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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935982361
Better Workbench Management
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935982361
Like 10/30/40 meaning you have a low level set at 10, you have 30 on hand and a make until of 40?
I do miss that in BWM (can we call it that now, please??!!)
Isn't there also some stockpile setting in Enhanced Crafting as well? Thought there was, but honestly, I never used it in any version so not really sure what it does.
Better Workbench Management: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935982361
Somone on the misc robots++ asked about it.
Like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935982361
I don't want to count all the dead-mans clothes or the shoddy stuff that's falling apart.
Not export to somewhere, but a "copy bill" button in bill details and "paste bill" button near "add bill" button.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=939614291 and it seems to play nice with Enhanced crafting :)
https://pastebin.com/nE9UWHn4
Occured at the electric smelter with the 'smelt metal from slag' job (I have Vegetable garden installed, which I'm pretty sure modifies the default smelter).
Clicking the 'Anybody' button to open the assignable pawns menu gives the error output.
Did not find skill of def , returning Shooting: 3 (1332xp)
Verse.Log:Error(String)
RimWorld.Pawn_SkillTracker:GetSkill(SkillDef)
AlcoholV.Extension.<>c__DisplayClass0_0:<GetSortedSatisfyWorker>b__2(Pawn)
System.Linq.SortSequenceContext`2:Initialize(Pawn[])
System.Linq.QuickSort`1:PerformSort()
System.Linq.<Sort>c__Iterator21:MoveNext()
AlcoholV.Extension.Bill_Production_Extension:CreateAssignPawnButton(Bill_Production)
AlcoholV.Extension.Bill_Production_Extension:DoConfigInterfaceExt(Bill_Production, Rect, Color)
AlcoholV.Overriding.Bill_Production:DoConfigInterface(Rect, Color)
AlcoholV.Detouring.Bill:DoInterface(Single, Single, Single, Int32)
RimWorld.BillStack:DoListing(Rect, Func`1, Vector2&, Single&)
RimWorld.ITab_Bills:FillTab()
Verse.<DoTabGUI>c__AnonStorey44F:<>m__65A()
Did not find skill of def , returning Shooting: 6 (950.6802xp)
Right now your mod will count dead man's apparel (usually shit) and any quality or hp as long as it's pants, right?
Is that button part of the base game now? If so when I go over the GUI agian I'll make sure it's included. If it's another mod I can see about adding support
@Maxybaer123
Sounds like a new mod request, not something that I'll be looking into at this time.
Very happy you updated, though! I've missed the functionality you added :D
I'll take a look at why that is. I'm out of town until Sunday so it won't be until then, stay tuned =)
Tnx!!!