Space Engineers

Space Engineers

Specter Mk 1 - Space Superiority Fighter
10 Comments
Rodrigo  [author] 31 Jan, 2020 @ 1:21pm 
Updated, fixed the lcd's not working issues.
Rodrigo  [author] 3 Dec, 2018 @ 11:26am 
Updated to the latest game's build
Rodrigo  [author] 7 Jun, 2017 @ 4:53am 
Not doable, unless I just turn this into a 'cheat' mode fighter. An hydrogen tank would be too big to fit, link the thrusters to the oxygen generator directly would work on creative only (wich i consider cheat mode). on survival it would not be functional, it being survival ready is a must for me... and even playing with Ion alone, I do not think this model is any slow, It was compared to 24 other popular survival ready fighters/interceptors and it ran along the fastest ones. I could however play with H2 on a bigger Mark 2 version, but I don't think within this design, anymore performance could be achieved, at least not without some unpleasant visual changes.
Kaii-Killer 7 Jun, 2017 @ 4:22am 
Maybe a full hydrogen fighter with backup small ion's?

You would be able to get a lot more speed out of that, and if you run out of hydrogen you would at least have some small ion's to push you somewhere to refuel.
Rodrigo  [author] 1 Jun, 2017 @ 8:58am 
@Cheetah Thanks for both the compliment and the criticism! they are very welcome! Rockets are actually sequenced, exactly to avoid that. Maybe you've got an older version?

Now, 29m/s/s. While i do have an interceptor that can achieve that, I don't think this one could with it's size. Before I made this one i compared it with a few well known others, and it outperformed some in forward speed, others in strafing and reverse. I also had the need to go for the complete systems kit and weaponry, so I tried to reach a balance here, couldn't have both lunch and dinner for free. But I guess there's always room for improvement, specially now that dampeners doesn't have a boost anymore, so I'll take a look into that.

Thanks for the tip with the batt, I'll consider it more often. Also, I'm unaware of rangefinder, I don't really know what it is.
-Peace
Cheetah 1 Jun, 2017 @ 7:33am 
Overall, this ship is good... but slightly not enough good.
The Text panels are placed in a very vulnerable place, they often get shot off. They're not critical, however.

What this ship really lacks, however, is a rangefinder script, which can tell the distance to target even if it goes without an antenna. I may provide one, if you wish.

The speed and maneuvering is also on a bit slow side. Maybe I'm just accustomed to building insanely fast ships, but 16 m/s^2 forward seems pale in comparison to 29 m/s^2. The strafing thrust also feels not enough; my fighter has up/down/backwards acceleration of 10.5 m/s^2.

Speaking of small reactors, they are not mass-efficient. I recommend pairing a large reactor with one or two batteries for power output; this can cut down a ton or two.

What is stunning with this ship, however, is the design. It's just... beautiful. Nicely done!
Rodrigo  [author] 31 May, 2017 @ 11:07pm 
It probably can, low weight and a lot of Ion power. It just can't fly in atmosphere.
Pedrowolfking 31 May, 2017 @ 5:31pm 
Can it fly on th moon?nice work btw
Rodrigo  [author] 29 May, 2017 @ 6:51am 
Hey there my friend, where have you been lately? I remember once you told me you were waiting for a fighter, and here it is, I hope you like. Nice advice too, I'll see if I can fit it :steammocking:
Quartofel 29 May, 2017 @ 6:15am 
Cap, this is one of the best looking fighters I've seen on Workshop while still carrying sufficient armament and manouverability.
One thing I'd add is Whip's Weapon Sequencer for rocket launchers. Without this script, you're out of rockets after 4 shots which is rather non-ideal.