Darkest Dungeon®

Darkest Dungeon®

Exaelus' Seer Class Mod
429 Comments
Exaelus  [author] 10 Jan @ 6:28am 
@besbin: That's fair, it's a different type of character, I might make some changes in the future, I reduced the self horror amount by a bit..
besbin 10 Jan @ 1:37am 
Been having a lot of fun using a lot of mod characters for the first time but really can't get to grips with this one. Because of the skill type lockout design I am often forced to either cast a not required heal on someone, inducing horror on self for no reason and stopping me doing something relevant that turn (like attacking). Stress builds up incredibly quickly too.
Appreciate all your hard work but gonna delete this one for the moment.
Exaelus  [author] 5 Dec, 2024 @ 3:56pm 
@Kilin: I have increased all stress clear chances by 10% for now, this should make the stress clearing be more frequent and help a bit, I might make more changes in the near future. Thank you for the feedback!
Kilin 4 Dec, 2024 @ 7:15am 
As a suggestion maybe make the horror only apply when something procs. Having to pay a tax on powerful abilities only makes sense if they are actually powerful. This would reduce the overall amount of stress gained. As it is right now I've literally had runs where he hit max stress after 2 battles. It just takes a stress enemy hitting him a few times (enemies are programmed to attack high stress targets like this guy). A good example of a class that uses horror to balance it's power would be the lamia and it has 80%+ chance to get rid of it's own horror. Even that class is hard to sustain and the seer has half that chance with arguably less power.
Kilin 4 Dec, 2024 @ 7:06am 
This is a game where the most powerful thing you have is reliability. This is a class that is completely dependent on rng and the numbers aren't in your favor. Every action you take massively increases your stress. Using your stress reducing moves is a dice roll and the chance actually reduces as you level up. Yes the chance to get rid of horror increases but only from like 40-50% as you level. It's a coin flip as to whether you can keep using skills. It's frequently the best action to just move instead of doing anything at all. The only way to build this class that might make it usable is to build pure stress reductions and virtue increases and hope you get virtues instead of afflictions. The worst thing about this class is that you pay the stress costs even if you don't proc anything. This class is actually slightly under vanilla class power if nothing procs and you still get punished for it and that just feels really bad.
Exaelus  [author] 24 Jun, 2024 @ 9:15am 
@Riot: Strange... :/
Riot 23 Jun, 2024 @ 2:52pm 
After installing the mod all the heroes would get the "mundane" negative quirk after a run despite stress levels. Disables the mod and the quirk went away for everyone. Could be a mod conflict but idk. She also didnt show up for 2 weeks but thats prolly bad luck on my part
pavlik.yanin 6 Jun, 2024 @ 10:33am 
Has she a canon name?
The Sorting Helmet 13 May, 2024 @ 7:50pm 
So I can't believe I gone these many years without using this class. This solves my healer dilemma of replacing someone who was very unfun in my roster with this beautiful creature.
Exaelus  [author] 11 Jun, 2023 @ 4:17pm 
@ajjll: Thanks for the feedback, yeah I have had a few people tell me now that death's touch is strong, however it cannot crit, I will nerf the damage modifiers a bit. Glad you like her, I just increased her size to fit better into the game, so yeah, expect an update. ^^
ajjll 11 Jun, 2023 @ 1:38am 
The class is well balanced around her stress except one ability,
Death touch is stupid overpowered on so many levels and here is why:
At lvl4 death touch does upwards of 27 base dmg (with only bleed and blight and no trinkets), bypasses stealth, prot and guard whilst simultaneously able to hit all ranks, reduces stress, clears horror, pushes her back to the backline and buffs her healing skills buy 25%.
And the scariest thing is this isnt even close max damage at lvl5 with bleed blight stunned crit and full damage trinkets she can do upwards of 200 damage! (for reference necromancer lord has 258 hp with 115% stun 60% bleed and blight resist on bloodmoon diff) this should not be allowed.

I personally removed the disable buffing skills effect on death touch, lowered the healing buff to 10% and lowered the dmg% to bleed blight and stunned to 100% - 150% instead of 100% - 300%

Overall this is a great class that i do enjoy using even if i need to tweak some details to keep it fair
Exaelus  [author] 3 May, 2023 @ 12:26pm 
@a_m_llano: Yw, glad you like my mods. ^^
a_m_llano 3 May, 2023 @ 7:50am 
Thank you for maintain this excellent class mod.
NordicHorde 20 Nov, 2022 @ 7:36am 
Like the character, but I don't like the skin. She looks like she's shrunk down compared to the other heroes.
Digan 10 Aug, 2022 @ 7:31pm 
Yeah, once i turned off that Deck Based thing in Game options, she showed up next week lmfao , without it i was literally waiting like 40 weeks kek XD
Exaelus  [author] 10 Aug, 2022 @ 6:56pm 
@Digan: Bad luck, I'm sure she will pop up soon enough. ^^
Digan 10 Aug, 2022 @ 4:42pm 
Shes soooooooo rare, all your other classes show up... but she wont XD i've got quite a few mods and class ones But ur other classes show up xept for this one :O No idea why that is X_X
Exaelus  [author] 6 Jul, 2022 @ 1:24pm 
@amelocik: You are welcome and I have added an additional line about the laudanums! Have fun! ^^
amelocik 6 Jul, 2022 @ 10:29am 
@Exaelus -- good to know! A text update on this page could clarify that; maybe here (in parens on first line) :

