Killing Floor 2

Killing Floor 2

Low poly River
49 Comments
Pancakesburn 15 May, 2021 @ 4:44pm 
MapName?
Mythical 3 Dec, 2020 @ 2:48pm 
The map looks amazing but takes a lot more fps than other maps.
I can't have it on my servers because of this
floof birb 22 Jul, 2020 @ 12:14pm 
aesthetic
skebob 15 Dec, 2018 @ 2:53pm 
then i dont know what is wrong with you
Cellmember 22 Apr, 2018 @ 5:36pm 
This is awesome, reminds me of Hello Neighbor.
Pokerman 28 Jan, 2018 @ 6:16am 
Can I get a permission?

I need to make a temporary version to fix the spawn rate problem and camping problem.

The server's player still complaining the zed spawn too slow......
Pokerman 5 Jan, 2018 @ 6:55pm 
I put some new suggestions below.
Pokerman 5 Jan, 2018 @ 7:50am 
3. Many Boomstick camper camping positions, they will use boomstick and aimming the ground, altfire and jump in the same time will push them to the higher place.

It's a cheating way to make zed can't touch them.

A easy way to spot these place : Enter Rigid Body View.

Rigid Body View will show up everything solid, include BlockingVolume and KFPawnBlockingVolume.

If a medium height place (ex : stone, small house) has no solid thing on the top, camper may use them to camp.

How to enter Rigid Body View :
https://i.imgur.com/Fa9vogb.png
Pokerman 5 Jan, 2018 @ 7:35am 
2. There's a way got block by tree, it's the best place to put some "Out of Sight" zed spawns.

Turn on Out of Sight will make zed always spawn even the spawn is being seen by player.

If I was the mapper, I will make an invisible slide, and zed will walk on this invisible slide and jump down from the fallen trees, no need to worrying about player jump over it because a KFPawnBlockingVolume block humans.

How it look like :

https://i.imgur.com/Yg5qaus.png
Ilpolol  [author] 5 Jan, 2018 @ 7:28am 
Also lighting works pretty well on editor, but I have some problems to get it work in game like I want.
Ilpolol  [author] 5 Jan, 2018 @ 7:28am 
рокегмап (• _•) Thank you for your efforts, I'll look into it.
Pokerman 5 Jan, 2018 @ 7:25am 
1. Some zed spawns are stacking in a same place :
In fact higher level of EST will include the lower level zed, higher just unlock some stronger zeds.

There's no need to place EST_Crawler, EST_Small, EST_Medium, EST_Heavy, EST_Boss in the same place.

EST_Crawler : spawn Crawler.
EST_Small : spawn Crawler, Cyst, Clot, Siren.
EST_Medium : spawn Crawler, Cyst, Clot, Siren, Slasher, Husk.
EST_Heavy : spawn Crawler, Cyst, Clot, Siren, Slasher, Husk, Bloat, Fleshpound, Scrake.
EST_Boss : spawn Crawler, Cyst, Clot, Siren, Slasher, Husk, Bloat, Fleshpound, Scrake, Boss.
Pokerman 5 Jan, 2018 @ 7:25am 
I checked this map, found somethings "bad" or "weird".
Pokerman 4 Jan, 2018 @ 9:10pm 
This map is abandoned :(
MARK2580 19 Nov, 2017 @ 6:59am 
A disgusting card to pass one wave, you have to spend 20 minutes to find all the mobs.
zachjd 10 Nov, 2017 @ 2:51am 
Yeah as pokerman said. We tried this map and it's beautiful but we had to suicide.
Ilpolol  [author] 22 Oct, 2017 @ 8:34am 
рокегмап (• _•) Okay thanks, I'll look into it
Pokerman 22 Oct, 2017 @ 8:27am 
look like the group of people viewing everywhere and zed stop spawn because spawn being "seen" by player.
Pokerman 22 Oct, 2017 @ 8:17am 
The zed spawn is very slow in my server :( , please make some stable "Out of sight" spawns.
FoOLiSh TAcTiCs 24 Jul, 2017 @ 2:32pm 
best mod ever. sooooo beautiful. PLEASE make another map with this style
Foxer 14 Jul, 2017 @ 8:41pm 
I'd love to play this but I get an avg of 35fps on all low settings except shadows and textures which are on high. I can usually get solid 60 or above on vanilla maps.
SyndicateZulu 22 Jun, 2017 @ 1:50pm 
Pretty low performance with this map and Ill have to confess, I dont have a monster of a computer either. However, the art design and layout are unique and a refreshing breath of fresh air from the other dark and gritty maps.
Archgoat 11 Jun, 2017 @ 11:19am 
Watch out. Maybe this map looks like is taken from minecraft but fps on this map drops very low. Totally not playable if on offcial maps you have 25-50 fps.
わふどーざー 11 Jun, 2017 @ 8:24am 
Nice map, but maybe more bush for zed to spawn more aggressively near the player and some draw distance cut though, since reflection already eat up a lot of perf, imo.
ᴷᴳᴮᵉˡᵍᵉ Daarax 9 Jun, 2017 @ 12:32pm 
Nice map
MrEMincedKraft 9 Jun, 2017 @ 3:35am 
So serene and peaceful...

