
GLHF 18 Aug, 2017 @ 7:42am 
Looks great!
Aristoxenus 8 Jul, 2017 @ 10:52am 
Whats the IA for?
Infiltration_Unit 8 Jul, 2017 @ 7:48am 
I got a buncha IA mods working but can't get this one to work for some reason :-/
Parakarry 7 Jun, 2017 @ 2:57pm 
I hope someday each of the civs gets they're own architecture
Zarah Witchcraft 6 Jun, 2017 @ 10:17pm 
Your first mod? How wonderful! Excellent. Beautiful! And the Vikings needed it so much. You really helped the IA grow a lot with this one. Thank you very much.
Heimdall313 6 Jun, 2017 @ 12:54pm 
This is legitmately beautiful
Hugojandro 4 Jun, 2017 @ 3:35pm 
i appreciated if archery has a tower like another archery buildings. Thx for the project
Kapteeni Kaaos 4 Jun, 2017 @ 4:33am 
Okay :) Thanks!
Redkirby  [author] 3 Jun, 2017 @ 1:24pm 
@Zakatam For now on it's impossible without IA.

@Haka Khan We share the same point of view :)
Kapteeni Kaaos 3 Jun, 2017 @ 3:35am 
Thank you very much for the non IA version! Very appreciated! :D Is that mod possible to get affect only to the Vikings or is it impossible without IA?
Gege, O Purificador 3 Jun, 2017 @ 1:28am 
For me the variety in civilizations makes the game so much fun!
Redkirby  [author] 2 Jun, 2017 @ 4:06pm 
Indeed I've seen you're a big fan Haka Khan ;) You're posting on every IA set ^^ I understand I like them too :)
Gege, O Purificador 2 Jun, 2017 @ 3:23pm 
For me, the more independent buildings you have, the better!
Redkirby  [author] 2 Jun, 2017 @ 12:54pm 
@Zakatam Thanks for paying attention to this mod :) You're the second one who asked for a non IA version, and I've already made it but not released, so I think I'm gonna publish it tonight

@Dynamo128, your wish came true :), check this if you haven't yet => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937526660
Kapteeni Kaaos 2 Jun, 2017 @ 12:27am 
This looks really good :) But could you consider to do another version which would work without Independent Architecture -mod? I use Tyrannohotep's Big Architecture Mod and Independent Architecture is incompatible with that one :/
Redkirby  [author] 29 May, 2017 @ 3:07am 
@Haka Khan : I'm not really satisfied either with my Imperial Town Center, gonna edit it someday.
Gege, O Purificador 29 May, 2017 @ 2:48am 
I think only the imperial Town Center it's weird . . .
But all the other bultings are amazing!
Redkirby  [author] 29 May, 2017 @ 1:40am 
@KUKUQ : Yes I already saw this concept :) But it's quite unfinished indeed.

@Dynamo128 : Yakko's Teutonic set, I know it, but I don't use it. Of course it could be used for IA, since Teutonics are seperate with IA. But there's only buildings for Castle Age in this set.
Cons(콘스) YouTube 28 May, 2017 @ 11:45pm 
http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=9&tn=44050&st=70

2years ago, I asked brainless to make them but,, he had gone haha
Dynamo128 28 May, 2017 @ 6:09pm 
hey man, not sure if someone told you already, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=692944640&searchtext=teuton but any chance this could be used for IA?
Redkirby  [author] 28 May, 2017 @ 3:25pm 
@noble_lancer : Found it ! But I can't download it ... I saw that there was a nice windmill instead of the watermill I made, I like it too ! But I prefer the castle from Age of Civilizations. It's seems like the rest are the same as this mod.

@somphet1987 : Found it too, and you're right the SLP looks like those ones. I never saw his pack before. He's got interesting stuffs.
Ras_Alghoul 28 May, 2017 @ 11:56am 
Nevermind they're similar but very different. If you want to complete your mod or add anything, you can download his slp on aokheaven.
mini_lancer 28 May, 2017 @ 7:29am 
just copy the link into your browser i think steam sometimes act up if you click the link directly,
or just search forgotten empires 3.3 on google and you will find it
Redkirby  [author] 28 May, 2017 @ 6:35am 
@noble_lancer Thanks for your support :) I tried to follow your link but it doesn't work :(

@Szaladon Je comprends ton point de vue, j'ai cherché pendant longtemps un set pour l'âge féodal qui correspondrait bien aux vikings, et c'est vraiment celui-là que je trouve le mieux pour l'instant. J'aime bien cette texture bois personnellement, et après la texture des toits est la même que pour l'Europe de l'Ouest, mais je comprends ce que tu veux dire pour le marché. Après c'est le set que Yakko a fait j'ai pas modifié grand chose à part la tour et le camp d'archers. Il y a d'ailleurs un problème de couleurs que je modifierais à l'occasion.
mini_lancer 28 May, 2017 @ 5:50am 
hey Redkirby thanks for uploading this! Seems that there's quite a lot of other nice stuff from AOFE though if you want to consider uploading new sets (http://www.voobly.com/gamemods/mod/312/Forgotten-Empires-33/Overview) . The castle for the Vikings from there (taken from Age of Voivods) looks pretty nice too.
Whakahoatanga 28 May, 2017 @ 5:48am 
J'aime bien le set de l'age imperial et des chevaliers, mais pour être tout à fait honnête les bâtiments de l'age feodal ne me plaisent pas trop .Ils sont trop différent par rapport aux autres groupes d'architecture. Le marché par exemple à l'air d'être un mélange entre une maison et un marché qui peut paraître bizarre. La qualité des textures est aussi moyenne comparé aux autres ages.

En tout cas, c'est du bon travail.
Redkirby  [author] 28 May, 2017 @ 3:55am 
It's not that improbable : check the Mongols Wonder, it's the great tent of Genghis Khan after all ... Anyway, you can't be totally acurate with a game like AoE II, It's more akward to me to have classic european knights in almost every worlds civilisations, than having a giant tent as a castle for a nomadic tribe.
dmsekenei86 28 May, 2017 @ 3:45am 
I thought I too a solution type tent, but then I thought it was too improbable the idea of a tent as a "fortress", but as the Huns and Mongols invaders could happen that occupied the fortresses of their enemies (the Romans and the Chinese precisely )
Redkirby  [author] 28 May, 2017 @ 3:33am 
I already use this whole chinese mod made by Yakko so it's gonna be weird to have the same castle for Chinese and Mongols, but differents others buildings, and as you say, it's a nomadic people, so I was thinking of something like a giant tent (but taller than the Mongol Wonder of course) with a stone base (cause you need stone to build a castle), and both Huns and Mongols could share it.
dmsekenei86 28 May, 2017 @ 3:20am 
For the castle (element not of nomadic people but necessary for the game) I would propose this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=717962715 in "Roman" For the Huns, while for Mongols this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=900245123 in Chinese style