"
Seer is now a part of the district and also provides 2 laudanums on every mission (usable by team, but not for her self-induced horror).
Created 1 set of trinkets out of existing trinkets. (Screenshot updated!)
You can now only have 1 seer per group.
"

Again, thanks so much for this great mod, and all your great mods.
Exaelus  [author] 17 Apr, 2022 @ 9:41am 
@amelocik: By design, she brings laudanum for her team to use, but she can't cure her own horror, it would be too exploitable. Initially I increased laudanum cost but most people didn't like that, so this was the alternative.
amelocik 16 Apr, 2022 @ 4:23pm 
Impressive mod, thanks so much for all your work on this!

In my game the Seer appears unable to use Laudanum, or at least cannot cure her self-induced horror with Laudanum. I don't know if this is by design; but considering that she enters the dungeon with Laudanum I assumed she'd be able to use it to clear her horror.

Unfortunately I have *a lot* of mods active (maybe 50, 60?), so I really couldn't tell you if this is specific to your mod or if it's a conflict. Still, I figured I'd raise it.

Thanks again, really excellent work, you've helped me enjoy this game more. :)
diziothevoice 4 Jan, 2022 @ 11:54am 
Great mod as always 10/10
蕞嗳 26 Sep, 2021 @ 5:57am 
you can you do。(You can do it. You do it.(Machine turning)The author is great! The Sinicization group is also very good!)
Exaelus  [author] 23 Sep, 2021 @ 12:57pm 
@faker35060: Random people that volunteer. ^^
faker35060 23 Sep, 2021 @ 9:20am 
hello.and who can translate it?who does this?
Exaelus  [author] 22 Sep, 2021 @ 12:07pm 
@faker35060: Sorry, no one translated the mod to russian yet.
faker35060 22 Sep, 2021 @ 9:00am 
Russian?
faker35060 6 Sep, 2021 @ 7:24am 
Russian???
蕞嗳 30 Jun, 2021 @ 3:57am 
这是个非常牛逼的MOD!一直保持更新,非常好!This is a very powerful MOD! Keep up-to-date all the time, very good!(MT)
Exaelus  [author] 12 Jun, 2021 @ 4:41am 
@Uriel-Sol: Thanks dude, yeah I will nerf her a bit when I get the chance. I'm glad you like the mod! ^^
Uriel 12 Jun, 2021 @ 1:29am 
Great mod, have been using it for a while now and I have to say I love the idea of a damage dealer that works off of damage over time debuffs but can't inflict them herself.

But I have to agree with the other comments about her doing everything she does a bit too well. She's like a ranged Leper, Jester & Vestal all rolled into one character. Wish I could mod, then I'd either tweak her damage & heal numbers or make some of her stronger skills single use (or maybe both).
I remember playing with the old version where she stunned herself, that honestly felt more balanced than the current selfstress version.

But still, the character is unique, has a very fun skillset and fantastic animations.
Exaelus  [author] 5 Jun, 2021 @ 3:08pm 
@PotaDOH: Thanks for the feedback! The main reason for not being able to cure the horror she inflicts on herself is because you could buy a bunch of laudanum and just ignore all penalties and spam heals and consume laudanum, which is crazy strong, initially I made laudanum cost a lot more, but a lot of people didn't like that, so I changed it so it can't be healed. It's a special type of horror, I wanted it to be a unique effect instead of horror, but sadly can't do that. I might reduce her damage a tiny bit, but I am quite occupied at the moment.
PotaDOH 4 Jun, 2021 @ 7:39pm 
Reducing her damage output would be fine I guess, I personally just use her as a support.
PotaDOH 4 Jun, 2021 @ 7:38pm 
Also I don't know what these guys are talking about with her being overpowered. She's a good healer but definitely not significantly better than the vestal, just more versatile due to being able to pull and stress heal.
PotaDOH 4 Jun, 2021 @ 7:35pm 
Can you remove the cooldown on her non-stress skills? Kind of annoying that every other turn I have to choose between stressing her out or swapping her place with someone else.
Also please make her horror curable by means other than just her own skills, doesn't make sense for her to bring along laudanum if it doesn't work on her.
Preturabo 30 Mar, 2021 @ 3:55pm 
i think the skill icons are mismatched, although that might just be the old build that I'm thinking of
AzraelAlumina 14 Mar, 2021 @ 9:46pm 
@Exaelus I think if the horror stacking is a little bit higher and touch of death has either a longer cooldown and/or a limit of 1-2 uses per battle, it would bring her more in line with most classes. Or maybe have some sort of trade-off between having good HP heal or Stress heal in the same battle, like using her heal lowers her stress heals and vice-versa. That way, she still has versatility, but you must commit to a specific role in each fight

All in all, she OP atm, but has a really cool concept & design, which can definitely work with bigger trade-offs to balance out for her higher DPS and versatility compared to most healers.