*gets coated in blood like paint*
qqqqq 8 Jun, 2017 @ 2:09am 
i'll try it out
Ilpolol  [author] 8 Jun, 2017 @ 1:17am 
Yeah that explains, try to disable reflections, that should give little performance boost. I'll try boostin performance for this map. I get solid 60fps so it's hard to know what kind of performance others are getting.
qqqqq 7 Jun, 2017 @ 2:06pm 
good enough to run the base game at a good framerate in 90% of situations on medium graphics though.
qqqqq 7 Jun, 2017 @ 2:05pm 
I've got an i5, an Nvidia 920m, and 16gb of ram, so not really that good.
Ilpolol  [author] 7 Jun, 2017 @ 1:31pm 
What are your specs?
Telly Gomi 7 Jun, 2017 @ 12:57pm 
Performance is just abysmal for this map.
qqqqq 7 Jun, 2017 @ 12:52pm 
I love how this map looks but it just eats my framerate alive. i go from like 80-90 to <20 :(
Zhnigo 7 Jun, 2017 @ 12:32pm 
Nice filesize for a low poly
Androgyn 7 Jun, 2017 @ 8:54am 
looks out there fkr a game like kf2
going to have to try it out
Young Freak 6 Jun, 2017 @ 9:10am 
almost the shelter style
HELLDRIVER 6 Jun, 2017 @ 2:46am 
Oooh it's soo coool :o
Spanish-Cheese 又 5 Jun, 2017 @ 9:22pm 
i love every low poly concept art great map !!
Frosty 5 Jun, 2017 @ 3:14pm 
Looks like Eidolon or same graphic-style game, very nice.
Reverend Slapimus 5 Jun, 2017 @ 11:49am 
This looks awesome! Gunna try it out now.
High Velocity Raptor 1 Jun, 2017 @ 7:05am 
Thanks for update and thanks for map. Here is one video of the map so that everyone can see more of your work like the last times

https://www.youtube.com/watch?v=dqwh-lUIEY0
Ilpolol  [author] 1 Jun, 2017 @ 6:05am 
Update is out. Some optimization, spawn correction and zeds should not stuck on rocks so much. I got rock solid 60fps even before I optimized it more, so let me know if you have bad performance hiccups, thanks
Ilpolol  [author] 1 Jun, 2017 @ 4:58am 
I'll post new update in few hours, thanks
GM 1 Jun, 2017 @ 4:53am 
Spawning is too slow and too far, even with spawn rate of 0.5.
Also, many players on my server complained about getting lower FPS than usual.
GM 1 Jun, 2017 @ 3:03am 
So, why are trader pods replaced with the buster sword in a stone
nEC 31 May, 2017 @ 8:56pm 
Looks nice !!! Thanks
Rascal 31 May, 2017 @ 4:52pm 
Looks like something from Unturned.
  31 May, 2017 @ 1:00pm 
Could add more zed spawns, slow for HoE. By camping on the bridge, the spawns r even slower. Neat Map!