On another note, her items are also quite above the average power level, but I'd suggest tuning her base kit first.
Exaelus  [author] 14 Mar, 2021 @ 2:58pm 
@Kero Kero Cola: Well, thanks for the feedback, I will see what I will do, I've had people say she is useless as well then I had to buff her and now it's where it is. I will see what I will do when I get some time.
Kero Kero Cola 14 Mar, 2021 @ 2:45pm 
Sorry, but she is BUSTED. I just took her for her first mission (apprentice) and it was like I had a champion Vestal that also outdamaged my dps (by a lot). The stacking horror debuff idea is super cool, the low-medium% chances for bonus effects are cool, but the healing and damage numbers are a little insane. I'm pretty sure you could lower her base damage by 2, take 2 healing off each of her heals, reduce the bonus damage from bleed/blight/stun on touch of death to 25% (it's currently 150% at ability level 2!) and she would still be stronger than average. Super cool ideas in there but makes dungeons kind of a joke.
Exaelus  [author] 23 Jan, 2021 @ 6:42am 
@AzraelAlumina: Thanks for the feedback, I will look into this.
AzraelAlumina 22 Jan, 2021 @ 1:57pm 
After playing a few missions with her I feel she is a bit overtuned. Her damage is preety good, her heal is preety good and she can consistently manage her own stress, as well as the party's. IMO I think her damage should be lower on hypnosis and touch of death.

Hypnosis has 110% dmg, armpierce, ignores guard and stealth, pull 1-3 AND stun. It's quite a bit too much for the dmg it does while being able to be spammed. The dmg bonuses on death touch are also waaaaay overtuned. Even with only 1 active, the ability nukes any priority target, bypasses any defense AND repositions her to the back row. Again, too many upsides on a single skill, even with the very slight trade-off of not stress healing for 2 rounds.

She needs her dmg potential tuned down to vestal lvls. Even if she had similar dmg, she can also stress heal the party with nearly no downside, which is already preety strong.
Exaelus  [author] 14 Jan, 2021 @ 5:12am 
@ciarankriess: Well I have increased her size in the software so the skins others made will have to be readjusted. She was kinda small compared to other characters, now she actually has a good enough size where I think at least she fits in more. Not sure, I think I have the older versions on my PC somewhere, since I made a bunch of backups before.
Alniyat 14 Jan, 2021 @ 12:44am 
Hi! is the old version of this mods files available as the newer broke the skins made for your class?
Exaelus  [author] 6 Dec, 2020 @ 5:02am 
@Overeagerdragon: Well, the source of this stress is different, that means if you get regular horror from enemies it stacks with the horror that seer does to herself but regular abilities can only cure the horror that was received from enemies but not the horror done by herself, it was mostly added to prevent cheese of buying like 20 laudanums and just going ham, that's why lamia's ability said cured, because it removed the horror received from enemies but not the horror the seer applied on herself.
Overeagerdragon 6 Dec, 2020 @ 2:44am 
So the seer causes horror upon herself by using her abilities but that horror dot can't be healed? Laudenum doesn't work (greyed out) and the lamia's arietta procs a "cured" message but doesn't actually heal it....is this intended ?
Piggies Go Moo 12 Oct, 2020 @ 5:25pm 
I can totally understand giving her buff skills a cooldown. They seem insanely strong! Touch of Death does truly insane damage (and gains 50% more per level??)
Exaelus  [author] 16 Sep, 2020 @ 10:35am 
@terrenceknight1: Well I'm sorry to hear that, the main issue I had was the fact you could just get a stun resist trinket, never worry about stuns, infinitely spam tranquility and you wouldn't have to worry about stressing out, it was quite overpowered, now it feels fair from my point of view, I'm still adjusting the amount of stress healed considering you can only do it every second round.
terrenceknight1 16 Sep, 2020 @ 9:25am 
I'll admit I really don't enjoy the changes, I could work around the self stunning with trinkets that offer stun resist, sadly nothing to stop the debuffs that can't even be purged with medicine. I've pretty much shelved my seers for the time being because I have a strong dislike for locking out skills by using other skills.
Exaelus  [author] 16 Sep, 2020 @ 5:34am 
@rat: I'm sorry about that, but hey, you might change your mind about it after you embark with her a few more times and get used to it? We shall see... ^^
skrubmen 16 Sep, 2020 @ 5:14am 
@Exaelus: I understand I'm one person and it's ultimately up to the creator, ie you, how you want it to be done. I just got hit from left field when I took my favourite Seer out without realising the changes only to lose her and another. I'll learn to live with it, I just wanted to say my peace that I liked the old version